This is a setting invented and developed by an old friend of mine, who sadly passed away not long ago. It was written for a game that he devised (of the same name as the setting), and I've been keen to try and run a game set in this world using M&M for some time. Unfortunately, I don't really have the time and energy to dedicate to a game, but do want to get some of my own thoughts down on 'paper.
Batch 9 is a melange of ideas, designed to allow classic four colour heroes to exist in an iron age world... or iron age heroes to live in a four colour world, depending on your point of view. It owes a debt to the conspiracy stylings of the 90s, and worlds such as those featured in Rising Stars. I'm sure if he'd developed the game today, my friend would have liked the parallels with Garth Ennis' "The Boys", and I'm not sure if he was aware of the influence of one of his favourite movies; Highlander.
This is a world in which superheroes were made, not born. They owe their existence, unknowingly, to an alien force intent on ending the world. Every time a hero uses his powers he gives off a particular radiation, meaning there's a chance that another hero will be born among any normal people nearby. It's why cosmic accidents happen, or super-hero formulae seem to work only once (They don't work, it's just coincidence), or new heroes rise from the ashes of a previous battle. The death of a super results in a potent explosion of the same radiation, making it more likely for another hero to rise, or, if they were powerful enough, making existing supers around them more powerful.
The first thing I'll post is a timeline of the world. In the coming days I'll post some setting rules, suggestions for plots, and some key characters in those plots.
If anyone likes the setting, please feel free to enjoy. All credit should be given to Alexander Cunningham.
The timeline of Batch 9
Rules and settings suggestions
Bookmarks