Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: Need help evaluating a PC

  1. #11
    OPA Belta Bothrops's Avatar
    Join Date
    Jun 2015
    Posts
    702

    Re: Need help evaluating a PC

    Quote Originally Posted by TheSander View Post
    Thank you all for the advice, here's the Wire updated build:

    Abilities
    Strength 0, Stamina 0, Agility 1, Dexterity 2, Fighting 0, Intellect 5, Awareness 1, Presence 2

    Powers
    Wire Control:
    Wire Sense: Remote Sensing 4 [Touch and Sight; Simultaneous; Feedback, Medium (Wire); Subtle], Wire Armor: Protection 15 [Sustained, Activation], Wire Flight: Movement 3 [Wall Crawling, Safe Fall, Swinging], ,
    (23 points)
    Wires:
    Extra Limbs 5 [Sustained, Projection; Precise], Elongation 4 [Limited to Wires], Enhanced Strength 10 [Limited to Wire projections], Enhanced Advantages 3 [Fast Grab, Throwing Mastery 2]
    (26 points)
    Wire Snare:
    Affliction 10 [Ranged, Cumulative, Resisted by Dodge, Broken by Strenght: Hindered, and Impaired, Defenseless and Immobile; Limited Degree; Accurate 4]
    (24 points)

    Equipment


    Advantages
    Chokehold, Improved Grab, Fast Grab, Improved Disarm, Improved Hold, Languages 1 [Native French, English], Seize Initiative, Throwing Mastery 2

    Skills
    Athletics (+0), Close Combat: Wires 9 (+9), Deception 6 (+8), Expertise: Gambling 8 (+13), Insight 6 (+7), Intimidation (+2), Perception 7 (+8), Persuasion (+2), Ranged Combat: Throwing 6 (+8), Sleight of Hand 2 (+4), Stealth 2 (+3)

    Offense
    Initiative +1
    Wire Strike +9, Damage 10, +1 to grab checks
    Wire Throwing +8, Damage 12
    Wire Snare +10, Damage 10, DC 20, Resisted by Dogdge and Broken by Strenght

    Defense
    Dodge 5, Parry 5
    Toughness 15 (Def Roll 0), Fortitude 6, Will 13

    Power Points
    Abilities 22 + Powers 73 + Advantages 5 + Skills 23 + Defenses 27 = Total 150
    MUCH better!
    Yet the math for "Wire Control" doesn't seem right, as it should cost a total of 29p (Wire Sense 9 + Wire Armor 14 + Wire Flight 6). And "Limited to wire projections" isn't really a valid flaw for his Enhanced Strength, since he can do everything with these - there's no true disadvantage.
    Another idea: "The Wire" is a VERY powerful grappler (remember that ranks of Extra Limbs are, if dedicated to a single target, added to the grab score as a circumstance bonus) with tremendous reach (Elongation 4 = 120'), and he can also maintain a grab on a target (or even multiple targets) as a free action (Extra Limbs = Improved Grab). My point is that this essentially renders "Wire Snare" obsolete! Therefore, I'd dump it & use those 24p for something else. A few suggestions:
    - Add a few ranks of Speed to "Wire Flight"! Greatly enhances mobility, especially when combined with Swinging & Wall-Crawling.
    - Buy more ranks in Sleight-of-Hand plus matching Skill Mastery - this should make a supreme pickpocket (especially when combined with his powers). A few extra ranks in Stealth wouldn't hurt either.
    - INT 5 is a bit expensive for being good at gambling alone. I guess your player just wants his hero to be smart, and that's fine. So I'd put those nifty INT ranks to work by buying Jack-of-all-Trades - turning The Wire into a polymath.
    - Looking at his stats, The Wire seems to be a civilian genius with no combat training (& thus relies on his powers). So why don't give him a scientist background? Just buy some ranks in Expertise (science) & Technology, and the Inventor advantage. This will add an entire new layer to his potential.

    so long
    Last edited by Bothrops; 03-28-2019 at 07:45 AM.

  2. #12
    UN Basic Recipient
    Join Date
    Apr 2014
    Posts
    12

    Re: Need help evaluating a PC

    Hello, here's what should be the version of the PC that sees play tomorrow, hope nothing's wrong with it

    Abilities
    Strength 0, Stamina 0, Agility 1, Dexterity 2, Fighting 0, Intellect 4, Awareness 1, Presence 2

    Powers
    Wire Control:
    Wire Sense: Remote Sensing 4 [Touch and Vision; Simultaneous; Feedback, Medium (Wire); Subtle], Wire Armor: Protection 13 [Sustained, Activation], , ,
    (21 points)
    Wires:
    Extra Limbs 2 [Sustained; Precise], Elongation 4 [Limited to Wires], Enhanced Strength 9 [Limited to Wire projections], Enhanced Advantages 3 [Fast Grab, Throwing Mastery 2]
    (17 points)
    Wire Flight:
    Wire Flight: Movement 3 [Wall Crawling, Safe Fall, Swinging], Speed 2 [32m per round, 16km/h]
    (8 points)
    Wire Snare:
    Affliction 8 [Ranged, Cumulative and Extra Condition, Resisted by Dodge, Broken by Strenght: Hindered, and Impaired, Defenseless and Immobile; Limited Degree; Accurate 4]
    (28 points)

    Advantages
    Chokehold, Improved Grab, Fast Grab, Improved Disarm, Improved Hold, Languages 1 [Native French, English], Seize Initiative, Throwing Mastery 2

    Skills
    Athletics (+0), Close Combat: Wires 9 (+9), Deception 2 (+4), Expertise: Hacking 6 (+10), Insight 4 (+5), Intimidation (+2), Investigation 3 (+7), Perception 6 (+7), Persuasion (+2), Ranged Combat: Throwing 6 (+8), Stealth (+1), Technology 4 (+8)

    Offense
    Initiative +1
    Wire Strike +9, Damage 8, +2 to grab checks
    Wire Throwing +8, Damage 12
    Wire Snare +10, Damage 8, DC 18, Resisted by Dogdge and Broken by Strenght

    Defense
    Dodge 7, Parry 7
    Toughness 13 (Def Roll 0), Fortitude 7, Will 12

    Power Points
    Abilities 20 + Powers 74 + Advantages 5 + Skills 20 + Defenses 31 = Total 150

  3. #13
    OPA Belta
    Join Date
    Apr 2014
    Posts
    205

    Re: Need help evaluating a PC

    Kind of a nitpick, but "Hacking" is not something I think of as having a strong academic or professional character. To actually hack requires the Technology skill. I would think something more like Computers or Mathematics or Data Security.

  4. #14
    MCRN Admiral kenseido's Avatar
    Join Date
    Apr 2014
    Location
    Olathe, Kansas
    Posts
    8,048

    Re: Need help evaluating a PC

    Quote Originally Posted by pawsplay View Post
    Kind of a nitpick, but "Hacking" is not something I think of as having a strong academic or professional character. To actually hack requires the Technology skill. I would think something more like Computers or Mathematics or Data Security.
    I agree. You might have an expertise in hackers, which could be like streetwise only for the hackers community. Otherwise you are better off putting the points in Technology and buying Skill Mastery and/or Ultimate Technology (Hacking) or Second Chance (Hacking).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •