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Thread: Blue Rose Dreams

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    Blue Rose Dreams

    I will be doing a series of ideas I am doing for a Blue Rose game. Unfortunately, for as much as I love to play, I cannot get anyone who wants to play. I will be doing settings, places, ideas, characters and adventures that I would so much love to do. So I get my gaming done by writing them out.

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    Re: Blue Rose Dreams

    The Carnival of Shadows

    The Carnival is a roamer tribe that makes its living as a travelling carnival. They are not a typical carnival however. Their main specialty is that of a more sensual nature as they are filled with Inamoratas as well as other things of a more adult nature. They are travelling with the Travelling Court when it is in session, otherwise they travel among the prominent cities of Aldis.

    The sheer amount of information carried by the Inamoratas about their clients, they are targeted by targeted by bandits, highwaymen and kidnappers. While they do not know it, they are often followed by a small team of the Sovereign's Finest to guard against such people. Not that they need them as they are quiet resourceful.

    Recently, the Carnival of Shadows have gone through a change in leadership. The elder was once a powerful adept named Ushron Vale. Secretly he was a sorcerer who used the Carnival to gather information on the powerful nobles who would go to them because of the Inamoratas. Ushron was finally found out and in a battle he was wounded and retreated. Thanks to Tonn, Kyia, Alshaveron, Emmanaugh and Drissa (with Verbena), they were able to talk to Tane and Tace to betray Ushron.

    Most of what happened was kept a secret, otherwise the Carnival would be finished. Half of the Carnival left, either with Ushron or in shame or disgust. They underwent changes. They took on a triumvirate of elders and counselled by the Peacock sisters. They have gotten new Inamoratas and acts to distance themselves from the old days of Ushron.
    Last edited by Pandaman; 10-21-2018 at 01:31 PM. Reason: story fix

