Results 1 to 6 of 6

Thread: Jack-Jack, all grown up. How do I do this?

  1. #1
    UN Basic Recipient
    Join Date
    Apr 2014
    Posts
    4

    Jack-Jack, all grown up. How do I do this?

    I'm going to be running a M&M game for the first time in the near future , I've played some in the distant past, but it has been a while. One of my players is interested in playing a grown up version of Jack-Jack from the Incredibles and I've promised to do some of the heavy lifting on character creation. My two main hurdles here are:

    1 - Part of the character concept is that JJ is now like a burned out child star, too much fame too young, with lots of great expectations heaped upon him. Now he's not quite what he used to be, and has some difficulty reliably accessing his powers. Right now I'm looking at the Check Required Flaw, with an Insight check at normally a 50% chance of success. My problem is the Check Required flaw lets you gain a percentage of the powers, and I want them be an all or nothing thing. Would it be worth -2PP/rank of Check Required required for all or nothing, or is there a more suited flaw?

    2 - What is the best way of modeling his abilities? I think I'm either looking at Variable, or at a pool of power points with a dozen broad AEs tacked onto them. I also want to be able to attach skills and advantages exclusively to different power sets, things like a bonus to intimidation for his fire form, or gaining the Interpose Advantage when he creates duplicates.

  2. #2
    OPA Belta Arthur Eld's Avatar
    Join Date
    Apr 2014
    Posts
    3,868

    Re: Jack-Jack, all grown up. How do I do this?

    1. You might want to check with your player about this. While 'powers are difficult to activate' is cool from a drama, narrative view, it might not be fun for the player to only have access to their power half as frequently as everyone else.

    The easiest way to do it mechanically might be to slap a Complication on the character like...activating his powers inflicts Fatigued on Jack Jack.

    2. As for the powers themselves, Variable works but it's not for every player-its expensive and requires a lot of thought and creativity to get the most out of it. Otherwise you just end up using the same 10 or so effects which can be done easier with arrays and such.

    One other way you could do it is a variation on the Uncontrolled flaw-if the character succeeds on a roll (maybe a skill check or maybe just a flat 50/50 chance) they get to allocate their Variable however they want. If they don't, the GM determines what powers they get.
    Any sound can shake the air. My voice shakes the heart!

  3. #3
    UN Basic Recipient
    Join Date
    Apr 2014
    Posts
    4

    Re: Jack-Jack, all grown up. How do I do this?

    I can understand the frustration level, but I've built an easy out into the Check Required Flaw with the Beginner's Luck Advantage, so he can burn a Hero Point to bring his chances up from 50% to 75% for a given scene.

  4. #4
    OPA Belta Arthur Eld's Avatar
    Join Date
    Apr 2014
    Posts
    3,868

    Re: Jack-Jack, all grown up. How do I do this?

    Sure, that's not bad. I know a lot of characters who would want burning a Hero Point to be a 100% chance of success, but if it works for your player, more power to 'em.
    Any sound can shake the air. My voice shakes the heart!

  5. #5
    OPA Belta JDRook's Avatar
    Join Date
    Apr 2014
    Location
    Calgary, Alberta, Canada
    Posts
    1,443

    Re: Jack-Jack, all grown up. How do I do this?

    The simplest way to make powers 50/50 all-or-nothing is to apply the Unreliable Flaw to them, so that they require an unmodified 11+ roll on a d20 (or just a coin flip, if you like). A Hero Point can be used to guarantee success.

    This might be more in line with what you want. You might also want to set up the PC to hit a lot of Complications to allow them to accumulate HP for more effective power use in pivotal situations.
    My old Atomic Think Tank thread
    My current character thread: The Sound of my Eyebeams

    I will build characters in HeroLab for you! Send me your finished design or even your original concept!

  6. #6
    OPA Belta
    Join Date
    Sep 2017
    Posts
    486

    Re: Jack-Jack, all grown up. How do I do this?

    Quote Originally Posted by JDRook View Post
    You might also want to set up the PC to hit a lot of Complications to allow them to accumulate HP for more effective power use in pivotal situations.
    It's worth noting that while this is good advice for any HP-hungry hero, it's also highly volatile. Some GMs will happily throw HP at you as long as you're hitting Complications, some will decide you've gotten enough already and cut you off, some will forget to apply Complications in the first place, some will even get mad at what they perceive to be powergaming. Always talk things over with the GM if you feel you need more Complications and HP than your peers.
    Since the one asking for advice is the GM this is a non-issue this time around, but it bears keeping in mind.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •