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Thread: WAIFU WARZ - Squirrelly's Anime and Animation Builds

  1. #41
    OPA Belta Squirrelly-sama's Avatar
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    Re: HUSBANDO WARZ - Squirrelly's Anime and Animation Builds



    Arthur Eld - Re:Creator - PL 8

    Strength 1, Stamina 2, Agility 2, Dexterity 0, Fighting 0, Intellect 1, Awareness 4, Presence 2

    Advantages
    Assessment, Assessment, Defensive Roll 2, Favored Foe: Own Summons, Skill Mastery: Expertise: Mutants and Masterminds, Tactical Maneuvering

    Skills
    Expertise: Mutants and Masterminds 11 (+12), Expertise: Pop Culture 5 (+6), Insight 2 (+14/+6), Intimidation 2 (+4), Perception 2 (+14/+6), Persuasion 2 (+4), Stealth 2 (+4)

    Powers
    Any sound can shake the air. My voice shakes the heart!: Progressive Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Innate, Insidious, Progressive, Selective; Custom: Build Up, Distracting, Uncontrolled)
    Creators Eye
    . . Decode!: Senses 9 (Linked; Acute: Detect, Analytical: Detect, Detect: Builds 2: ranged, Postcognition, Rapid: Detect 1; Sustained; Concentration, Limited: Assessed Targets)
    . . Scan!: Enhanced Trait 9 (Linked; Traits: Insight +8 (+14), Perception +8 (+14), Advantages: Assessment; Concentration, Limited: Assessing targets)
    Re:Creater - Build Tank: Summon 12 (Heroic, Type (Broad): Builds from Eld's Tank; Check Required 3: DC 12 - Expertise: Mutants and Masterminds, Tiring, Uncontrolled)

    Offense
    Initiative +2
    Any sound can shake the air. My voice shakes the heart!: Progressive Perception Area Affliction 8 (DC Will 18)
    Grab, +0 (DC Spec 11)
    Throw, +0 (DC 16)
    Unarmed, +0 (DC 16)

    Complications
    Isekaitis: After being selected by Truck-kun Arthur woke up in the world of one of his favorite tabletop games. While he is familiar with much of the world he is also caught by surprise by unknown elements created by others as well as many things not lining up to his expectations.
    Responsibility - Summons: Thanks to the power that has brought him into the game world Arthur's summons are now real people with their own wants and desires, they acknowledge him as their creator even if the originals do not. Some are grateful for their creation while others see the tragedies of their existence both current and past, as being his fault and demand restitution.
    Weakness - Unfriendly Summons: Arthur's summons are under no obligation to assist him, and in fact can resist not only his commands but also his attempts to dismiss them. Even friendly summons do not always do what he wants them to and the more malevolent ones are far worse.

    Languages
    Native Language

    Defense
    Dodge 4, Parry 4, Fortitude 4, Toughness 4/2, Will 4

    Power Points
    Abilities 24 + Powers 69 + Advantages 6 + Skills 13 (26 ranks) + Defenses 8 = 120

    Background: I was bored so decided to do this after seeing Eld made a thing and found his quote interesting. I, Of course, do not personally know Arthur Eld. Maybe he does have the power to mind control people through the power of his deep and manly voice, maybe he doesn't. Who knows?

    In essence, this is a build of a MnM build maker placed into an amalgamated universe of their various games and settings. They summon their own builds to life. I chose Eld because it seemed funny. There's not really much else to say.
    Last edited by Squirrelly-sama; 08-09-2018 at 05:49 PM.

  2. #42
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds

    For some reason attempting to post this build kept breaking ronin army for me so hard I can't access the site for several minutes even after switching browsers and vpn. I found the line that kept doing that but I have no idea why it was an issue.

  3. #43
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds



    Little bunny fu fu~

    Velvet Scarlatina - PL 10
    Sex: Female
    Age: 18
    Height: 5'6" | Hair: Brown, Long | Eyes: Brown
    Role: Bunny Girl, The Shy One, The Hyped One, The Worf, Martial Artist/Weapon Master

    Waifu Stats
    Division - Lower Welterweight
    Series - RWBY
    Focus - Combat (Mixed)
    Waifu Typing - Dandere

    Strength 2, Stamina 2, Agility 10, Dexterity 2, Fighting 10, Intellect 0, Awareness 2, Presence 0

