What is “Magus Mundi”?What is Magus Mundi? Magus Mundi is a roleplaying game that uses Green Ronin’s Modern AGE system, with added content from the Fantasy AGE companion.
Magus Mundi is a game that takes place in a world close to our own, but slightly different. Through the looking glass, into an Earth of the 1990s where Mages and Magic exist alongside Monsters of Ancient Legend and Cryptids of Modern Lore. All existing just below the surface of a world that is about to have definitive proof that the arcane exists!
But to put a finer point on it, the game takes place just as the Player Characters are learning that there is a magical world just beneath the mundane. The PCs still have day jobs and obligations, family and friends. But they’ve just been thrust into a world they’ve only dreamed about.
Although the game is set in an Urban Fantasy version of Earth, Magus Mundi games are centered in the city of Caledonia, a fictional and deliberately ambiguously placed modern city somewhere in America (or possibly Canada).
Character creation follows the Modern AGE creation rules, save that stats use Option 2 (buying abilities 12 points). The default mode is Gritty, though Conviction Points are in use.
Conviction – Conviction starts and remains at 3, and is regained every session. The GM will sometimes award bonus temporary Conviction during play (but don’t count on it, I hear she’s a bitch). Additionally, Conviction Points may be used to automatically pass a Fatigue roll.
Background – A player may roll or choose. Additionally, a player may roll or choose one benefit from the background table. Their choice.
Profession – A player may again roll or choose their character’s Profession.
Aw yeah! A game called Magus Mundi is bound to have magic in it! Unfortunately for you, you begin play as a Mundane human. But worry not, you’ll get your cool powers soon!
While you don’t start with your magic, a little bit about what the world’s magic is like up front: although magic exists, it is rare. It is both extremely powerful, but somewhat limited. Your characters will gain access to more powers as they level, but the powers are contained along lines and not the kind of magic we see in a lot of TV or movies. Magic is also innate, and not learned through rote and study.
Your character will not begin with magic, but you as a player should know what to expect from the world, so that we’re all on the same page.
Magic and the Mundane World
Unlike many other games that mix magic and modernity, Magus Mundi has no law, no code, no mechanic against using your magic in view of mundane people. Individual Covens may have different bylaws, but there is no ruling council of mages, no backlash of reality, that stops a mage from using their amazing abilities in the open.
There are, however, other repercussions. Openly fighting a mage in public may have societal side effects, and guns are still guns. The world of Magus Mundi is on the brink of change. Soon, smart phones might make magic undeniably a reality. But we’re not there yet, the setting is still a few years off. And though there is no veil or reality bending mind control to make mundanes forget, never underestimate a human’s ability to rationalize away something they don’t want to admit. After all, there are people even now who think the earth is flat…