A player today complained that combat runs slowly. We're all new to the system (session 3 just ended) so that may be part of it, but familiarity will only speed it up so much.
How do you balance this?
I was wondering about occasionally running combat as an advanced test. They could add their weapon damage to their roll to meet the TN. Mages could maybe spend mana to increase their Dragon Die result up to 6. Two mana per pip?
I can also arrange to have fewer, more important encounters. I made a partial thaig and in it were only two certain encounters and two possible. They hit all four so the entire session was basically combat nonstop, which might be contributing to the player's complaint.
I just figured I'd bring the concerns here for thoughts.