    Advantages
    Accurate Attack, Benefit, Athletics Based on Agility, Close Attack 2, Cunning Fighter, Defensive Roll 4, Move-by Action, Ranged Attack 10, Teamwork, Uncanny Dodge

    Skills
    Acrobatics 2 (+12), Expertise: Huntsman 8 (+8), Expertise: Photography 6 (+6), Insight 2 (+4), Perception 4 (+6), Sleight of Hand 2 (+4)

    Powers
    Aura
    . . Landing Strategy: Movement 1 (Safe Fall)
    . . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
    . . Protection: Protection 2 (+2 Toughness)
    . . Regeneration: Regeneration 1 (Every 10 rounds)
    Photo Finisher: Variable 4 (Removable; Action 2: free, Feature: Acts as normal camera; Limited: Use consumes photo removing weapon from options., Limited: Only Able to mimic one weapon set at a time., Notes: Mimics weapons the user has taken a photo of.)
    Semblance - Imitation Bun (Advantages: Cunning Fighter)
    . . Bun Sense: Senses 1 (Danger Sense: Sight)
    . . Bun-fu: Cumulative Affliction 10 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range 2: perception, Insidious, Subtle: subtle, Triggered: 1 use - Manual; Custom: Build Up, Limited: Only Combat Checks Against Velvet, Limited Degree, Resistible: Parry)
    . . Sharinbun: Feature 1 (Notes: Can mimic movements of others perfectly.)
    . . Tactical Bun: Feature 1 (Notes: Resist feints with Close Combat Skill)
    . . The Bun Of Her Sword: Strength-based Damage 4 (DC 21, Notes: Stacks with weapon damage of Photo Finisher)

    Offense
    Initiative +10
    Bun-fu: Cumulative Affliction 10 (DC Dog/Will 20)
    Grab, +12 (DC Spec 12)
    The Bun Of Her Sword: Strength-based Damage 4, +12 (DC 21)
    Throw, +12 (DC 17)
    Unarmed, +12 (DC 17)

    Complications
    Power Loss - Aura: Hunters & Huntresses may slowly lose power as their energy depletes. Their Scrolls keep them updated on their condition.
    Prejudice - Faunus: Faunus are a race of humans with animal attributes that are commonly discriminated against in the world of Remnant. Velvet is a rabbit Faunus.
    Relationship - Team CFVY: Velvet is a member of team Coffee. Her teammates are Coco Adel, Fox, and Yatsuhashi.
    Responsibility - Huntsman: As a Huntress in Training Velvet will someday become part of the forces that defend humanity from the Creatures of Grimm.
    Weakness - Scaredy Bun: Velvet shows much of her animal inheritance in her timid attitude. While she is capable of toughening up to fight Grimm she folds like a house of cards when confronted by other people and is easily bullied by even those much weaker than herself.

    Languages
    Native Language

    Defense
    Dodge 10, Parry 10, Fortitude 6, Toughness 8/4, Will 8

    Power Points
    Abilities 56 + Powers 51 + Advantages 21 + Skills 12 (24 ranks) + Defenses 10 = 150

    Background: Velvet Scarlatina is a second year student at Beacon Academy and popular tertiary character. She is a rabit faunus and her weapon is a camera she uses to scan and make hardlight copies of other's weapons. Her Semblance allows her to perfectly copy the fighting styles needed to properly use those weapons.

    Velvet's debut was in the Juan Arc (pun fully intended) where she appears to be bullied by the much weaker and younger student Cardin Winchester to properly set up how much of an unlikable racist jerk he was, She didn't get much development after that point, only making a few token appearances until The Breach where in Coco aludes to her talents and how she shouldn't waste how she's been building up her weapon. During a freaking invasion! It gave the semi-popular Bun girl enough hype to become a dark horse character in the franchise, each appearance afterwards building up anticipation for the reveal of her amazing ability.

    And quite a reveal it was, the unassuming bun girl stepping in to solo a group of giant mechs that where pressing the rest of the team. However it wasn't to last as right in the middle of her epic combo and before her action music can end she get's sucker punched and goes down like a punk. You could almost hear the record scratch.

    Interesting fact, she's based on the Velveteen Rabbit


    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
    Mutants & Masterminds, Third Edition is 2010-2017 Green Ronin Publishing, LLC. All rights reserved.

  4. #44
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds

    Sorry for the lack of formatting, the site is being horribly uncooperative and after trying to add formatting it my home computer is no longer able to access the site.

