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Thread: WAIFU WARZ | Squirrelly's Build Emporium

  1. #91
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Halloween Edition - Servant Caster Elsa Alter



    "The starting penalty is five..."

    Caster Elsa Alter - PL 12 (PL10 Defensively)
    Sex: Female
    Age: 20+
    Height: 5'8" | Hair: Black | Eyes: Red
    Role: Evil Counterpart, Corrupted Hero, Evil Sorceress

    Waifu Stats
    Division - Middle Weight
    Series - Frozen/FGO
    Focus - Magic (DPS/Support)
    Waifu Typing - Dark Seductress, Ice Queen

    Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 0, Intellect 6, Awareness 6, Presence 6

    Advantages
    Artificer, Attractive 2, Fascinate (Expertise: Performance), Favored Environment: Snowy, Improved Initiative, Ritualist

    Skills
    Expertise (PRE): Performance 8 (+14), Expertise: Magic 8 (+14), Ranged Combat: Magic 12 (+12)

    Powers
    Black Ice
    . . Avalanche: Cone Area Damage 12 (DC 27; Cone Area: 60 feet cone, DC 22, Increased Duration 3: continuous, Incurable, Precise)
    . . Black Ice: Create 12 (Volume: 4000 cft., DC 22; Feature: Does Not Melt, Increased Duration: continuous, Movable, Precise, Regrowth)
    . . Eternal Winter: Environment 10 (Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 2 miles; Increased Duration: continuous, Precise, Subtle: subtle; Limited: Slow Build Up)
    . . Freeze: Transform 12 (Affects: Broad > 1 Thing - Anything to Ice and Snow, Transforms: 3200 lbs., DC 22; Increased Duration: continuous, Increased Range: ranged)
    . . Freezing Blood: Progressive Affliction 12 (1st degree: Dazed and Vulnerable, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22; Extra Condition, Feature: Does Not Melt, Increased Range: ranged, Multiattack, Progressive, Reversible; Limited Degree)
    . . Frozen Seeds: Summon 6 (Horde, Multiple Minions 3: 8 minions, Sacrifice, Type (General): Snow Golums)
    . . Hoar Frost: Progressive Affliction 18 (1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, 3rd degree: Dying, Paralyzed, Resisted by: Fortitude, DC 28; Accurate 3: +6, Extra Condition, Improved Critical 4, Progressive, Subtle: subtle; Limited: One Check A Day)
    . . Winter Mirage: Illusion 12 (Affects: Two Sense Types - Vision, Area: 4000 cft., DC 22; Increased Duration: continuous, Independent, Selective)
    Ice Armor: Protection 8 (+8 Toughness; Activation: move action)
    Snow Travel: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 4 miles in 2 move actions, Turnabout; Medium: Snow and Ice)
    . . Icy Slick: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round; Increased Mass 4; Platform)
    The Cold Never Bothered Me Anyway: Immunity 1 (Environmental Condition: Cold)

    Offense
    Initiative +8
    Avalanche: Cone Area Damage 12 (DC 27)
    Freeze: Transform 12, +12 (DC Dog 22)
    Freezing Blood: Progressive Affliction 12, +12 (DC Fort/Will 22)
    Grab, +0 (DC Spec 10)
    Hoar Frost: Progressive Affliction 18, +6 (DC Fort 28)
    Throw, +0 (DC 15)
    Unarmed, +0 (DC 15)

    Complications
    Curse Sworn - Command Seals: As a Servant Elsa will be forced to obey any command given with Command Seals.
    Hatred - Arendel: Her once home filled with those she believed betrayed her.
    Power Loss - Leaving Territory: As a Caster Elsa is most powerful in her prepared territory, leaving it weakens her abilities greatly.
    Weakness - Master: As a servant Elsa has no physical body and is sustained by the Prana supplied from her master. Should her master die so too will Elsa.

    Languages
    Native Language

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 10

    Power Points
    Abilities 52 + Powers 87 + Advantages 7 + Skills 14 (28 ranks) + Defenses 20 = 180

    Notes:
    An evil version of Elsa built as a Caster Class Servant from the Fate series.

    A powerful witch betrayed by her kingdom and corrupted by the Grail, this Elsa seeks to turn the world into a frozen wasteland and be alone.

  2. #92
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Old Man Henderson


    "MUCKLE DAMRED CULTI 'AIR EH NAMBLIES BE KEEPIN' ME WEE MEN!?!?"

