Late this past summer, I started a Google Doc trying to figure out how to make the idea of "drunken courage" work in different settings. The overall idea being that alcohol gives courage and even enhanced results initially, but either has a greater chance of failure or leads to consequences down the line. I've been struggling with how to make this work best in Dragon Age. Right now I'm playing with stunts. The full doc is here: https://docs.google.com/document/d/1...it?usp=sharing
Here is the Dragon Age part:
When a character has been drinking alcohol with the intent of fortifying themselves, they may use the following stunts.
# SP Title Stunt 2 Forgot My Own Strength Roll Constitution (Drinking) against TN 13. On a success, add the value of the Dragon Die to your damage roll. On a failure, add half the value of your Dragon Die (rounded down) and your character falls prone after making the attack. 3 Charge! Roll Constitution (Drinking) against TN 13. On a success, after completing your current action, move your full movement directly toward the greatest danger on the field. On a failure, move as on a success, but your recklessness prevents you from using any focuses on your next action.
This is not important in the slightest! It is just a fun challenge. Dragon AGE currently has me stumped though, because I'm not 100% happy with my current solution. So I was wondering how others might approach it.