  5. #45
    OPA Belta Arthur Eld's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds

    Hey, cool Arthur Eld build! My sig quote is from an older video game called The World Ends with you, and obviously my avatar is inspired on Lelouch and the art of Shepard Fairey.

    I'm curious how does Tactical Maneuvering work?
    Any sound can shake the air. My voice shakes the heart!

  6. #46
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds

    Quote Originally Posted by Arthur Eld View Post
    Hey, cool Arthur Eld build! My sig quote is from an older video game called The World Ends with you, and obviously my avatar is inspired on Lelouch and the art of Shepard Fairey.

    I'm curious how does Tactical Maneuvering work?
    Tactical Maneuvering: Spend a Hero Point to allow another character to act immediately afterwards regardless of their place in the turn order. If the character has already used up their actions for the turn when this advantage is used then Extra Effort is needed for them to act again.

    Something to give a strategist, intelligent, and leader type heroes to let them manipulate the battle field a bit more without being too cheaty. It's sort of like Seize Initiative you use on others, though can be used multiple times but only allows the target to move during the User's turn rather than the very start.

    put a more detailed description in the second post.
    Last edited by Squirrelly-sama; 08-09-2018 at 10:06 PM.

  7. #47
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "You do not become a great person by doing great things. You do great things by being a great person."

    Tela Vesti Magi-Sew Linen (Arya Avicci) - PL 7
    Sex: Female
    Age: 16
    Height: 4'9" | Hair: Blond, Curly, Long | Eyes: Green
    Role: The Haughty One, The Perfectionist, Rich Girl, Elastic Grappler

    Waifu Stats
    Division - Fly Weight
    Series - Part-Time Magica [Original]
    Focus - Combat (Mid)
    Waifu Typing - Kamidere, Tsuntsun


    Strength 4, Stamina 2, Agility 2, Dexterity 0, Fighting 2, Intellect 2, Awareness 2, Presence 1

    Advantages
    Accurate Attack, Beginner's Luck, Benefit, Child-Sized, Benefit, Status 3: Avicci Family, Benefit, Wealth 2 (independently wealthy), Eidetic Memory, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Prone Fighting, Sweeping Strike, Uncanny Dodge

    Skills
    Acrobatics 6 (+8), Close Combat: Unarmed 4 (+6), Deception 1 (+2), Insight 4 (+6), Perception 2 (+4), Persuasion 1 (+2)

    Powers
    Cloth Armor Array
    . . Cloth Wall: Create 8 ([0 active, 16/16 PP, 2/r], Volume: 250 cft., DC 18; Impervious, Movable; Feedback, Reduced Range: close)
    . . Defllcting Cloth: Enhanced Trait 16 ([0 active, 16/16 PP, 1/r], Dodge +8 (+12), Parry +8 (+12))
    . . Iron Cloth: Protection 8 ([8 active, 16/16 PP, 2/r], +8 Toughness; Impervious)

    Habits of Excellence: Variable 1 (Check Required: DC 10 - Will, Notes: Gain skills and expertise.)

    Magical Seamstress Linen Sew
    . . Crushing Cloth: Strength-based Damage 4 (DC 23; Grab-based)
    . . Elongation: Elongation 4 (Elongation: 120 feet, +4 to grab; Quirk: Only Extra Limbs)
    . . Enhanced Ability: Enhanced Strength 4 (+4 STR; Quirk: Extra Limbs Only)
    . . Extra Limbs: Extra Limbs 4 (4 extra limbs, Advantages: Improved Grab, Improved Hold)
    . . Movement: Movement 3 (Safe Fall, Swinging, Wall-crawling 1: -1 speed rank, Advantages: Prone Fighting; Limited: Safe Fall limited to catching self on walls or outcroppings [1 rank only], Quirk: Occupies ranks of Extra Limbs or elongation)
    . . Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round; Quirk: Reduces ranks of extra limbs to use)

    Offense
    Initiative +6
    Crushing Cloth: Strength-based Damage 4, +6 (DC 23)
    Grab, +6 (DC Spec 18)
    Throw, +0 (DC 19)
    Unarmed, +6 (DC 19)

    Complications
    Fame - Celebrity Sister: Her older sister is Aisling Avicci, known as the Anihilating Maiden and widely considered to be not only the strongest Esper but one of 3 strongest entities in the current age.She also, despite her abilities, makes her career as a Singer rather than a Ministra, Soldier, or Hero. So Arya is comonly recognized as being a relative of Aisling's.
    Motivation: Recognition: Arya is caught in the shadow of her oldest sister Aisling. While she loves and admires her sister the woman's monstrous levels of power and skill leave Arya feeling inadequate.She seeks to prove herself and her own worth seperate of both her sister and her family as well.
    Relationship - Team Shadow Star: Arya's team. Under the oversight Magistra Kagehoshi Degozaru she and her teammates Rus Kaf and Yulia Atyanas train to become stronger Ministra.
    Responsibility - Avicci: Arya is a member of the ancient house of Avicci, a family that can trace their line back to the First Age. The family is known for producing powerful Espers and gifted talents, the ultimate example being Aisling. As a member of this ancient and proud family Arya is expected to retain a high level conduct and reputation befitting even her minor standing amongst the family.
    Rivalry - Yulia: One of her teammates, the two ofent end up butting heads due to their polar opposite tastes and personalities. It's rare that the two agree on anything, and many times the two bicker for hours over even the most minor of things.
    Weakness - Psychometry: Arya's cloth is linked to her, it can be used to target her with affects and damage to it also harms her. If the cloth she makes breaks she feels as if she's been maimed.

    Languages
    Native Language

    Defense
    Dodge 4, Parry 4, Fortitude 4, Toughness 10, Will 6

    Power Points
    Abilities 22 + Powers 51 + Advantages 13 + Skills 9 (18 ranks) + Defenses 10 = 105

    Notes
    An original character for my setting - Part-Time Magica.

    Arya is a young girl who became a Ministra, someone who takes part time jobs protecting the city from monsters, to prove herself. She is qualified as a D-rank Ministra and quickly ends up forming a team with her fellow D-rank Ministra Rus and Yulia.

    Arya is very prideful and meticulous, valuing honor and her reputation very highly. She often clashes with her fickle and impulsive teammate Yulia. Arya has a taste for the high life as well, her upbringing making her ignorant of many things about working life and the struggles of the lower class. She holds herself to a very high standard, her motto being “It is not one tree that makes a forrest nor a single moment that defines a life. That is why i do not seek to achieve greatness, I seek to become it."

    Arya's relationship with her teammates is rather complicated. The group cares for each other but the dynamic between each of them is very different depending on the combination. Arya respects her team's leader Rus, she admires the fencer's poise and level-headedness. The two however are not actively social so when left alone they simply provide the other with space and do not make conversation. She has a bad habit of not second guessing her own conclusions unless given clear reason to. She builds up things she considers impressive and is disappointed with the reality or dimishes things she looks down on and can be taken by surprise when they are not so worthless as she thought.

    With her teammate Yulia however Arya is very antagonistic, the two butting heads whenever they can. The two have different tastes in nearly everything, from favorite foods to outlooks on life. Despite this they are very alike in mentality, and usually both are able to quickly understand the other even after they make strange leaps in logic. They often go out of their way to provoke the other into an argument or debate over some opinion. Even when not arguing they usually speak in sarcastic and confrontational tones that do not match the contents of their discussion, making it hard for anyone to tell if they are actually fighting or having a friendly chat at times.

    To their Magistra, Kagehoshi, she is deferential in the field but finds the woman's flipant attitude irksome and does not appreciate the teasing and pranks that often get played on her by the Kunoichi. She is aware of Kagehoshi's achievements, and deeply respects her level of skill and dedication to her work but often times her mental image of what such an increadible person should be is broken by the real thing acting immature or petty.

    Notes:
    The art used for the character is drawn by myself.
    Arya is classified as an Evoca type Ministra, what is essentially an "Elemental" type who has control or can generate and manipuate something inanimate.


    Custom Advantage
    Sweeping Strike - After landing a successful hit you can do a trip attack as a move action provided you have not used your move action that same round. Your attack inflicts its normal damage and counts as the initial attack check required to trip your opponent.
    Last edited by Squirrelly-sama; 08-11-2018 at 02:39 AM.

  8. #48
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "3v1 is it? That seems a bit unfair, would you like to invite a few more of your little buddies before we start the round?"

