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Thread: Wonders of Thedas Podcast Episode 68: The Long Game

  1. #1
    OPA Belta Kot the Protector's Avatar
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    Wonders of Thedas Podcast Episode 68: The Long Game



    (Warning: a bit of gore on this post. Squeamish be warned!)

    Welcome to the Wonders of Thedas, your one-stop-shop for all your Dragon Age roleplaying game needs!

    You can hear the episode above, or you can listen on iTunes, Google Play, and Soundcloud!

    In our triumphant return for the new year, we hope we make up for our absence with this deluxe-sized episode with four guests, speaking on a very special topic: long-term campaign design! We take a lot of what we have learned in previous episodes and apply it to the ultimate goal of any RPG group: the campaign you remember for years to come. We discuss villain planning, writing ahead, and the harder logistics of running a game with real people. We catch up on Parsival's questions, cats invade all of our recording spaces, and Jessica's pun game is on the mend too...

    You can read Andy Klosky's adventure, Unwelcome Guests, here!

    Below you can see the work of CatBat, a delightful artist who crafted this clever game token for their character!





    If you become a patron of her you may just get some character art like this! You can find her Patreon page here, and follow her on Twitter here!

    If you like what we do, please support us on Patreon! You can get more valuable votes on episode topics, or even get episode early! The more support we get the bigger show becomes, perhaps even becoming new shows with enough support

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    Thanks for listening, Thedosians!
    If you like the Dragon Age RPG, please consider listening to my podcast: The Wonders of Thedas! We discuss classes, backgrounds, GMing techniques, specializations, play styles, and much more!
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  2. #2
    OPA Belta Parsival's Avatar
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    Re: Wonders of Thedas Podcast Episode 68: The Long Game

    I agree with pretty much everything you discussed in this episode and only have one query for your consideration: what do you think of pre-generated PCs for campaigns? I used to be dubious myself, but found that playing many convention games got me used to running them, and I actually now find it much easier to leap into one's skin than create my own. To an extent, all the Bioware computer game protaganists are pre-gens, after all! Certainly in my own campaign, I used the Agents from the DA: Inquisition multiplayer game as the templates for the PCs and it has worked great.

    Anyway, keep up the good work!

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