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Thread: WAIFU WARZ | Squirrelly's Build Emporium

  1. #11
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - RWBY | Yang Xiao-Long


    "I always kick my semester off with a 'Yang'!"

    Yang Xiao-Long - PL 10
    Sex: Female
    Age: 17
    Height: 5'7" | Hair: Long Yellow Fabulous | Eyes: Purple
    Role: The Dangerous One, Party Girl, Berserker, Tank

    Strength 5, Stamina 6, Agility 4, Dexterity 0, Fighting 6, Intellect 0, Awareness 2, Presence 2

    Advantages
    All-out Attack, Attack Flurry, Equipment 2, Extraordinary Effort, Improved Critical 3: Unarmed, Improved Initiative, Last Stand, Luck 5, Ranged Attack 2, Takedown, Ultimate Effort: Healing, Ultimate Effort: Intimidation, Withstand Damage

    Skills
    Acrobatics 2 (+6), Athletics 7 (+12), Close Combat: Unarmed 4 (+10), Deception 2 (+4), Expertise: Huntsman 6 (+6), Intimidation 4 (+6), Investigation 2 (+2), Perception 2 (+4), Persuasion 4 (+6), Ranged Combat: Ember Celica 7 (+7)

    Powers
    Aura
    . . Landing Strategy: Movement 1 (Safe Fall)
    . . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
    . . Nobody Sells Anything: Feature 1 (Notes: Does not visibly show damage)
    . . Protection: Protection 4 (+4 Toughness)
    . . Regeneration: Regeneration 2 (Every 5 rounds)

    Ember Celica (Removable)
    . . Bullets Help You Jump: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Limited: Unable to Maintain)
    . . Concealable: Feature 1 (Notes: Folds into bracelets)
    . . ShotGauntlets: Damage 7 (DC 22; Increased Range: ranged)
    . . . . Explosive Blows: Strength-based Damage 5 (Alternate; DC 25; Improved Critical, Penetrating 8)

    Semblance
    . . Berserker Strength: Enhanced Strength 2 (+2 STR)
    . . Enhanced Trait: Enhanced Trait 2 (Traits: Improved Critical 3 +2 (+3))
    . . Overwhelming Force: Luck Control 1 (Force a Re-roll, Advantages: Luck 5; Limited: Own Attacks)
    . . Second Wind: Healing 5 (Advantages: Ultimate Effort: Healing; Energizing, Restorative, Triggered: 1 use - Activating Semblance; Limited: Self Only, Temporary, Unreliable (5 uses))
    . . Wrecking Ball: Protection 2 (+2 Toughness; Impervious [8 extra ranks])

    Equipment
    Bumblebee

    Offense
    Initiative +8
    Explosive Blows: Strength-based Damage 5, +6 (DC 25)
    Grab, +6 (DC Spec 15)
    ShotGauntlets: Damage 7, +2 (DC 22)
    Throw, +2 (DC 20)
    Unarmed, +6 (DC 20)

    Complications
    Hair Trigger: Yang is a good fighter, but has a violent temper that can leave her easily-goaded and very predictable in combat. And Do NOT touch her hair.
    Motivation: Missing Mom: Yang's mother Raven abandoned her soon after being born. A core part of Yang's goals center around finding and confronting her.
    Motivation: Thrills
    Power Loss - Semblance: Yang's Semblance is fueled by a combination of her emotions and the hits she's taken through an encounter. If she's not sufficiently angered nor has been struck enough the boost is negligable. When she activates is based only on her anger the boost quickly fades.
    Relationship - Family: Yang is the older sister of Ruby whom she is very protective of and wants to help make friends and come out of her shell. She takes after her father Taiyang.
    Relationship - Team RWBY
    Responsibility - Huntsman
    Quirk - Dad Jokes: Yang makes horrible puns all the time. All. The. Time.

    Languages
    Native Language

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 8

    Power Points
    Abilities 46 + Powers 57 + Advantages 13 + Skills 20 (40 ranks) + Defenses 14 = 150


    Notes
    Yang Xiao Long is a student at Beacon Academy and one of the main protagonists of RWBY. Her weapons of choice are a pair of Dual Ranged Shot Gauntlets, Ember Celica.

    She made her first appearance in the "Yellow" Trailer, searching for clues regarding the whereabouts of her mother, who left her when she was very young. At Beacon Academy, Yang becomes a member of Team RWBY alongside her younger half-sister Ruby Rose, Weiss Schnee and Blake Belladonna.

    Daughter of Taiyang Xiao Long and his first wife, Raven Branwen. She loves her father, her sister, bad puns and good fights. Do not ? DO NOT ? touch her hair. She•fs the heaviest hitter on Team RWBY. Her Semblance is the ability to fight harder as she takes more battle damage. Her weapons are the Ember Celica, a pair of shotgun gauntlets loaded with explosive Dust cartridges that fire as she punches. She•fs a talented martial artist, when her temper and lust for battle aren•ft running away with her.

    She recently lost an arm in battle with her friend Blake•fs ex-boyfriend, a leader in the faunus terrorist group, the White Fang. This hasn•ft caused much long-term harm, as her high-tech prosthetic replacement is agile and powerful, but she•fs still unsteady.

    Yang is very aware of her beauty, likes the attention she gets, and isn•ft above flirting and teasing to get something she wants.

    Note: The team represents fairy tale characters, and Yang is Goldilocks.

    GAMEPLAY: Like the other members of RWBY Yang normally operates at PL 9 with her semblance boosting her to PL10. She's unlike all the other members of her team, and huntsmen in general, she has a lean towards toughness.

    She's straighforward in terms of how she fights though she's a bit more mobile than some bruisers. Her semblance is normally the ability to get stronger with damage taken but that doesn't translate too well into MnM given PL limits so I had to get creative. To get around the mechanical limitations she instead uses Luck to force rerolls in her opponent, her healing bringing her back to full health and Impervious Toughness being high enough to be useful against stronger foes. She relies on burning through saved HPs when boosted to get the full benefit of her semblance. Luck, All Out Attacks combined with Attack Flurry, and Extra Effort should take care of most of damage dealing. Her healing and regeneration would let her reliably stay in the fight longer than most.

    Yang is tough, and she even has a couple old school Advantages added to show that. Last Stand allows an HP to be used to let her temporarily ignore incapacitaiton for a turn and Withstand Damage to be used to trade defense for extra toughness.

    Credits: Based on Jab's version of the character found here: http://www.echoesofthemultiverse.com/viewtopic.php? p=35740#p35740
    Credits: Art by Iesupa
    Last edited by Squirrelly-sama; 07-28-2018 at 12:15 AM.

  2. #12
    OPA Belta Gilliam's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds

    I am enjoying your take on RWBY, are you planning to build team JNPR?

  3. #13
    OPA Belta Squirrelly-sama's Avatar
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    Re: HUSBANDO WARZ - RWBY | Juane Arc



    "Well the name's Jaune Arc. Short, sweet, rolls off the tongue, ladies love it."
    Jaune Arc - PL 7
    Sex: Male
    Age: 17
    Height: 5'10" | Hair: Short, Blonde | Eyes: Blue
    Role: Audience Surrogate, Designated Loser, Blank Slate, Supporting Protagonist

    Strength 2, Stamina 4, Agility 2, Dexterity 1, Fighting 4, Intellect 0, Awareness 0, Presence 8/2

    Advantages
    Beginner's Luck, Benefit, Cipher, Improved Defense, Inspire 2, Interpose, Leadership, Luck (Edit Scene) 2, Luck 2, Power Attack, Ultimate Effort: Toughness

    Skills
    Athletics 2 (+4), Close Combat: Sword 'n Board 5 (+9), Deception 4 (+12), Expertise: Huntsman 4 (+4), Perception 4 (+8/+4)

    Powers
    A Semblance!?: Enhanced Trait 1 (Advantages: Ultimate Effort: Toughness)

    Aura
    . . Nobody Sells Anything: Feature 1 (Notes: Does not visibly show damage)
    . . Protection: Protection 4 (+4 Toughness)
    . . Regeneration: Regeneration 5 (Every 2 rounds)

    Crocea Mors (Easily Removable)
    . . Block: Enhanced Trait 2 (Advantages: Improved Defense, Interpose)
    . . Shield: Deflect 8 (Reduced Range: close)
    . . Sword: Damage 3 (DC 18; Improved Critical)

    Hidden Depths: Enhanced Trait 19 (Traits: Presence +6 (+8), Insight +8 (+8), Perception +4 (+8), Advantages: Beginner's Luck; Uncontrolled)

    How Do You Even!?
    . . Fake Expert: Variable 5 (Linked; Action 3: reaction, Subtle: subtle; Check Required: DC 10 - Deception, Notes: Gain Skills and Abilities needed to pass inspection)
    . . The Man Who Knows Too Little: Morph 2 (Linked; +20 Deception checks to disguise; Narrow group; Psychic, Subtle 2: undetectable; Limited 2: Does not change Appearence)

    Offense
    Initiative +2
    Grab, +4 (DC Spec 12)
    Sword: Damage 5, +9 (DC 20)
    Throw, +1 (DC 17)
    Unarmed, +4 (DC 17)

    Complications
    Disability - Oblivious: Jaune is... simple. He's not the brightest crayon in the drawer. He often overlooks very obvious clues and social tells. He is unaware of his partner's attraction, that his attraction to Wiess is entirely one-sided, and his knowledge of the world he's part of is spotty at best.
    Reputation - Buffoon: Jaune is dangerously unqualified for his current career path getting by mostly on a combination of luck, bluffing, and a series of critically failed insight checks by his peers and superiors. Whle only 2 people know his secret it's readily apparent he's not up to par with his "peers"
    Reputation - Loser: It's a reputation that isn't exactly entirely inaccurate. Juane, for how much his team and friends care for him, is considered both a weakling and more than a little dim. While his friends and team don't bring this up or bully him for it other Huntsman-in-Training are not always so nice. His own actions do not help matters, doing such lame things as badly playing aucustic guitar, wearing feetie pajamas, and using terrible pick up lines.
    Responsibility - Huntsman: As a Huntsman Jaune will will eventually need to put his life on the line to defend humanity from the creatures of Grimm.
    Responsibility - Team JNPR: Jaune, somehow, is the leader of team JNPR and feels he's very unqualified for the position. For obvious reasons.
    Secret - Ascended Fanboy: Jaune always wanted to be a Huntsman, only he never actually trained for it. So with no education, no skills, and without even his aura unlocked he scammed his way into the most prestigious Huntsman school using a fake transcript.
    Weakness - Motion Sickness: Jaune is rendered unable to act while on any sort of flying or sailing vehical due to his motion sickness. His nausia becomes so bad that he needs to stay near a window or trash can to prevent any messy incidents.

    Languages
    English

    Defense
    Dodge 6, Parry 6, Fortitude 6, Toughness 8, Will 6

    Power Points
    Abilities 30 + Powers 87 + Advantages 9 + Skills 10 (19 ranks) + Defenses 14 = 150

    Notes
    Introduced by throwing up on an airship ride, poor Jaune can't catch a break. He acts brazenly, obnoxiously overconfident in the early series to disguise the fact that he has no idea what he's doing. In fact, he faked his transcripts, and has no practical qualifications to be at Beacon. This allows him to receive exposition that's useful for the audience, as well as be a source of cheap laughs at his misfortune.

