I've been trying to design Star Boy's powers from the original Adventure Comics run.
So far, I have his mass-inducing ray as a ranged affliction (hindered and vulnerable, immobile and defenseless, paralyzed), extra condition, cumulative. Additionally, I have an alternate effect for environment control (impede movement).
However, I've been having trouble reflecting his power's effects on fliers. Thus far, I've considered two methods, neither of which seem perfect.
First, a damaging move object effect (limited to moving downward) linked to the ranged affliction could allow for an opposed check against the target's flight rank and, on success, send them plummeting to the ground.
Second, a nullify or weaken flight effect, also linked to the ranked affliction.
I'm not sure if there's a better way to express this effect as part of the power, but would appreciate suggestions.