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Thread: Batíleth stats?

  1. #1
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    Question Batíleth stats?

    In mutants and masterminds, what would be the stats be for a batíleth?

  2. #2
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    Re: Batíleth stats?

    Quote Originally Posted by Abe ray View Post
    In mutants and masterminds, what would be the stats be for a batíleth?
    Probably just equipment:

    Strength-based Damage 3, Defensive, Lethal. That would be worth 5 equipment points.

    Note that Klingons tend to have high Strength (Star Trek has been very inconsistent with the strength of Klingons however) so the Damage can still get quite high.

  3. #3
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    Re: Batíleth stats?

    If you want to be more realistic with the build, I'd give it Damage 2, Dangerous, with a -1 Quirk: -2 accuracy. The design of the weapon makes it very awkward to use and greatly limits its leverage compared to a normal sword. Reference: https://www.youtube.com/watch?v=VsElSDXPgSA

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    Re: Batíleth stats?

    Quote Originally Posted by Kimera757 View Post
    Probably just equipment:

    Strength-based Damage 3, Defensive, Lethal. That would be worth 5 equipment points.

    Note that Klingons tend to have high Strength (Star Trek has been very inconsistent with the strength of Klingons however) so the Damage can still get quite high.
    What's Defensive and Lethal? I don't see those in M&M 3rd unless it's 2nd edition stuff.

  5. #5
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    Re: Batíleth stats?

    Lethal is in 3rd edition. In the Gamemaster's Guide. It is a 0-point extra.

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    Re: Batíleth stats?

    Defensive is in the Gadget Guide.

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    Re: Batíleth stats?

    Quote Originally Posted by MrTwist View Post
    What's Defensive and Lethal? I don't see those in M&M 3rd unless it's 2nd edition stuff.
    The OP might not have the Gadget Guide or GM Guide, so I should have explained.

    Defensive: While you use this equipment, you effectively gain the Improved Defense advantage.

    Lethal: Add an extra Damage "condition"

    Dying: A dying character is incapacitated (defenseless, stunned, and unaware) and near death. When the character gains this condition, immediately make a Fortitude check (DC 15). If the check succeeds, nothing happens. With two degrees of success, the character stabilizes, removing this condition. If the check fails, the character remains dying. Three or more total degrees of failure mean the character dies: so three failed Fortitude checks or one or two checks adding up to three degrees. Dying characters make a Fortitude check each round until they either die or stabilize. Another character can stabilize a dying character with a successful Treatment check (DC 15) or use of a Healing effect (see the Powers chapter).

  8. #8
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    Re: Batíleth stats?

    Quote Originally Posted by Kimera757 View Post
    The OP might not have the Gadget Guide or GM Guide, so I should have explained.

    Defensive: While you use this equipment, you effectively gain the Improved Defense advantage.

    Lethal: Add an extra Damage "condition"

    Dying: A dying character is incapacitated (defenseless, stunned, and unaware) and near death. When the character gains this condition, immediately make a Fortitude check (DC 15). If the check succeeds, nothing happens. With two degrees of success, the character stabilizes, removing this condition. If the check fails, the character remains dying. Three or more total degrees of failure mean the character dies: so three failed Fortitude checks or one or two checks adding up to three degrees. Dying characters make a Fortitude check each round until they either die or stabilize. Another character can stabilize a dying character with a successful Treatment check (DC 15) or use of a Healing effect (see the Powers chapter).
    So for a more M&M 3E Hero's Handbook friendly take on things...

    Bat'leth: Damage 3, Improved Defence ē 4 points

    Use the lethal damage rules on page 258 while using the weapon.

    Quote Originally Posted by Madwand View Post
    If you want to be more realistic with the build, I'd give it Damage 2, Dangerous, with a -1 Quirk: -2 accuracy. The design of the weapon makes it very awkward to use and greatly limits its leverage compared to a normal sword. Reference: https://www.youtube.com/watch?v=VsElSDXPgSA
    For realism it might be best to look elsewhere than Mutants & Masterminds.
    Formerly Narsil.

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