    Mech-Tech Rider - Idol Hero Yusin Kim - PL 8
    Sex: Female
    Age: 21
    Height: 5'5" | Hair: Black, Wavy, Long | Eyes: Grey/Brown
    Role: Gamer Girl, Lets Player, Gun Gal, Mecha Pilot

    Waifu Stats
    Division - Lower Welterweight
    Series - Capes and Crawler
    Focus - Combat (Mid to Long Range)
    Waifu Typing - Kuudere


    Strength 2, Stamina 4, Agility 4, Dexterity 4, Fighting 4, Intellect 4, Awareness 4, Presence 6

    Advantages
    Attractive, Beginner's Luck, Defensive Roll 2, Evasion, Fascinate (Expertise: Performance), Improved Initiative, Inventor, Mecha Attunement, Move-by Action, Quick Draw, Tactical Maneuvering, Taunt, Uncanny Dodge, Well-informed

    Skills
    Acrobatics 2 (+6), Close Combat: Unarmed 2 (+6), Deception 2 (+8), Expertise (PRE): Performance 2 (+8), Expertise: Gaming 4 (+8), Persuasion 2 (+8), Ranged Combat: Fire Arms 8 (+12), Sleight of Hand 2 (+6), Stealth 2 (+6), Technology 8 (+12), Vehicles 4 (+8)

    Powers
    Call Mech: Summon 10 (Controlled, Heroic, Increased Duration: continuous, Sacrifice; Feedback, Limited: Can't take standard actions while piloting, Self-Powered)

    Laser Pistol: Damage 4 (Easily Removable, DC 19; Improved Critical, Increased Range: ranged, Multiattack)

    Pilot Suit (Removable)
    . . Protection: Protection 2 (+2 Toughness)
    . . Senses: Senses 1 (Communication Link: Radio)

    Offense
    Initiative +8
    Grab, +4 (DC Spec 12)
    Laser Pistol: Damage 4, +12 (DC 19)
    Throw, +4 (DC 17)
    Unarmed, +6 (DC 17)

    Complications
    Disability - Prosthetic Eye: During the crisis that caused her powers to manifest Yusin lost her left eye to shrapnel.She eventually made a replacement but her prosthetic is clearly artificial and has low resoultion and off color vision.
    Motivation: Doing Good: Yusin seeks to make the world a better place through her position as a hero and public presence. She often tries to bring up varous importan causes and unknown problems she's trying to generate support for. Among them is a reform of the current Hero System, to make heroics a better paid and more beneficial career option to fight the rapidly growing villain rates among parahumans.
    Obsession - Lost Family: Having her family broken up during the escape from Korea Yusin seeks to try and locate where her father and sister are and if they are still alive. She also had many extended family members she wants to find as well, and has located a few, though her main goal is her sister.
    Reputation - Net Idol: As an Idol Hero Yusi is rather well know, including her civilian identity. While she isn't sponsored by a single producer or agency she still does make many public appearences.Many other heroes don't take her as seriously due to her side profession and even other idol heroes don't really see her as an Idol.
    Responsibility - Online Persona: Her internet personality is something Yusin needs to maintain as it has become part of her brand. Part of that is publicizing and acting in character during her fights. During public appearances she does need to maintain her status as a Gamer as well, accepting fan challenges and needs to remain on top of current gaming news including making the time to play the majority of popular releases as soon as they come out.

    Languages
    Native Language

    Defense
    Dodge 8, Parry 6, Fortitude 6, Toughness 8/6, Will 8

    Power Points
    Abilities 64 + Powers 40 + Advantages 15 + Skills 19 (38 ranks) + Defenses 12 = 150

    Notes:
    Original character based partial off D.Va from Overwatch.

    Yusin is one of many Korean refugees who fled the country after the fall of Busan and the conflict between both Koreas that came soon after. Yusin was 7 at the time but still recalls the events clearly due to the emotional impact of her family being split up in the desperate escape from the warring country. It was a months long and traumatizing ordeal to eventually reach the Americas with her mother and aunt.

    Her childhood on the American west-coast was unremarkable save for financial difficulties which only got worse a few years in with the disaster of Japan in 1999 leading to a flood of new refugees and migrants. This led to her family moving further inland and eventually settling in Texas for greater opportunity as her mother remarried, an act that while Yusin could understand did drive a wedge between the mother and daughter.

    The next major event in Yusin's life was the incident in which her powers manifested. At the age of 16, and traveling to meet some extended family she'd managed to track down the area she was staying in was attacked by an group of terrorist villains who were holding her, and many others, hostage with plans of attacking the city with stolen TALOS technology that had been partially modified by them. During the days long standoff the stress of the situation and the toll of the captors neglect and in some cases abuse caused her to manifest powers. In her case it was the ability to create advanced technology. Seeing as she was unlikely to be saved in time and that the terrorists were likely not to capitulate even if their demands were met Yusin took matters into her own hands.