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    Re: Blue Rose Dreams

    The Carnival of Shadows

    Alezis. Human (Roamer), Aldin, female. Inamorata. Married to Shanno.
    Alshaveron. Rhy-bear, male. Contemplative and philosopher and teacher. Teaches the children. Part of the triumvirate.
    Altodar. Human (Aldin), Roamer, male. Adept. Shaper. Married to Rennough.
    Blue, Moon, Silver and Tea. Fey-sprites (pixies), female. Kyia's attendants
    Braysha. Centaur female. Adolescent of great renown.
    Brennick. Human (Roamer), Roamer, male. Warrior. Roustabout
    Buaccano. Human (Roamer), Roamer, male. Warrior. Roustabout, archer
    Casdouri. Human (Adin), Aldin, female. Adept. Shapeshifter
    Cethera. Human (Roamer), Roamer, female. Inamorata.
    Ciena. Night-person, Roamer, female. Expert. Bard
    Contina. Human (Roamer), Roamer, female. Woodcarver's apprentice
    Cordusio Peacock. Human (Roamer), Roamer, female. Adept. Seer and visionary, youngest of the Peacock Sisters.
    Coriss Sin. Rhy-cat, female. Inamorata. Has pure white fur.
    Crastyus. Centaur, male. Expert. Blacksmith of great renown. Part of the Triumvirate
    Cuthbrian. Human (Roamer), Roamer, male. Adept. Meditative
    Danrico . Human (Roamer), Roamer, male. Woodcarver
    Doran. Fey-reveler (satyr), male. Bodyguard to Kyia
    Dranenthal. Human (Roamer), Roamer, male. Baker. Married to Yannil
    Drissa. Human (Roamer), Roamer, female. Adept. Emmanaugh's young apprentice animist. The only one who can talk to Verbena and control it, though she doesn’t see it as controlling
    Ellathenia. Seafolk, Outcast, female. Adept. New to The Carnival. Does an underwater dance, supported with illusions that is a sight to behold.
    Elnan. Human (Aldin), Outcast, male. Warrior. Roustabout. Plays a hand drum
    Emmanaugh. Human (Roamer), Roamer, female. Adept. Animist. Part of the Triumvirate
    Emraile. Human (Aldin), Aldin, laevaal (f). Submissive. Inamorata. Looks young but is of age. Mohrgan's pet.
    Fathe. Human (Roamer), Roamer, male. Warrior. Senior roustabout. Married to Emmanaugh
    Fethri Peacock. Human (Roamer), Roamer, female. Adept. Seer and visionary, second of the Peacock Sisters.
    Forin. Fey-reveler (satyr), male. Bodyguard of Kyia.
    Gileti. Human (Aldin), Roamer, male. Inamorata
    Granrotiel. Human (Roamer), Roamer, male. Jeweler's apprentice
    Hisstya. Rhy-snake, female. Adept. Dances with Khouri with whom she has a Rhy-bond
    Huno. Human (Roamer), Roamer, male. Shepherd
    Isalkine. Human (Forest-folk), Forest-folk, male. Warrior. Roustabout, archer.
    Jaimsel. Human (Roamer), Roamer, male. Adept. Healer
    Jolli. Human (Aldin), Aldin, female. Inamorata
    Kedi. Rhy-weasel, male. Expert. Thief. Has a Ryy-bond with Tace (and by extension Tane)
    Kennayle. Human (Roamer), Roamer, female. Dancer
    Khouri. Human (Aldin), Roamer, female. Dancer. Dances with Hisstya with whom she has a Rhy-bond.
    Koarso. Night-person, Roamer, male. Warrior. Roustabout
    Kyia. Fey-noble, female . A minor noble among the fey.
    Lethia. Human (Roamer), Roamer, female. Jeweler's apprentice
    Lohrn. Human (Roamer), Roamer, male. Inamorata
    Mekaino. Human (Kern), Kern, male. Warrior. Roustabout. Second biggest guy in the Carnival
    Melysa. Centaur female. Expert. Sharpshooter. Crastyus's wife. Archer of great renown
    Moaka. Human (Aldin), Roamer, female. Expert. Martial artist
    Mohndra. Human (Roamer), Roamer, female. Dancer. Married to Shovinath
    Mohrgan Phaedran. Human (Aldin), Aldin, female. Domme. Inamorata. Secretly one of the Sovereign's Finest.
    Nardoun. Human (Roamer), Aldin, male. Adept. Meditative
    Onderiel. Human (Roamer), Roamer, male. Warrior. Roustabout
    Ordrithan. Human (Roamer), Roamer, male. Blacksmith's apprentice
    Orlina Peacock. Human (Roamer), Roamer, female. Adept. Seer and visionary. Eldest of the Peacock Sisters
    Piao. Human (Roamer), Roamer, female. Shepherdess. Plays the flute
    Quilee. Human (Roamer), Roamer, female. Submissive. Inamorata
    Ranssildar. Human (Roamer), Roamer, male. Warrior. Roustabout
    Remi. Human (Roamer), Roamer, female. Baker's apprentice. Piao's best friend
    Rennaouh. Human (Aldin), Roamer, female. Adept. Meditative. Married to Altodar
    Rhyan. Human (Aldin), Aldin, female. Submissive. Inamorata
    Rococo. Human (Roamer), Roamer, male. Expert. Beastfriend, animal trainer
    Ryaldo. Rhy-racoon, male. Expert. A rascal, scamp and thief. Is the Alshaveron's best friend or so he says. Likes to follow other Rhyadin around, big Rhyadin.
    Ryotan. Human (Aldin), Aldin, female. Leatherworker. Married to Tonlass.
    Shanno. Human (Aldin), Roamer, female. Adept. Healer. Married to Alezis.
    Sharal. Human (Aldin), Roamer, female. Warrior. Roustabout, archer. Married to Welbrin.
    Shovinath. Human (Roamer), Roamer, male. Adept. Shaper. Married to Mohndra.
    Tace. Vata'sha, Outcast, laevaal (f). Tane's twin and bodyguard. Extrovert
    Tane. Vata'an, Outcast, female. Adept. Psychic. Introvert. Was the apprentice of the sorcerer, but she betrayed him.
    Tannrathi. Human (Aldin), Aldin, laevaal (s). Inamorata. Androgynous, looks beautiful to both men and women.
    Temnial. Human (Roamer), Roamer, female. Warrior. Roustabout
    Timotahn. Human (Roamer), Roamer, male. Blacksmith's apprentice
    Tonalith. Human (Roamer), Roamer, male. Cook's assistant
    Tonlass. Human (Roamer), Roamer, male. Submissive. Inamorata. The tallest man in the Carnival at 6'6". Has the heart of lamb. Married to Ryotan
    Urseala. Human (Roamer), Roamer, female. Leatherworking apprentice.
    Vacco. Night-person, Outcast, male. Warrior. Roustabout
    Veci. Human (Roamer), Roamer, female. Expert. Spirit dancer
    Verbena. Wood elemental. Follows Drissa around.
    Welbrin. Human (Roamer), Roamer, male. Jeweler. Married to Sharel
    Wenro. Human (Roamer), Roamer, male. Shepherd
    Yannil. Human (Roamer), Roamer, male. Cook. Married to Dranenthal
    Yenissa . Centaur female Warrior Melysa's younger sister. Warrior of great renown. Carries a great variety of weapons.