    He's in Beacon because he's determined to be a hero, like all his ancestors before him, but the secret of his forgery can be used for blackmail, and, of course, he never attended a Hunsmanr's primary school, so a Hunter's secondary school is WAAAY out of his league. He's immediately infatuated with the beautiful but distant Weiss Schnee, and makes frequent over-the-top romantic gestures, completely overlooking the fact that the much hotter and sweeter Pyrrha Nikos has a massive crush on him. Surprising everyone, he is made leader of Team JNPR. His inexperience and goofiness get in the way sometimes, but he cares deeply for his team, tries hard, and has some natural leadership ability.

    Jaune's weapon is Crocea Mors, a "classic" according to Ruby, a single-mode weapon that BARELY TRANSFORMS AT ALL. The weapon part, the sword, is just a sword - the only instance of a single-function weapon in the entire series. The scabbard unfolds into a heater-style shield. (Really handy, honestly, as the biggest obstacle to carrying a shield was how big they were. Joking aside, this is a seriously underrated weapon.)

    Jaune's Semblance is... unknown, at least until THE END OF VOLUME 5. Spoiler: It's healing, the thing everyone guessed it would be. He has not yet unlocked the ability during the first volume. His Aura is notably strong, however but this doesn't really come up.

    Juan is... controversial in the fandom. There are a lot of people who don't like him, for very valid reasons. He, despite his blandness and incompetence, is given a disgusting amount of screen time in the early part of the series which should have been more focused developing the core cast and fleshing out the world. Instead we're given an eternity of him suffering the consequences of his selfish actions.

    While it is interesting that he conned his way into the school the action, as well as his lack of development at the point it's introduced, makes him come off rather unlikable and selfish which only makes him look worse with his overconfident nature and lack of self awareness.

    He gets better as the series goes on, having some strong character development moments. Probably the most humanizing being when he follows through on a bet and embarrasses himself in a public event just to cheer up his partner Pyrrha.

    Team JNPR are all based on historical or mythological characters who were said to have cross-dressed. Juane is based on Jeane d'Arc

    GAMEPLAY: Jaune is a weaker than everyone else in RWBY and JNPR, there's just no other way around it. He's built with with an even lower natural PL, being PL7 with no real way of boosting up. To actually give him some use I decided to base him less on his actual appearence in the show and more on the better Fan Interpretations of him. Namely those of Coeur Al'Aran who is one of the more popular and prolific writers. His stories tend to have the boy somehow accidentally bluffing his way into success and being mistaken as much more badass than he actually is.

    In terms of offense he's incredibly weak compared to his peers. He doesn't do much damage and isn't incredibly accurate. He would do well enough in 1v1 for common grim who are usually about PL 6 to 8. However he lacks in range attacks which is rather important since many of them have movement powers or attack in groups. He is woefully inadequate compared to other Huntsmen in training, where even the weaklings are at least PL8.

    Jaune's Skills are subpar, with the only one worth mentioning being his Deception skill. However even that skill is midling at best due to the limits on his Presence enhancement, though he is capable of using his Fake Expert or Knows Too Little power to allow him to miraculously decieve all but the most perceptive when the chips are down.

    Jaune fits best in a non-combat supportive roll. He is capable of providing help in a fight through his Leadership or Inspire abilities but doesn't really contribute too much otherwise. His power however can give him some incredible feats, as somehow he is able to bluff the universe into going along with with insanity surrounding him. The stars align to let him solve a problem that would bring down the house of cards he's built for himself only so he can build the dang thing even higher.

    His Aura gives him a bit more regeneration than a normal huntsman and he is still a bit tougher than most of the others his age, throw in an Ultimate Toughness as needed and Juan is something of a poor man's tank.

    Credit: Based on Jab's build of the same character found here: http://www.echoesofthemultiverse.com...p=35854#p35854
    Last edited by Squirrelly-sama; 08-06-2018 at 03:30 AM.

  4. #14
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    Re: WAIFU WARZ - RWBY | Nora Valkyrie





    "Let's break his legs!"
    Nora Valkyrie - PL 10
    Sex: Female
    Age: 17
    Height: 5'1" | Hair: Short, Red| Eyes: Green
    Role: The Crazy One, Heavy Weapons Girl, Genki Girl, DPS

    Strength 5/3, Stamina 8/6, Agility 6, Dexterity 0, Fighting 6, Intellect 0, Awareness 2, Presence 0

    Advantages
    All-out Attack, Extraordinary Effort, Fearless, Great Endurance, Luck (Recover) 5, Ranged Attack 4, Seize Initiative, Takedown

    Skills
    Acrobatics 4 (+10), Athletics 5 (+10), Close Combat: Warhammer 2 (+8), Deception 4 (+4), Expertise: Huntsman 6 (+6), Intimidation 5 (+5), Perception 2 (+4), Ranged Combat: Heavy Weapons 4 (+4)

    Powers
    Aura
    . . Landing Strategy: Movement 1 (Safe Fall)
    . . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
    . . Nobody Sells Anything: Feature 1 (Notes: Does not visibly show damage.)
    . . Protection: Protection 4 (+4 Toughness)
    . . Regeneration: Regeneration 2 (Every 5 rounds)
    Magnhild (Easily Removable)
    . . Explosive Combat
    . . . . Explosive Warhammer: Strength-based Burst Area Damage 7 (DC 25; Burst Area: 30 feet radius sphere, DC 17 [1 extra rank], Improved Critical 3, Penetrating 8, Reach (melee): 5 ft.)
    . . . . Gatling Grenader: Damage 8 (DC 23; Accurate: +2, Improved Critical 2, Increased Range: ranged, Multiattack)
    . . . . Grenade Launcher: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20 [8 ranks only], Increased Range: ranged; Diminished Range)
    . . Rocket Jumping: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
    Semblance - Electro Dynamo
    . . Electro Boost: Enhanced Trait 8 (Traits: Strength +2 (+5), Stamina +2 (+8); Source: Electricity)
    . . Impervious Defense: Impervious Toughness 12 (Source: Electricity)
    . . Lightning Rod: Feature 1 (Notes: Redirects enviromental electricity towards herself.)
    . . Queen of the Mountain: Immunity 5 (Damage Effect: Electricity)
    . . Recharge: Healing 5 (Action 3: reaction, Energizing; Limited: Self, Source: Electricity, Temporary)

