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Thread: Ultimate Effort (Super-Speed checks) - What does it do?

  1. #1
    OPA Belta Cinder's Avatar
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    Ultimate Effort (Super-Speed checks) - What does it do?

    Many speedster builds have this (including Wally West in DCA). What exactly does it do?

    Maybe, it would apply to the rolls made relating to his Super-Speed Advantages?

    These are:

    Agile Feint, Close Attack 4, Defensive, Roll 5, Evasion 2, Improved Initiative 10, Interpose, Instant Up, Move-by Action, Seize Initiative, Takedown.

    Thoughts?

  2. #2
    OPA Belta
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    Re: Ultimate Effort (Super-Speed checks) - What does it do?

    That's a weird one. My best guess is it would apply any time you roll your ranks in super-speed. Possibly checks to resist Nullify, or checks to counter other effects.

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    Re: Ultimate Effort (Super-Speed checks) - What does it do?

    For racing? If you're running against a person with the same rank in Super Speed, you could spend a hero point for an advantage, I guess. Also useful if your opponent is a Time Controller (who is basically lowering your speed to normal, when lowering everyone else's speed to 0 or a very low number).

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    OPA Belta JDRook's Avatar
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    Re: Ultimate Effort (Super-Speed checks) - What does it do?

    Quote Originally Posted by Cinder View Post
    Many speedster builds have this (including Wally West in DCA). What exactly does it do?
    Mechanically, Ultimate Effort means you use a Hero Point on a check and the die roll for that check is automatically 20, although not considered a critical.

    Maybe, it would apply to the rolls made relating to his Super-Speed Advantages?
    It should be agreed on by the GM and player what kind of checks this will include since it shouldn't apply to too many things. However, it is dependent on having Hero Points, so it's not easily abused.

    These are:

    Agile Feint, Close Attack 4, Defensive, Roll 5, Evasion 2, Improved Initiative 10, Interpose, Instant Up, Move-by Action, Seize Initiative, Takedown.

    Thoughts?
    The obvious speed checks would be chases and races, but as a GM I'd probably allow some of the checks related to those Advantages. Seize Initiative is already a HP user, and Interpose, Instant Up and Move-by Action don't really have their own checks. Using it with Takedown seems like a waste of HP.

    The others are all combat related (feinting/tricking, close attack, toughness check, evasion) and while I might be leery of using it for offense, again it's a limited resource so as long as it fits descriptors and they have HP to spare, I'd probably allow it.

    Ideally, a player would want to trigger their Complications often to get a good pool of HP to use it for all those things, and causing problems that they have to fix seems to be central to some speedster concepts.
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    Re: Ultimate Effort (Super-Speed checks) - What does it do?

    Quote Originally Posted by Cinder View Post
    Many speedster builds have this (including Wally West in DCA). What exactly does it do?

    Maybe, it would apply to the rolls made relating to his Super-Speed Advantages?

    These are:

    Agile Feint, Close Attack 4, Defensive, Roll 5, Evasion 2, Improved Initiative 10, Interpose, Instant Up, Move-by Action, Seize Initiative, Takedown.

    Thoughts?
    Super Speed is listed as Improved Initiative, Quickness, and Speed in the hero's handbook. So basically, you get to use Ultimate Effort (Super Speed checks) with quickness ( which uses rolls for tasks) and Improved Initiative (which determines initiative). Since Speed determines ground movement and as far as I know doesn't include rolling at all, it would be excluded.

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