    Old Man Henderson - PL 7
    Sex: Male
    Age: Old Man
    Height: 5'8" | Hair: Grey Mohawk| Eyes: Aviator Shades
    Role: Agent of Chaos, Anti-GM Weapon, The Crazy Old Guy, An Hero

    Husbando Stats
    Division - Feather Weight
    Series - TG (Call of Cthulhu)
    Focus - DPS
    Husbando Typing - Drunken Scotsman

    Strength 1, Stamina 2, Agility 0, Dexterity 2, Fighting 0, Intellect 0, Awareness 8, Presence 0

    Advantages
    Diehard, Equipment 3, Improvised Weapon 5, Languages 1, Ranged Attack 4, Seize Initiative, Takedown 2

    Skills
    Acrobatics 2 (+2), Athletics 1 (+2), Close Combat: Unarmed 9 (+9), Deception 8 (+8), Expertise: Anarchist Cookbook 8 (+8), Intimidation 6 (+6), Stealth 4 (+4), Vehicles 4 (+6)

    Powers
    300 Pages of Back Story: Variable 2 (effects you can convince the gm to stop fighting you on; Action 3: reaction, Innate; Check Required 2: DC 11 - Deception, Uncontrolled)
    . . Expert Fighter
    . . . . Shoryuken!: Strength-based Damage 4 (DC 20; Improved Critical)
    Already Insane: Immunity 10 (Common Descriptor: Mental Effects)
    Insight Into Madness: Enhanced Awareness 8 (+8 AWE; Unreliable (roll))
    Just A Scratch!: Protection 6 (+6 Toughness)

    Equipment
    Heelie Boots: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
    Weapons
    . . Homemade Explosives: Damage 4 (DC 19; Contagious, Increased Range: ranged, Secondary Effect, Variable Descriptor 2: broad group - Bombs, Fire, Acids; Diminished Range 2, Unreliable (5 uses))
    . . Sawn Off Shotgun: Damage 6 (DC 21; Accurate: +2, Improved Critical, Increased Range: ranged; Diminished Range 2)
    . . Tear Gas: Cumulative Cloud Area Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Cumulative; Unreliable (5 uses))


    Offense
    Initiative +0
    Grab, +0 (DC Spec 11)
    Homemade Explosives: Damage 4, +6 (DC 19)
    Sawn Off Shotgun: Damage 6, +8 (DC 21)
    Shoryuken!: Strength-based Damage 4, +9 (DC 20)
    Tear Gas: Cumulative Cloud Area Affliction 6 (DC Fort 16)
    Throw, +6 (DC 16)
    Unarmed, +9 (DC 16)

    Complications
    Accident - Friendly Fire: Henderson does not recognize allies nor the idea of moderation in a fight and will fire on friend or foe without hesitation.
    Disability - Incomprehensible Scottish Accent: "MUCKLE DAMRED CULTI 'AIR EH NAMBLIES BE KEEPIN' ME WEE MEN!?!?"
    Disability - Mentally unbalanced: Old Man Henderson is both dyslexic and suffers from Schizophrenia.Even before getting involved in eldritch shenanigans he was already a little crazy. He often consults his stuffed parrot Rupert for advice and thinks the other players are hallucinations.
    Hatred - Religion, Cutlery, and books
    Motivation: Lawn Gnomes

    Languages
    English, Portuguese

    Defense
    Dodge 6, Parry 6, Fortitude 6, Toughness 8, Will 8

    Power Points
    Abilities 10 + Powers 41 + Advantages 17 + Skills 21 (42 ranks) + Defenses 16 = 105

    Notes:
    The legend of Old Man Henderson is a crazy-ass tale about a player who accidentally figured out how to "win" at Call of Cthulhu (only it was really Trail of Cthulhu).

    In summation the tale of Old Man Henderson (found here) is about a crazy ass old guy named Henderson, no first name given. The character was created with the soul purpose of screwing with the GM, someone who had a track record of screwing with the players' characters by giving unexplained sanity penalties and other things that pissed off Henderson's creator. So, in order to get his revenge Henderson was made as insanely as possible, with many odd and strange abilities, preferences, and prejudices specifically tailored to "win" the game. He was made to be completely at odds with the setting, a silly looking badass and almost cartoonish character contrasting the grim dark and hopeless tone of a normal CoC game.

    Henderson was given a several hundred page backstory, written in various languages, cobbled together piecemeal together from 1st, 3rd, and even 2nd person accounts and much of it hand written. The purpose was to give a "believable" reason for the oldmans many eccentricities and explain away certain strange skills that would otherwise make no sense, to convince everyone this was a seriously made character and not a blatant attempt to troll the GM, and lastly to be able to secretly edit it to add anything he wanted and know it was too long for anyone to have bothered reading it fully to contradict him. Among his various odd bits of lore is his ability to speak portugese, his brief career as a prostitute in Thailand, and that despite blaming all his problems on Vietnam he never went to war and was in fact 12 during that conflict.

    Henderson was unleashed upon a poor unsuspecting world. On a quest to rescue his lawn gnomes that he believed were kidnapped by cultists, but were in fact donated to charity by him but he was too high to remember, he set out to rid the world of cultists. On their first encounter he ended up killing a shaggoth, a dozen cultists, and one of his fellow players, then pissing on the corpses and only later feeling regret at the possibility he may have accidentally hurt innocent lawn gnomes when he burned the building down afterwards.

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