My Group just finished the second adventure of the "Blood in Ferelden" Campaign and we really like the Dragon Age rules so far. The only problem seems to be, that the combat pace is to slow. I read some threads on the FAGE forum and also the posts in the herding dice blog. Since i don't want to change too much of the mechanics i figured out, it would probable the best to just keep the hp advancements and to cut the overall hp for every character and adversary by 20% - maybe combiened with a +1 hit bonus for everybody (later maybe 2).
Would that be a good idea?
What house rules do you use to speed up combat?
Thanks and Greetings!