    Offense
    Initiative +6
    Explosive Warhammer: Strength-based Burst Area Damage 7 (DC 25)
    Gatling Grenader: Damage 8, +10 (DC 23)
    Grab, +6 (DC Spec 15)
    Grenade Launcher: Burst Area Damage 10 (DC 25)
    Throw, +4 (DC 20)
    Unarmed, +6 (DC 20)

    Complications
    Power Loss - Aura: Hunters & Huntresses may slowly lose power as their energy depletes. Their Scrolls keep them updated on their condition.
    Quirk - The Crazy One: Nora is very odd. She has an addiction to Pancakes, a love of violence that is frankly disturbing, and her outlook on life makes no sense to anyone else.
    Relationship - Lie Ren: Her bestfriend since forever. The two are always together. But not "Together" together. But god help anyone trying to get between their totally platonic relationship.
    Responsibility - Huntsman: As a Huntress in Training Nora will someday need to join the forces that defend humanity from the Creatures of Grimm.
    Responsibility - Team JNPR: The craziest and most proactive member of Team JNPR.


    Languages
    English

    Defense
    Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 8

    Power Points
    Abilities 46 + Powers 61 + Advantages 15 + Skills 16 (32 ranks) + Defenses 12 = 150

    Validation: Explosive Combat - Explosive Warhammer: Strength-based Burst Area Damage 7: Save DC exceeds Power Le; Complications: At least 2 Complications are required

    Notes
    Nora Valkyrie is a student at Beacon Academy, a member of Team JNPR. Her weapon of choice is Magnhild, a hammer that can transform into a grenade launcher and her Semblance lets her absorb electricity to power up.

    Left underdeveloped until a much later in the series, Nora was introduced as the quirky, cheery, cute girl who had the obvious-but-still-developing Thing for her best friend. Later, it was revealed that Nora was a homeless street urchin who befriended Ren in the city of Kuroyuri shortly before its fall to the Grimm. Besides being bubbly, goofy, enthusiastic, and requiring a ridiculous caloric intake, Nora is pretty much just a great soldier, confident in her friends' abilities and following orders without hesitation. She is easily the most physically dominant of the Beacon students, sending multiple people flying with a single swing of her hammer.

    Nora's weapon is Magnhild, a giant hammer/grenade launcher, and she can ride the explosive force from it to launch herself into the air. She can also use it as a lightning rod to funnel electricity to herself, which her Semblance converts to increased strength. (Basically, Nora is the first place you look for gratuitous displays of physical power. I mean... she's the Thor-alike. The fact that she's adorable and shy around her crush makes the whole thing amazing.)

    Team JNPR are all based on historical or mythological characters who were said to have cross-dressed. Nora is based on Thor.

    GAMEPLAY: Nora is a PL9 fighter that can use her semblance to boost up to PL10 when exposed to electricity. She is also somewhat unique in that, unlike most other hunters she's Power shifted, naturally dishing out tons of damage.

    Noras advantages favor a more reckless and aggressive playstyle. All Out Attack lets her increase her accuracy at the cost of defense and her Extraordinary Effort can give her 2 bonus actions when she needs it. Combined with her Recovery Luck Nora can quickly enter combat deal a lot of damage with little cost. With Takedown and her Burst Area attacks Nora is very capable of acting as support in situations where her team is out numbered as well as her normal DPS role. She is the second most combat effective member of her team, only behind Pyrrha.

    Proving that Explosions really can solve any problem Nora is able to increase her mobility through the use of her Grenade launching war hammer. She's also able to deal enhanced strength based damage combined with a partial burst area. In play she makes an attack, if it hits it hits normally as a ranged or close attack depending on which type she is using, if she misses the normal attack check the target still saves against the splash damage.

    With a Semblance that provides a bit of a physical Boost Nora is able to temporarily fight at PL10 when exposed to a large amount of electricity. However this ability also has some other benefits. She is not only immune to Electrical Damage but has a Feature allowing her to effectively redirect electrical attacks aimed at her teammates to herself (within logical limits of course). The feature also allows her to attract things like Lightning strikes or other environmental hazards to power herself up. In a pinch Lightning Dust will also suffice. This Recharge also rejuvenates her, activating a low ranked Healing effect.

    Credits: Based on Jab's Build of the same character found here: http://www.echoesofthemultiverse.com...p=35915#p35915
    Credits: Art by Iesupa
    Last edited by Squirrelly-sama; 07-28-2018 at 12:21 AM.

  5. #15
    OPA Belta Squirrelly-sama's Avatar
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    Re: IMOUTO WARZ - Template | Child Assassin


    She will warm your heart. ...with hot lead.

    Child Assassin - PL 7
    Sex: Female
    Age: 8
    Height: 4'2" | Hair: Long and Blonde | Eyes: Green
    Role: Broken Bird, Little Sister, Potential, Assassin.


