ChopSockey wrote:I love the idea of combat bonus being essentially just another skill, but I don't know how to do it without screwing the Warrior role out of it's niche (as well as messing with a few feats like attack focus).
I gather that by M&M paradigm, combat bonus is like 4 times as valuable as skill ranks, so I figure it would have to be busted up into at least "sub-skills". Melee, Ranged, Parry and Dodge maybe?
Oh, for sure. The way I had it arranged, there were about fourteen or fifteen different combat skills.
And as ValhallaGH points out, a point of combat bonus really should be worth more than a rank in a skill. I should point out, I don't mean treating combat progressions as normal skills that you can buy with skill points. No, I just made "combat skills" a separate category than normal skills. I'd like to think of a better name for them that doesn't involve the word "skill," which is somewhat confusing, but oh, well. Anyway, different roles have different capacity for combat skills, just as skills vary. Warriors get the most - about 10 combat skills (I figured a higher number was best, since I haven't allowed characters to add any ability score to combat skills known); Experts get 6 combat skills; Adepts get the least at 4 combat skills. You have ranks in a combat skill equal to your level +3, just as with powers and normal skills. Combat skills include Dodge, Parry, Shield, Intercept, and various weapon skills such as Light Swords, Two-handed Swords, Bows, Bludgeons, Whips, Unarmed, etc.
The biggest issue I see thus far is that most people see an adept's low combat modifier as part of the adept's balance. With my combat skills model, an adept can actually have a good combat bonus for some cases, such as Defense (by choosing Dodge) or with a weapon or two. So far it doesn't appear to be much of an issue, though i'll have to watch it. One of the combat skills is Esoteric Attack, which is attack bonus with attacks such as elemental Blasts. Most adepts would automatically choose Dodge for one and Esoteric Attack as another, leaving them two more. They could, therefore, be good at wielding two different kinds of weapons. Even then, most adepts have very low Strength and moderate Dexterity, and lack the combat feats to really improve their skills. And in any case, they still cannot compare to Warriors who not only can be good at just about any type of weapon and defense, but have access to specialized combat feats to further their prowess.