One thing i have always liked from the Fantasy Age game is the Arcane Device. They allow a Mage to cast spells easier and while they can do so without them, i like seeing what kinds of Devices they create. Fore example, i am running a campaign right now where i have 2 Mages. One uses a Ring as his Arcane Device while the Other uses her Mothers Family Amulet.
Now previously i have done some work on making some sample Arcane Devices that can be used that give something special to each player. These Devices include but are not limited to; Mages Staff, Power Rod, Spell-book and Bardic Instrument.
I want to expand it a touch more, giving new options for Players. i will be posting some ideas here and if anyone wants to chime in with other ideas or input, please do so.
First and foremost, i want to go back over the Staff and the Wand. The Staff and Wand are the 2 most common Arcane Devices known throughout fiction in all their glory. one does not think about a Wizard without a Staff or Wand in his hands. That being said, the Mechanics of these devices are simple:
The Mages Staff is a simple Quarterstaff that most mages can use in simple melee combat (Seeing as how all Mages have the Staves Weapons Group right off the bat). That being Said, the Mages Staff uses the Stats of the Quarterstaff when Attacking and dealing Damage. so it uses Accuracy (Staves) to hit and deals 1d6+1 in base damage. However, while in the hands of a Mage, the Mages Staff has 2 unique properties:
- SPELL FOCUS: The Staff Provides a +2 bonus to Casting Rolls and Arcane Blast Attack Rolls
- ELEMENTAL POWER: The Staff has a +2 bonus to Damage based on an Element of choice
FIRE: Adds Bonus as Fire DamageFROST: Adds Bonus as Ice DamageLIGHTNING: Adds Bonus as Lightning DamageSTONE: Adds Bonus as Physical DamageARCANE:Adds Bonus as Magical DamageSPIRIT: Bonus is ALWAYS Penetrating Damage
- The Element Chosen above adds to Arcane Blast Damage as well as Melee
The Wand is unique to the user and is made of 2 simple components, a Core and a Casing
The Wand cannot be used as a Weapon and therefore has no Stats but each Core Component has a unique effect and the person will choose one of these in their Wand. as for the Casing, its more of an Aesthetic at this point but it may also have a unique effect (I haven't decided on that yet).
Apple-wood, Ash, Birch, Black Walnut, Ceder, Cherry, Cypress, Ebony, Elm, Holy, Maple, Pine, Red Oak, Rosewood, Sycamore, and Yew
Unicorn Hair: The Purity of the Unicorn Hair prevents the user from falling to darker impulses. This Core grants a +2 bonus to Willpower Tests
Dragon Heartstring: Dragons are powerful creatures and as such provide the most power. This Core grants a +2 bonus to Spellpower
Phoenix Feather: Capable of the Greatest Range of Magic, the Phoenix Feather Core grants a +2 bonus to Casting Rolls of Spells and Arcane Blast Attack Rolls
Jackalope Antler: The intuitive nature of the Jackalope provides a +2 bonus to Initiative Rolls in Combat to Mages
Basilisk Horn: there was only one Wand with this Core and no one knows what it does for it was a few centuries ago that it was made.
(I made the Wand in reference to the way they are made in the Harry Potter Universe, as it is a cool idea and i wanted to represent that here. it is a very unique look at wand-making and has this way of representing the personality of the user via what's inside. i have always enjoyed it.)