    Strength -1/3, Stamina 0, Agility 4, Dexterity 0, Fighting 4, Intellect 1, Awareness 2, Presence 0

    Advantages
    Beginner's Luck, Benefit, Child-Sized, Benefit: KGB Agent, Contacts, Daze (Deception), Defensive Roll 4, Equipment 5, Fascinate (Deception), Hide in Plain Sight, Improved Critical: Rifle, Improved Initiative, Precise Attack (Ranged, Cover), Ranged Attack 5, Second Chance: Remaining Hidden, Skill Mastery: Deception, Taunt, Throwing Mastery

    Skills
    Acrobatics 1 (+5), Athletics 3 (+6), Close Combat: Knife 4 (+8), Deception 10 (+10), Expertise: Assassin 7 (+8), Expertise: Streetwise 5 (+6), Insight 4 (+6), Investigation 3 (+4), Perception 6 (+8), Persuasion 6 (+6), Ranged Combat: Rifle 4 (+4), Sleight of Hand 2 (+2), Stealth 6 (+10), Technology 3 (+4)

    Powers
    Assassin Training
    . . Conditioning: Enhanced Strength 4 (+4 STR; Tiring)
    . . Feel No Remorse: Immunity 5 (Interaction Skills; Check Required 4: DC 13 - Assassin)
    . . Leave No Trace: Movement 3 (Safe Fall, Slithering, Trackless: Visual 1; Check Required 4: DC 13 - Expertise Assassin)
    . . Surprise Attack: Weaken 6 (Affects: Toughness, Resisted by: Will, DC 16; Feature: Linked to Either Gun or Knife, Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Instant Recovery, Limited: Only On Surprise Attacks, Unreliable (5 uses))

    Equipment
    Commlink, Gas Mask, Hidden Compartments 1, Knife, Lock Release Gun, Targeting Scope, Toolkit (Basic), Undercover Shirt, Weapons [Assassin Tools]
    Assassin Tools
    . . Assassin's Rifle: Damage 5 (DC 20; Extended Range 2, Feature: Concealable, Increased Range: ranged)
    . . Grenades: Burst Area Damage 5 (DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Diminished Range 2)
    . . Poison: Progressive Affliction 6 (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Paralyzed, Resisted by: Fortitude, DC 16; Extra Condition, Progressive, Subtle: subtle; Limited: Slow, Unreliable (5 uses))

    Offense
    Initiative +8
    Assassin's Rifle: Damage 5, +9 (DC 20)
    Grab, +4 (DC Spec 13)
    Grenades: Burst Area Damage 5 (DC 20)
    Knife, +8 (DC 19)
    Poison: Progressive Affliction 6, +8 (DC Fort 16)
    Surprise Attack: Weaken 6 (DC Will 16)
    Throw, +5 (DC 19)
    Unarmed, +4 (DC 18)

    Complications
    All She's Ever Known: Due to the extreme amounts of training and conditioning needed to produce such a valuable asset so young the Child Assassin has not experienced much of life beyond the cold unfeeling walls of her adjustment center. Even on missions her exposure to the world is normally limited, and her knowledge extends to only what would be needed to complete a mission. Because of this the Child Assassin can easily be distracted by strange things or be shocked by what should be mundane like the taste of icecream.
    Just a Kid: While often a boon the Child Assassins age often acts against them, making it hard to explain her presence if caught in restricted areas, hard to disguise herself among targets that wouldn't normally have children in the crowd, and general physical difficulties where her size may play a part.
    Power Loss - Low Damage Threshold: Due to her small stature and young age the Child Assassin is not quite able to shrug off damage as much as her elders. She often suffers circumstance penalties equal to the damage she's taken to her other checks.
    Responsibility - Mission Objectives: Some targets require special means and methods to take out, from infultrating certain events or buildings to retrieving and planting files prior to the hit. Because of this the Child Assassin may often need to work outside of her normal procedures or abandon certain equipment due to limitations placed on her. She may receive some specialized equipment for a mission but more often than not due to her expendability this isn't the case.

    Languages
    Native Language

    Defense
    Dodge 8, Parry 6, Fortitude 4, Toughness 6/0, Will 4

    Power Points
    Abilities 20 + Powers 13 + Advantages 28 + Skills 32 (64 ranks) + Defenses 12 = 105

    Notes
    The Child Assassin is, as the name states, a child assassin. Trained by the KGB, or whatever evil organization the Heroes are fighting, she is a tiny human weapon that efficiently takes out her targets without hesitation. There are few things so terrible as subjecting children to the level of abuse and trauma needed to create killing machines.

    The Child Assassin looks like any other innocent and sweet, if a little sad, young child on the outside however that appearance hides a merciless and well trained killer. However she does not do so out of her own interests, instead this is simply all she knows. Alternating between her training and her missions the Child Assassin's life is filled with tragety.

    I've made a few changes from Eld's version. A few adjustments to her Ability scores to make a bit more efficent in Cost/Gain, leading to removing her Dex and slightly higher Agility. Her fighting was increase less for efficiency but to give some Close Combat ability to more align with the descriptions given in Mecha and Manga which implied CQC training.

    The Child Assassin was given a few more advantages as well. Her Benefit was changed to "KGB Operative" to be more clear on it's meaning, allowing her to occationally gain some support from her handlers to complete missions. This is also complimented by Contacts, though in this case it's more to show her ability to spy on others by pretending to a normal child or otherwise having access to her Handler's information. Beginers Luck allows her to function in more situations, with her Missions likely calling upon different types skill combined with her uneven Ability spread this was more beneficial than Jack of All Trades. She was given Facinate to better function in a team, distracting targets for other Child Assassins to make the kill. Taunt is not actual Taunting but her distracting opponents by making them think she's a child or otherwise making them hesitate due to her age and appearence.

    I've adjusted her Skills to more align with her new Beginer's Luck Advantage. Anything non-core to her theme was given less than 4 ranks of skills to use the benefit. I gave her some ranks in Athletics and Acrobatics, something that was strangely missing for what should have been a trained assassin, even a small one. I lowered Investigation and Persuasion to also be able to take advantage of Beginers Luck and to move some points into Technology which would be needed to deal with security, something that would likely be a hassle in her line of work.

    Her equipment is a bit different, I removed the Penetrating aspect of her rifle and purchased a few more gadgets. She has hidden compartments on her clothing to store small weapons as needed. She has a knife to be able to fight in close combat or use as a tool if needed. Some poison darts give her an alternative to lethal weapons if needed. Lastly I provided her with some Grenades for coverage.

    Since surprise attacks are no longer a thing that do more damage I have made a custom power, a perception range toughness weakening that's linked to either of her other damaging powers. It activates on a surprise attack and the weakening effect disappears instantly afterwards, functioning only to make it easier to score a possible kill shot.

