M&M is already a great system, but there are some acknowledged problems with the system's rules. I'm trying to set up my own set of house rules that fix the most egregious problems. It will be heavily based on NintendoGeek's series of discussion threads from last summer, with some additional influence from Quellian-Dyrae's work.
I intend to ask the forums for advice on a number of issues that I'm still not sure how to fix, though.
The first of these is: the Beginner's Luck Advantage. I LOVE the flavor of it, so I don't want to just discard it. But the +5 effective skill bonus you get from it is just weak, especially compared with the ability to pick up Enhanced Skills from a Power Stunt, even though Beginner's Luck lasts for a scene rather than just a round.
How can I boost this advantage to be worthwhile? I'm thinking of things like not requiring a Hero Point at all, but limiting it to 1/scene or something?
Bookmarks