    She was able to escape her captures, hijacking one of the TALOS Walkers and re-purposing it to her own design. The whole thing culminating in single-handedly taking down the terrorist cell and stopping the TALOS Walkers from attacking the city after reactivating.

    Eventually, in the aftermath of the notoriety gained from her initial heroic stunt, Yusin became an pseudo celebrity and her pre-existing website and videos gained much more traffic. Seeing opportunity, and also not wanting to simply abandon her previous hobby, Yusin embraced her new status as an internet idol.

    Gameplay:
    Yusin has a few custom features. Mecha Attunement which was an old advantage from 2e Mecha and Manga allowing a power to be used through a mecha. In her case however I decided to add it for her personal skills instead.

    She also has the custom advantage of Tactical Maneuvering which is detailed in the house rules post on the first page.


    Art drawn by me.
    Last edited by Squirrelly-sama; Yesterday at 12:02 AM.

  9. #49
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    METaL-GEAR: Manned Exotic Tank Line - Ground Effective Armored Reinforcement
    - PL 10

    Strength 6, Stamina -, Agility 2, Dexterity 2, Fighting 4, Intellect -, Awareness 0, Presence -

    Advantages
    All-out Attack, Improved Aim, Improved Initiative, Memory Drive: Ability to save recorded data, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Skill Mastery: Technology

    Skills
    Athletics 4 (+10), Ranged Combat: On Board Weapons 10 (+12), Stealth 6 (+2), Technology 10 (+10)

    Powers
    Advanced Onboard Computer System: Feature 1

    Armaments System Array
    . . Fusion Cannons: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
    . . Hardlight Projector: Create 16 (Volume: 65000 cft., DC 26; Impervious, Stationary, Tether; Concentration [10 ranks only], Reduced Range: close)
    . . Heavy Artillery: Burst Area Damage 12 (DC 27; Burst Area: 30 feet radius sphere, DC 22 [10 ranks only], Extended Range 3, Improved Critical, Increased Range: ranged; Distracting, Inaccurate 2: -4)
    . . Micro Missile: Shapeable Area Damage 8 (DC 23; Shapeable Area: 30 cft., DC 18, Increased Range: ranged)

    Cockpit: Feature 5 (Feature: Sensory Link, Feature: Ejector Seat, Notes: Able to carry 5 mass ranks of Cargo inside it, including it's pilot.)

    Datalink: Feature 1 (Notes: Allow interface with electronic devices capable of wireless linking)

    Diagnostic Scan: Senses 3 (Analytical (Type): Vision, Rapid: Choose Sense 1; Feature: Uses Tech instead of Treatment)

    Ground Effective Armored Reinforcement: Growth 6 (+6 STR, +6 Tough, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)

    Hydrolic Press: Enhanced Strength 2 (+2 STR; Limited to Lifting)

    Hyperalloy Armor: Protection 6 (+6 Toughness; Impervious [6 extra ranks])

    Immunity to Fortitude Effects

    Profile Database: Feature 1 (Notes: This system is able to recognize enemy targets from the profile picked up by sensor systems. The pilot gains the use of the Well Informed advantage though uses Technology to perform the check.)

    Projected Display: Feature 1 (Notes: You can create small, simple, and fairly obvious visual images suitable for displaying information, the equivalent of showing 3-D pictures.)

    Senses: Senses 7 (Accurate: Radio, Communication Link: Radio, Direction Sense, Distance Sense, Infravision, Radio; Feature: Senses Use Technology instead of Perception)

    Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)

    Stealth Tech: Concealment 10 (All Senses; Blending, Limited to Machines)

    Offense
    Initiative +6
    Fusion Cannons: Damage 8, +12 (DC 23)
    Grab, +4 (DC Spec 16)
    Heavy Artillery: Burst Area Damage 12 (DC 27)
    Micro Missile: Shapeable Area Damage 8 (DC 23)
    Throw, +2 (DC 21)
    Unarmed, +4 (DC 21)

    Defense
    Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will Immune

    Power Points
    Abilities -14 + Powers 123 + Advantages 10 + Skills 15 (30 ranks) + Defenses 16 = 150

    Background: Manned Exotic Tank Line - Ground Effective Armored Reinforcement

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