    Credits: Based on a build by Arthur Eld found here http://www.atomicthinktank.com/viewt...721508#p721508
    Last edited by Squirrelly-sama; 07-26-2018 at 10:56 PM.

  6. #16
    OPA Belta Arthur Eld's Avatar
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    Re: IMOUTO WARZ - Template | Child Assassin

    Quote Originally Posted by Squirrelly-sama View Post
    Credits: Based on a build by Arthur Eld found here http://www.atomicthinktank.com/viewtopic.php?p=721508#p721508

    Hey, I know that guy!

    Nice work. It's been so long since I did those old conversions from Mecha & Manga that I'd probably have a different perspective on how to do it now, plus desoute seeing a few episodes of Gunslinger Girl, child assassin was an anime stock character I never had too much experience with.

    I also really liked your take on the Bloodbourne hunter too. I imagine it'd be a good starting point to scale up from there to do a Gehrman build.
    Any sound can shake the air. My voice shakes the heart!

  7. #17
    MCRN Admiral Kreuzritter's Avatar
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    Re: HUSBANDO WARZ - RWBY | Juane Arc

    Quote Originally Posted by Squirrelly-sama View Post
    Jaune's Skills are subpar, with the only one worth mentioning being his Deception skill. However even that skill is midling at best due to the limits on his Presence enhancement, though he is capable of using his Fake Expert or Knows Too Little power to allow him to miraculously decieve all but the most perceptive when the chips are down.
    simpler explanation:

    Ozpin is the troll king

    His Aura gives him a bit more regeneration than a normal huntsman and he is stil a bit tougher than most of the others his age, throw in an Ultimate Toughness as needed and Juan is something of a poor man's tank.

    Credit: Based on Jab's build of the same character found here: http://www.echoesofthemultiverse.com...p=35854#p35854
    btw, the game RWBY: Grimm Eclipse showed off Jaune's semblance (gained at the end of season 5), he's got a paladin's lay on hands healing, using his vast aura reserves to fix up his teammates

  8. #18
    OPA Belta Squirrelly-sama's Avatar
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    Re: HUSBANDO WARZ - RWBY | Juane Arc

    Quote Originally Posted by Kreuzritter View Post
    simpler explanation:

    Ozpin is the troll king



    btw, the game RWBY: Grimm Eclipse showed off Jaune's semblance (gained at the end of season 5), he's got a paladin's lay on hands healing, using his vast aura reserves to fix up his teammates
    Yes but these were builds based on them from the first half of the series, pre-timeskip so I decided not to add it.

  9. #19
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "Welcome to my candy store~"

    Schoolgirl Nemesis - PL 5
    Sex: Female
    Age: 18
    Height: 5'4" | Hair: Long and Blonde | Eyes: Blue
    Role: Popular Girl, Cheer Captain, Massive Bitch, Social-Fu Adept, Villain in Every Teen Girl High School Drama

    Strength -1, Stamina 0, Agility 1, Dexterity 0, Fighting 0, Intellect 0, Awareness 2, Presence 2

    Advantages
    Attractive, Benefit, Status: Popular Girl, Connected, Contacts, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Improved Initiative, Rumor Monger: Use Expertise Popularity to Gather Information, Skill Mastery: Deception, Taunt, Well-informed

    Skills
    Acrobatics 1 (+2), Deception 6 (+8), Expertise: Pop Culture 5 (+5), Expertise: Popularity 8 (+8), Insight 3 (+5), Intimidation 6 (+8), Perception 3 (+5), Persuasion 4 (+6), Ranged Combat: Throw 4 (+4), Stealth 3 (+4), Technology 1 (+1), Vehicles 2 (+2)

    Powers
    Social Fu Array
    . . Bully: Weaken 5 (Affects: Will, Resisted by: Will, DC 15; Increased Range 2: perception)
    . . Call Underlings: Summon 2 (Horde, Multiple Minions 2: 4 minions, Sacrifice, Subtle: subtle, Notes: Calls upon 2 or more generic students, usually typical school girl bullies.)
    . . Curse of Shame: Progressive Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 15; Increased Range 2: perception, Insidious, Progressive; Limited: Social Abilities, Limited: Slow, Notes: Transformed to Powerless)
    . . Extortion: Cumulative Affliction 5 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception, Subtle: subtle; Source: Blackmail Material)
    . . Sharp Tongue: Perception Area Damage 5 (DC 20; Alternate Resistance: Will, Perception Area: DC 15 - Hearing, Selective; Limited to Minds)
    . . Wounded Gazel: Healing 5 (Action 3: reaction, Subtle: subtle; Check Required 5: DC 14 - Deception, Limited: Self)

    Offense
    Initiative +5
    Bully: Weaken 5 (DC Will 15)
    Curse of Shame: Progressive Affliction 5 (DC Will 15)
    Extortion: Cumulative Affliction 5 (DC Will 15)
    Grab, +0 (DC Spec 9)
    Sharp Tongue: Perception Area Damage 5 (DC Will 20)
    Throw, +4 (DC 14)
    Unarmed, +0 (DC 14)

    Complications
    Addiction - Hedonism: A willing slave to her vices Heather is proud of her shameless lifestyle. Every weekend is a Party,
    Alignment - Chaotic Bitch: A bitch for the sake of being a bitch. When asked why she does such horrible things to people, even when there doesn't seem to be any benefit she will admit without hesitation "Because I Can". She petty, vindictive, and more than willing to ruin the lives of others simply because she has the ability to do so.
    Motivation: Thrills: Heather does what she does simply because she can with no remorse or guilt. She has no sense of loyalty or love, willing to drop her allies when they become inconvenient or show pity on some random girl and put her on the fast track to popularity because she finds them interesting.
    Obsession: The New Girl: For some reason Heather has seen fit to take the new girl under her wing and mold the girl in her own image.
    Power Loss - Fragile Popularity: Despite her ironclad grip on the social structure of the school and her place as the the most popular girl Heather is not actually well liked. Outside of her small clique of loyal sycophants few would go very far to support her or help her without some form of repayment and definitely would not do so if it would put themselves at risk. Many of her followers would willingly betray her for a chance to steal her spot as top bitch.
    Power Loss - Small Pond: Heather's influence doesn't go very far beyond the school and it's students. As small as the town or city may be she has no real authority outside of her fellow students and can't use any of her social attacks against real authority figures.