    13 children under 12
    5 children, 12-16

    29 wagons, 100 horses, many sheep, goats, dogs and cats
    Last edited by Pandaman; 10-27-2018 at 12:08 AM. Reason: story fix

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    Re: Blue Rose Dreams

    The Carnival of Shadows

    The Carnival of Shadows is a daring show. During the day do a light show. The archers, led by Melysa, doing trick shooting, dances in which the dancers will invite the spectators to join in. Mock fights with Yanissa marshalling Casadouri, Mekaino, Moaka, Tace, Veci (to name a few) and like the dancing they will get from their paying patrons, whomever would like to test their mettle in battle. If anybody gets to rowdy, Yanissa is generally more than enough to put a stop to it by intimidation or skill as she is a powerful warrior. They are many adepts around as well as the resident artisans who craft wondrous items for sale.

    When night comes around, soft music can be heard, in tents and wagons all over the encampment, whether carried aloft by magic or not. It is a very musical place as many in the Carnival can play at least one instrument. The night comes alive with the Inamoratas coming out to play. The dancers, whom were sedate during the day, now they are very seductive. The whole place takes on a wondrous scent of the sensual. The Carnival follows the Travelling Court when it is in session and most of their patrons they receive at night, are part of the Court.

    The patrons of the Carnival do not know of the hushed past of Ushron, only that he left. The Carnival was always a little darker when he was around, but now it is lighter, a more happier place. Though the work of Tonn, one of the Sovereign's Finest who was instrumental in the defeat of Ushron made a deal with Alshaveron and Emmanaugh. At the core of it all, the Carnival was filled with good people. Tonn would smooth over the incident, but he would have say on all Inamoratas that would be licensed by the Carnival. In actuality, all Inamoratas come from his oft-time lover Alanna, a famous Inamorata from Aldin who works secretly as one of the Sovereign's Finest. The Carnival would continue to follow the Travelling Court, but this time work for the Sovereign.

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    Re: Blue Rose Dreams

    Rosarians

    There is a small group of men, women and laaveal who work for no recognition as they plod along doing the work of the Sovereign's Finest. These people work in the shadows for the Sovereign dealing in the dirty work to keep the Kingdom of the Blue Rose safe and secure. They prune back what needs to be pruned leaving people to wonder what it is at their good fortune. They are collectively known as Rosarians.

    The man known as Tonn is one such Sovereign's Finest. He works in secret save for a few of his companions and the Sovereign herself. He is tall with being too tall, handsome without being too good looking, in fact, people seem to have a rough time remembering who he is. Tonn is one of the most dangerous of foes, for he uses his mind more than sword or brawn.

    His greatest friend in a night-person named Kopec. A giant of a man, he seems to be more a barbarian than anything else, with a broken tusk and visible scars all around, but you would be wrong. He is cultured and very well spoken about many topics and he can be found pouring over a tome or book. He likes to feed this impression. Kopec is many things, he is a warrior, a champion, and a Rose Knight, and has a sage-like affinity on many subjects. He is often seen riding atop Kadra Skysilver much to everyone's surprise.

    Alanna Phaedran is one of the most accomplished of the Inamorata in Aldis. A quiet beauty who does not stand out. Tall and willowy, with dark hair and pale skin that looks as though she never has stepped into the sun, she is very intelligent. She is often seen in the company of rhy-drake known as Molikier, who is often curled around her shoulders when he is not basking in the sun. Alanna is the older sister of Mohrgan of the Carnival of Shadows.

