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Thread: Adding Knockback as an extra to a close attack.

  1. #1
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    Adding Knockback as an extra to a close attack.

    While I am not looking to add knockback in general to my game, I am looking to be able to add it as an extra to some specific melee attacks. Would this be done best through a linked modified move object, or is there a more elegant solution?

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    Re: Adding Knockback as an extra to a close attack.

    Both 2E and 3E have knockback rules already. You could just make using the knockback rules on an attack a 1-2 point feature added to that attack.
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  3. #3
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    Re: Adding Knockback as an extra to a close attack.

    Quote Originally Posted by tallyrand View Post
    While I am not looking to add knockback in general to my game, I am looking to be able to add it as an extra to some specific melee attacks. Would this be done best through a linked modified move object, or is there a more elegant solution?
    I think Move Object is elegant. Are you looking for Knockback only on a critical hit? (To me, that sounds like a Very Limited Move Object.)

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    OPA Belta digitalangel's Avatar
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    Re: Adding Knockback as an extra to a close attack.

    Quote Originally Posted by Kimera757 View Post
    I think Move Object is elegant. Are you looking for Knockback only on a critical hit? (To me, that sounds like a Very Limited Move Object.)
    2E Ultimate Power or 3E Mastermind's Manual (I think it is still in there) do give the option for adding a 5 rank effect on a crit instead of the higher damage resistance. You could always apply that as a rank 5 MO on crit instead of higher damage DC if you wanted without spending any PPs on a linked (very) limited MO power as well.
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  5. #5
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    Re: Adding Knockback as an extra to a close attack.

    Quote Originally Posted by Kimera757 View Post
    I think Move Object is elegant. Are you looking for Knockback only on a critical hit? (To me, that sounds like a Very Limited Move Object.)
    This would be on a weapon where one of its AEs would be an attack that would send who/whatever it hit flying in addition to damage. Maybe I could tack on a 1 point per rank extra that on a hit threw the target at strength equal to to the rank of the extra.,

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