I'm going to be running a M&M game for the first time in the near future , I've played some in the distant past, but it has been a while. One of my players is interested in playing a grown up version of Jack-Jack from the Incredibles and I've promised to do some of the heavy lifting on character creation. My two main hurdles here are:
1 - Part of the character concept is that JJ is now like a burned out child star, too much fame too young, with lots of great expectations heaped upon him. Now he's not quite what he used to be, and has some difficulty reliably accessing his powers. Right now I'm looking at the Check Required Flaw, with an Insight check at normally a 50% chance of success. My problem is the Check Required flaw lets you gain a percentage of the powers, and I want them be an all or nothing thing. Would it be worth -2PP/rank of Check Required required for all or nothing, or is there a more suited flaw?
2 - What is the best way of modeling his abilities? I think I'm either looking at Variable, or at a pool of power points with a dozen broad AEs tacked onto them. I also want to be able to attach skills and advantages exclusively to different power sets, things like a bonus to intimidation for his fire form, or gaining the Interpose Advantage when he creates duplicates.