Innate Power

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Joined: Tue Nov 29, 2011 12:13 pm

Innate Power

Post by seejay1981 » Tue Nov 29, 2011 12:16 pm

I have a question about Innate Power. It states that it takes a standard action to use the spell that is innate. I am trying to cast Phase, which is normally a move action, innately. Does this cost a standard action instead of a move action? What about when I cast Suggestion innately, which is a full round action. Does it then cost a standard action to cast? The wording in innate power seems a little strange and I haven't found clarification anywhere for this.

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Re: Innate Power

Post by ArcLocke » Wed Nov 30, 2011 12:02 pm

I'm no expert, but it looks to me like any supernatural power you make innate with this feat takes a standard action to use with this feat, even if the regular power has a different action requirement. In essence, you're giving your character a new spell-like ability that takes a standard action to use.

Does that help?

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Re: Innate Power

Post by Dahak » Wed Nov 30, 2011 3:04 pm

I think the key thing to remember is that it gives some serious perks to the power when using it innate. When used as innate the power does run at a lower level (half Adept level) and does require a standard action to use, but in exchange it cannot fatigue the user, nor is it subject to dispel powers (and a couple of other counter powers, IIRC).

Don't forget that the user can still also use the power in its non-innate form, with all the associated benefits and drawbacks. You still must have the regular version of the power to purchase the Innate Power feat for it.