    Kadra Skysilver is a mighty griffon. She often near Tonn and Kopec and provides them with sage advice as well as quick travel. She is also a powerful adept specializing in animism.

    Accompanying Tonn on his journeys is a rhy-drake named Rhayia. She is very active and can be found with Kopec where she often chides him for his bookish ways. She and her twin Molikier share a telepathic link with each other that currently has unlimited range. Molikier stays in Aldis with Alanna and he is often to be found resting in a beam of sunlight or curled up before a fire. Their telepathy makes them a very important resource for the kingdom. There is only half-a-dozen people outside four listed here who know of their ability.
    Last edited by Pandaman; 10-28-2018 at 04:34 PM.

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    Re: Blue Rose Dreams

    The Carnival of Shadows Adventure Ideas

    Ushron is not dead, but severely wounded both physically and spiritually. He is nowhere near his power and lies in constant pain in the shadows. He has a spy under his sway within the Carnival. Choose an appropriate member of the Carnival to make them into a spy.

    Piao the Shepherdess disappears one night and the Carnival is worried. She could be kidnapped by bandits, slavers or Shadowspawn. Or she could have run away with a lover or a rhy-beast such as a horse or a wolf without telling anybody.

    Ryaldo the rhy-raccoon has stolen something. It could be something as simple as a gem or other item worth much, or it could be something that means a lot to those he stole it from, or it could be an arcane item. The players could be hired by the person who looking for his lost treasure, or by Ryaldo to break a curse that has been laid upon the arcane item. It could be whatever you desire.

    These are just a few ideas that come from the Carnival!

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    Re: Blue Rose Dreams

    I like what you did with the Carnival of Shadows and feel inclined to use it at some time - perhaps pre-overthrow of Ushron Vale with something even darker working through this sorcerer, an Exarch or perhaps a corrupted and completeley mad fey noble of the revelling variety.

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    Re: Blue Rose Dreams

    Quote Originally Posted by rulandor View Post
    I like what you did with the Carnival of Shadows and feel inclined to use it at some time - perhaps pre-overthrow of Ushron Vale with something even darker working through this sorcerer, an Exarch or perhaps a corrupted and completeley mad fey noble of the revelling variety.
    Hmm, that is interesting! Another noble fey with an interest in the Carnival. Perhaps Kyia's sibling? hmm, the ideas are flowing!

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    Re: Blue Rose Dreams

    Highwaywomen

    South of the City of Aldis as the tributary of the Rose River enters the forest, is a beautiful stretch of woods, the Copper Woods. Small boats ply the river in a peaceful manner as it twists and turns, one can find small hamlets and villas belonging to a variety of minor nobles along the river. Not all of the twenty or so minor nobles who live in these lands, have the best intentions for their people or the land. There is one who is cunning and cruel who has evaded even the most ardent investigator. He or she leads a cabal of sorcerers, the Cabal of the Shadowed Rose. The Cabal of the Shadowed Rose is a poweful circle of of casters. Of the nobles of the twenty-three families that live within the Copper Woods, seven are members taking on the personas of the seven qualities that make up the dangerous darkfiends. [Who they are, are up to the GM. They should be quite dangerous. In a later post, I will write for you the people I feel who make up the Cabal.]

    Corvina Baylor (Aldin leavaal (f), warrior) was a down on her luck thief, a thug who through her incredible bad luck, had fallen in with a band of cutthroats. The band of thugs and thieves did well as they worked for the Cabal of the Shadowed Rose, as low level operatives and muscle. On a dark and stormy night, almost two years ago, she wouldn't kill a young lady who has done no one wrong. She was just in the wrong place at the wrong time. Corvina led Latalla (Aldin female), a simple barmaid, into the night, evading the thugs before catching a boat and fleeing downstream. They left the boat to float down the river while they went up the tributary. They camped in what they thought was a cave, but it turned out to be the cracked hull of a skyship, The Snow Maiden.

    The Snow Maiden is a trove of ancient weapons and technology that if it falls into the wrong hands, could change the balance of power for all of Aldis. The two them stayed in the skyship. Corvina knew she had something here, but she also knew that she could never show her face in the Copper Wood area again. She and Latalla went to the small town of Copper Moon that lay outside of the woods and set up Latalla work at The Giggling Imp, a large tavern. Latalla thanked Corvina and told her that she would do anything for her. It was the start of her own information network.

