I realise that combat in DA is very mobile, with individuals darting about hither and yon - the lack of any Opportunity Attack type rule enables this. I try to hand-wave this away as an abstraction, even though the computer games themselves restrict movement in engagements. Be that as it may, I do feel that the Novice level of the Champion specialisation (basically, a version of War Cry from the computer games) requires some ammendment or house ruling, because as-written it can lead to some actions that approach the ridiculous.
Basically, it encourages PCs to yo-yo back and forth each turn with the charge action, quite possibly bouncing against the same foe, in order to bellow the war cry and afflict nearby foes with a -1 to hit penalty.
I am considering two possible rules changes (or a combination of them) and would be interested in hearing feedback, to add to the charge action. The first is influenced by another Green Ronin game (now out of print) - Warhammer Fantasy Roleplay 2nd edition.
1. The enemy must be at least 4 yds (2 squares) away from the character, and those last 4 yds must be in a straight line, so the charger can build up speed and line up with the target.
2. The charge action may not be used if you begin your turn adjacent to any enemy.
As I say, these two house rules could be combined. What are people's thoughts?