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Thread: Arcane Warrior Vs Knight Enchanter

  1. #1
    Protomolecule Host Alurvelve's Avatar
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    Arcane Warrior Vs Knight Enchanter

    What would you change between the two classes, or would you keep them the same and just under a different name?

    Novice: I figured would give you the spirit blade. Letting you summon a magical blade that deals 2d6+magic damage.
    Journeyman: +1 armor rating.
    Master: Same as Arcane warrior ability.
    The Untouchable, the Avenger.

  2. #2
    OPA Belta Icarus's Avatar
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    Re: Arcane Warrior Vs Knight Enchanter

    Quote Originally Posted by Alurvelve View Post
    What would you change between the two classes, or would you keep them the same and just under a different name?

    Novice: I figured would give you the spirit blade. Letting you summon a magical blade that deals 2d6+magic damage.
    Journeyman: +1 armor rating.
    Master: Same as Arcane warrior ability.
    I would treat them as the same class and just add the spirit blade as an item (or, maybe, a pre-requisite spell), not a power. But your idea is also good.

  3. #3
    OPA Belta Parsival's Avatar
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    Re: Arcane Warrior Vs Knight Enchanter

    Studying the Knight Enchanter abilities, they really are quite different from Arcane Warrior. I'd suggest they warrant a completely new specialisation.

  4. #4
    Protomolecule Host Alurvelve's Avatar
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    Re: Arcane Warrior Vs Knight Enchanter

    What about the ability to turn their arcane lance into a melee weapon. Their spirit weapon.
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  5. #5
    OPA Belta
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    Re: Arcane Warrior Vs Knight Enchanter

    Quote Originally Posted by Parsival View Post
    Studying the Knight Enchanter abilities, they really are quite different from Arcane Warrior. I'd suggest they warrant a completely new specialisation.
    Yeah, I'd have two different specializations.

  6. #6
    Protomolecule Host Alurvelve's Avatar
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    Re: Arcane Warrior Vs Knight Enchanter

    Has anyone gone through and made their own Knight Enchanter specialization?
    I've toyed with things but I do not want to make something that would be more powerful than other things out there.

    Novice: Spirit Blade - You forge a hilt to summoner a magical blade from. This blade deals 1d6 + spirit magic penetrating damage.

    Journeyman: ?

    Master: Fade Cloak - You can activate fade cloak mode by spending 5 MP. While in this mode your armor rating is increased by 3, but you must pay 3 mana per round at the start of your turn to maintain it.
    The Untouchable, the Avenger.

  7. #7
    OPA Belta Parsival's Avatar
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    Re: Arcane Warrior Vs Knight Enchanter

    I just noticed that the Fantasy Age Basic Rulebook has a 'Sword Mage' specialisation, that looks like it could be adapted for Knight Enchanters.

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