    As it happens, Corvina's luck was starting to turn. At The Giggling Imp, she ran into an old friend of hers. Vayinel Shawbren (Vata'sha female, expert) an expert with a bow, struck Corvina a resounding blow across her face. "That is for two years ago!" she yelled. It took Corvina two hours and a lot of ale to convince her friend that she had a score that would put them on the top. Vayinel was convinced and the next morning, she was showed up with Elryo (Kern female, adept). She told Corvina she could be trusted and she didn't have a choice. Elryo is a young Kern woman, still in her teens with long dark hair that hung to her ass.

    Together they started to rob rich nobles along the roads and waterways of Copper Woods. Corvina started to use the blackpowder weapons and bombs. This trio of Highwaywoman are a thorn in the sides of the thugs and Cabal as well as the nobles of the Copper Wood area. Corvina, known as The Cloak, knows that there is a cabal but does not know who they are, so she robs indiscriminately. While she is not one of the good guys, she does have a sense of honor that does make her choose the right way more often than not. She avoids killing but will if she has too. There is quite the bounty on The Cloak and her Cohorts.

    Copper Woods has a number of small towns and hamlets that make up the beautiful lands to the South of Aldis. The forest is rich in game and resources such as common and exotic woods, mushrooms, furs and hides. Despite the name, Copper Woods, there isn't any copper, but agates can be found in the river and there tall tales of emeralds that hide in the low hills to the South as you follow the river. It is so named for the Autumn time when the forest is alive in with colors of red, yellow and copper. Besides Copper Moon, which is the largest town of about five-thousand people, there is Riverton and Oakbridge that make up the towns. There are many hamlets and villages. Popular ones include Tumbledown, which is named after the Tumble Down Falls, a large waterfall that marks the way up the river that stops boats from travelling further; Shoredive and Rafton. Hamlets have a population of several hundreds. Later on I will draw up the map, or you can do it on your own!

    The skyship idea came about because of the text in the City of Aldis book, pages 18-19 and the grand picture of a skyship itself on page 20. Just so you know that I didn’t make it up all on my own, haha.

    The blackpowder weapons use the statistics listed in the AGE RPG book. They are if you do not have. Personally I will probably up the damage on them, up the range or have a special rule involving them. Haven't decided yet.
    • Arquebus: A muzzle-loaded firearm with a matchlock or wheellock firing mechanism. It requires two hands to use. 12/24 yard range, 2d6+3 damage.
    • Blunderbuss: This short barreled firearm shoots a spray of small lead balls from its flared muzzle, potentially damaging several opponents. The blast is 6 yards long and 2 yards wide. You make one attack roll when firing a blunderbuss and compare it to the Defense of each target in the blast area. Stunts affect targets individually. A Mighty Blow, for example, would apply to one target of your choice, not all targets in the blast. You cannot use Lightning Attack with a blunderbuss, but you can Dual Strike. A blunderbuss requires two hands to use. 6 yard range, 1d6+2 damage.
    • Pistol: Similar to the arquebus, but smaller and designed to be fired with one hand. It takes two hands to reload, however, so many users carry several loaded pistols into combat. 8/16 yard range, 1d6+3 damage.
    • Blast Vial: This grenade creates a small explosion, damaging opponents with shards of glass and concussive force. 2d6 damage.

    More on the Highwaywoman, such as various game ideas soon to come!
    Last edited by Pandaman; 12-06-2018 at 01:07 AM. Reason: added to the description

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    Re: Blue Rose Dreams

    Adventure Ideas for the Highwaywomen

    • Corvina needs a scholar to make more of the black powder. She will kidnap anyone, such as a player that has the knowledge to experiment with making the black powder. She could make a mistake and kidnap someone who doesn’t know how to make what she needs. Either way, what will she do with the character?

    • The Snow Maiden's helm is still operational. Make of it as you will! It is another thing that is up to the GM to flesh out if they want to introduce flying ships to your game.

    • The Cabal of Shadowed Rose has been looking for The Snow Maiden for quite some time, but they have been looking for it in the South. Many of the people who go looking for the emeralds have run into them and have not returned.

    • The Nobles have upped the bounty on The Cloak. Is it enough to entice the players to try to capture the elusive Highwaywoman?

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