    Languages
    English

    Defense
    Dodge 4, Parry 2, Fortitude 2, Toughness 2/0, Will 5

    Power Points
    Abilities 8 + Powers 21 + Advantages 13 + Skills 23 (46 ranks) + Defenses 10 = 75

    An achetypical Rich Bitch from a high school movie.

    The orginal archetype this build was based on was the japanese "Ojo-sama" type but didn't really fit what it was supposed to be, a generic popular bitch likely vying for Senpai's coveted notice.The original build seemed more like it wanted her to act similar to B-ko from the Project A-ko series, but didn't have the PL or points needed to do so.

    After seeing a the popularity of a particular musical I decided to Westernize the build to the American version of the character trope. So now instead of Rival-Chan she's Heather Berry the queen bitch of Weatherly High.

    For background she is the spoiled cheer captain head of the popular girl's cliche, Dating the Football QB (or whoever is most popular/hot). She's completely amoral, sadistic, and fickle. She has lived a sheltered life and was given incredible amounts of social powers and chooses to abuse them for her own entertainment.

    As for the build itself. I chose to lower most of her abilities, both as a means to save points and a design choice to make her appear more weak behind her bluster and abilities.

    I lowered her skills to not be so ridiculously high for such a low PL character, let alone for an untrained school girl. None of them break 8 points, which should be good enough for the level of conflict she will likely see.

    I lowered her attractiveness, while the character is supposed to be hot and know how to use it, it again didn't feel right to give 2 ranks to such a low level character. I dropped the wealth from the original versions, as while the character is usually rich it tends to just extend to having a large house for partying, the ability to buy clothes, and is really just her parent's money. Inspire was dropped because it didn't really fit her, while it's supposed to be substituted for her Master Plan feat in 2e the 3E version is for combat and doesn't give too much benefit or flavor to the character in my opinion. Leadership was similiarly dropped as it didn't fit on such a cold and unlikable character. I removed the minions and added them as a summon power, and gave her a rank of Improved Initiative to be able to act a bit more early in a turn order if needed. Her 2E advantages were dropped during localization.

    She has a custom advantage Rumor Monger, in the conversion it was enhacned limited investigation, however since I adjusted her skills I decided to make it a custom advantage to let her gather info through Expertise Popularity..

    Where she really differs is in the power set. I decided to have fun with this bit. I changed the weaken, first, to an affliction. A combination of direct bullying and off screen rumor spreading over the course of a few days basically removes any social power the target has. They fail interaction skills, can no longer gain support from the students, and due to being insidious the target doesn't even realize what's going on until it's too late.

    Heather has the ability to summon a small group of students as needed. This is subtle as well, in general this is to allow her to call on help from the student body to support her such as providing alibi's or just when she needs more bodies.Her complication means that if things get too dangerous these summons will either flee or outright turn on her.

    Extortion was originally going to be another summon but felt better as an affliction since it my be used against the PCs as needed. She uses her Rumor Mongering to dig up some sort of blackmail material to force someone to comply with her demands, due to the nature of the source it may even have certain characters intentionally failing the save.

    Sharp Tongue was a means of doing actual damage as needed. A favorite power of mine, being able to do "Presence Damage" as I call it. It doesn't actually touch Presence nor is boosted but to show her social fu is so good she can actually harm others. She slowly wittles down the Target's resolve until they can no longer act. This combo's well with her Bully power, which weakens will saves.


    Credit: Based on an old conversion by Dreaming Psion of an Mecha n Manga NPC found here: http://www.atomicthinktank.com/viewt...726116#p726116
    Last edited by Squirrelly-sama; 08-02-2018 at 02:31 AM.

  10. #20
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - RWBY | Pyrrha Nikos





    "When I think of destiny, I don't think of a predetermined fate you can't escape. But rather... some sort of final goal, something you work towards your entire life."

    Pyrrha Nikos - PL 10
    Sex: Female
    Age: 17
    Height: 5'6" | Hair: Long Red Ponytail | Eyes: Green
    Role: The Strongest One, Nice Girl, Sacrificial Lion, Best Girl Runner Up, OP Plz Nerf

    Strength 3, Stamina 4, Agility 8, Dexterity 4, Fighting 10, Intellect 0, Awareness 4, Presence 0

    Advantages
    Benefit, Athletics Based on Agility, Benefit, Renown, Close Attack 2, Cunning Fighter, Defensive Attack, Defensive Roll 2, Evasion 2, Improved Critical: Gun, Improved Critical: Sword, Improved Defense, Improved Initiative, Power Attack, Precise Attack (Close, Cover), Precise Attack (Ranged, Cover), Ranged Attack 6, Takedown, Uncanny Dodge

    Skills
    Acrobatics 6 (+14), Athletics 6 (+14), Close Combat: Sword and Spear 2 (+12), Expertise: Hunter 6 (+6), Insight 2 (+6), Perception 4 (+8), Ranged Combat: Thrown 2 (+6)

    Powers
    Aura
    . . Landing Strategy: Movement 1 (Safe Fall)
    . . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
    . . Protection: Protection 2 (+2 Toughness)
    . . Regeneration: Regeneration 1 (Every 10 rounds)

    Milo (Array)(Easily Removable)
    . . Rifle Form: Damage 6 (DC 21; Increased Range: ranged)
    . . . . Sword Spear
    . . . . . . Javelin (Advantages: Improved Aim; Increased Range: ranged, Precise)
    . . . . . . Sword: Strength-based Damage 3 (DC 21; Improved Critical)

    Akouo (Removable)
    . . Enhanced Trait: Enhanced Trait 3 (Traits: Evasion 2 +1 (+2), Advantages: Defensive Attack, Improved Defense)
    . . Hoplite: Feature 1 (Notes: Provides Partial Cover while Blocking)
    . . Protection: Protection 2 (+2 Toughness)

    Semblance - Polarity (Array)
    . . Alter Motion: Affliction 8 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, DC 18; Alternate Resistance (Dodge), Extra Condition, Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Against Opponents with Ferrous Equipment, Limited Degree)
    . . Magnetism: Move Object 8 (6 tons; Increased Range: perception, Throwing Mastery 2; Limited Material: Ferrous Metarial)

    Offense
    Initiative +12
    Alter Motion: Affliction 8 (DC Dog/Fort/Will 18)
    Grab, +12 (DC Spec 13)
    Magnetism: Move Object 8 (DC 20)
    Rifle Form: Damage 6, +10 (DC 21)
    Sword: Strength-based Damage 3, +14 (DC 21)
    Javelin: Strength-Based Ranged Damage 3, +12 (DC 21)
    Throw, +12 (DC 18)
    Unarmed, +12 (DC 18)

    Complications
    Power Loss - Aura: Hunters & Huntresses may slowly lose power as their energy depletes. Their Scrolls keep them updated on their condition.
    Relationship - JNPR: One of the membes of Team JNPR under the leadership of Jaune.
    Relationship - Juane: Her partner and secret crush. Pyrrha has been infatuated with Jaune since soon after their meeting due to his oblivious and goodhearted nature. Fearful of ruining their friendship she keeps her feelings to herself.
    Reputation - The Invincible Girl: Pyrrha is the champion of the Mistral Tournaments and is famous the world over for her skills and battle prowess for her age. She is leagues above her classmates both in terms of ability and social clout. Pyrrha however hates her fame, wanting to be a normal girl.
    Responsibility - Huntsman: As a Huntress in Training Pyrrha will someday become part of the forces that defend humanity from the Creatures of Grimm.

    Languages
    English

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 10/8, Will 8

    Power Points
    Abilities 66 + Powers 38 + Advantages 22 + Skills 14 (28 ranks) + Defenses 10 = 150

    Notes
    Pyrrha Nikos was a student at Beacon Academy and a member of Team JNPR.

    Her weapon of choice, called Milo, was a red-and-bronze spear-like weapon that could transform into a rifle or a short sword. She used this alongside a shield called Akouo, which resembled a classic hoplon.

    Pyrrha is the sort of young woman who has promotional deals because of her outstanding ability. before Beacon, she was on the box of Pumpkin Pete's Marshmallow Flakes, which she enjoyed, even though the cereal was unhealthy. Likely the most skilled young Huntress around, and arguably one of the most knowledgeable as well, she loves teaching and training others, especially her crush Jaune Arc. She is a lonely young woman, because her ability, fame, and beauty make her unapproachable on a personal level.

    She uses two paired weapons Milo and Akouo, a shield and spear combination. The weapon can change between a sword, a javelin, and a rifle, and even compared to others in this series, she has exceptionally fluid movements. She is strong, but is more noteworthy for being just extremely skilled.

    Her Semblance can aid her in positioning her attacks or defenses, or even her opponent's if they're using metal, because she has the Polarity ability, controlling metal through magnetism. She usually uses it subtly, keeping it as a discrete ace in the hole.

    Team JNPR are all based on historical or mythological characters who were said to have cross-dressed. Pyrrha is based on Achilles.

    GAMEPLAY: P-money is a boss, and I'm rather surprised I was able to give her as much as I did within the limits I had set.

    Pyrrha is PL10 by default, unlike all other huntress' her age she does not need to rely on her Semblance to increase her own PL limits but rather it is used to decrease her opponent's abilities making her act as an even higher PL fighter against anyone using metal equipment. That is to say, the majority of Huntsmen.

    Pyrrha has pretty much no social abilities to speak of, though does have some Insight to prevent being taken advantage off on that front. Something she gained both in the areana and for having to deal with her fame. However she isn't quite able to lie convincingly nor persuade others or drop hints that people can pick up on. Though given her social interactions in the show this seems fitting. She does however have a large bonus to both her Acrobatics and Athletics which are more useful to a Champion Fighter.

    With a rather long list of advantages Pyrrha is rather dangerous as an opponent due to the options she has available. I provided her with a Custom Advantage in the form of Cunning Fighter, a 2E advantage that allows feinting with the Close Combat skill. Likewise she also has Power Attack, to allow her to capitalize on her opponent's vulnerabilities. Both her Ranged and melee attacks come with Improved Critical to provide a bit more punch on occation, her sword and spear noticably more so. Her precise attack lets her take down opponents who are hiding or taking cover. Lastly she has Takedown to be able to fight multiple group of mooks (like team Cardinal) and style all over their butts.

    Her Sword/Spear combo may require a bit of explanation. It is strength based damage for the sword, doing 6 total damage with 2 combined ranks of improved critical and a bit of Reach, she can also use Javelin, which is 6 ranks of enhanced Range on her strength based damage along with improved aim and precise. Basically she can quickly throw her spear and retrieve it.

    Her shield is built differently than the standards you see in equipment. Instead of boosting her Defenses it instead provides a boost to her Evasion and toughness, gives her more Defensive Advantages, and lastly can provide her with Partial Cover as a feature something that will not hinder her combat effectiveness thanks to her Precise Attack advantages.

    Credits: Based on Jab's build of the same character found here: http://www.echoesofthemultiverse.com...?p=35877#p3587
    Credit: Art by iesupa
    Last edited by Squirrelly-sama; 07-28-2018 at 12:21 AM.

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