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Thread: WAIFU WARZ | Squirrelly's Build Emporium

  1. #51
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "*trills happily*"

    Gremlynn - Aiowenobe Hjotlhi - PL 8
    Sex: Female
    Age: ??
    Height: 3'8" | Hair: White| Eyes: Red
    Role: The Wild Child, Imouto bait, Ambush Predator

    Imouto Stats
    Division - Light Weight
    Series - Capes and Crawlers
    Focus - Combat (Ambush/Melee)
    Imouto Typing - Baka, Deredere

    Strength 2, Stamina 6, Agility 8, Dexterity 8, Fighting 4, Intellect -1, Awareness 2, Presence -1

    Advantages
    Adorable Appearance 2, All-out Attack, Benefit: Athletics Based on Agility, Benefit: Child-Sized, Defensive Roll 2, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Improvised Tools, Move-by Action, Prone Fighting, Sabotage: +5 bonus to sabotage Technology checks

    Skills
    Acrobatics 4 (+12), Close Combat: Unarmed 4 (+8), Expertise (AWE): Survival 4 (+6), Expertise (PRE): Singing 6 (+5), Perception 4 (+6), Sleight of Hand 2 (+10), Stealth 2 (+10)

    Powers
    Anti-Tinker: Enhanced Trait 10 (Traits: Technology +16 (+15), Advantages: Improvised Tools, Sabotage: +5 bonus to sabotage Technology checks)
    Clingy: Movement 2 (Wall-crawling 2: full speed; Limited: Requires handholds)
    Comprehend: Comprehend 2 (Machines / Electronics; Limited: Only While Maintaining Contact)
    Control Technology: Progressive Affliction 12 (3rd degree: Controlled, Resisted by: Fortitude, DC 22; Affects Objects Only, Insidious, Progressive, Subtle: subtle; Grab-based, Limited: Technology, Limited Degree (third only))
    Great Constitution: Immunity 2 (Disease, Poison; Limited - Half Effect)
    Gremlin Senses: Senses 6 (Acute: Detect, Analytical: Smell, Analytical: Detect, Detect: Electronics 2: ranged, Low-light Vision)
    Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)

    Natural Weapons (Array)
    . . Bite: Strength-based Damage 6 (DC 23; Improved Critical; Grab-based)
    . . Claws: Strength-based Damage 2 (DC 19; Accurate: +2, Improved Critical)

    Parrot: Illusion 2 (Affects: One Sense Type - Aural, Area: 4 cft., DC 12)
    Prehensile Tail: Extra Limbs 1 (1 extra limb, Advantages: Fast Grab, Improved Grab)
    Sneaky Creature: Concealment 2 (skill, Sense - Sight; Passive)
    Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
    Techbane: Luck Control 1 (Force a Re-roll; Limited 2: Resistance to Control Technology Only)

    Offense
    Initiative +8
    Bite: Strength-based Damage 6, +8 (DC 23)
    Claws: Strength-based Damage 2, +10 (DC 19)
    Control Technology: Progressive Affliction 12, +4 (DC Fort 22)
    Grab, +4 (DC Spec 18)
    Throw, +8 (DC 17)
    Unarmed, +8 (DC 17)

    Complications
    Disability - Idiot: Even beyond her lack of education, formal or informal, Aiowenobe is still somewhat dim. She tends to be too trusting, even when suspicious she can usually be bought off with sweets. She is also fairly overconfident, even boastful, in various skills she's terrible in such as her Intimidation.
    Disability - Speech: Due to growing up on her own from early childhood Aiowenobe has extremely impaired speech. While she is able to understand simple English spoken plainly she is completely lost on less common words or when someone speaks with a heavy accent or too quickly. She also has issues speaking, often mispronouncing words and taking a several seconds to formulate a sentence more than a few short words. She sadly also has a bad habit of biting her tongue when attempting to talk.
    Monstrous: With red skin, glowing green eyes, horns, and a spaded tail Aiowenobe fits the stereotypical appearance of a Demon.
    Relationship - Young Blood: The two have always been together and are incredibly close. Gremlynn would do anything in her power to protect Young Blood, valuing his life more than anyone else's.
    Wild Child: Aiowenobe has very little understanding of social norms and acts rather feral. She eats with her hands, often strips off uncomfortable clothing, attacks or threatens people she doesn't like, and does not recognize things like "Property" or "Personal Space".

    Languages
    ???

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 8

    Power Points
    Abilities 56 + Powers 43 + Advantages 11 + Skills 13 (26 ranks) + Defenses 12 = 135

    Notes
    A small demonic looking child who has been on the streets since before she learned how to speak. She has no memory of where she came from or what she is, simply her name, that she isn't a human, and that humans tend not to like her.

    She is a feral child, often acting like various types of animal. Affectionate as a dog, curious as a cat, shy as a bird, and as mischievous as a fox. The girl has little knowledge nor care for social norms even after having lived with humans for several years.

    Aiowenobe is a young Case 53 child who had woken up in a hostile and unfamiliar world. Having come to in the heart of the Latin American Empire, a conglomerate of fiefdoms that were once Central American states that had been taken over by parahumans, there were many factors at play to work against the child. Every day was a struggle to survive, attempting to find food, avoiding paranoid humans, and escaping attempts to capture or kill her by local parahumans. Her first few weeks of consciousness were a terrifying and traumatizing time for her, the girl coming close to death many times and was isolated the entire time. It was only after a being captured by parahumans did she meet her eventual companion Young Blood, a then nameless and voiceless child parahuman who was similarly fleeing the people of the area. The boy rescued her and the two quickly partnered up, becoming inseparable and highly protective of the other.

    Overtime the two made their way north, eventually crossing the border into Texas.

    The custom advantage provided to her acts similar to the Attractive advantage, though rather than offering a bonus against those finding her attractive it works against those who would find her cute.
    Her Tech control does not violate PL when combined with her fast grab, rather than activating as a reaction it will only work on subjects already in a grab, using her normal attack bonus instead of unarmed.


    ===== Tactics =====
    Tactics - Before Combat: Often tries to lure in targets by mimicking sounds they would investigate. Often this is bird calls for hunting or cries from opponent's allies.
    Tactics - During Combat: Shies away from direct combat on her own, most often looking for a chance to escape. When she does have back up she fights defensively, hiding nearby and doing hit-and-run attacks or running interference for her ally's offense. Only when she's confident she can win will she take gambles, use combat maneuvers, or use creative power tricks. When desperate or cornered she will go for an all out attack to scare away a purser and refrain from taking any other risks.

  2. #52
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "I am Gnome Ann!"

    Gnome Ann - PL 6

    Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 6, Intellect 0, Awareness 2, Presence 0

    Advantages
    Defensive Roll 4, Fascinate (Expertise: Things Gnome Ann Was Meant To Know), Gnome Ann Of Woman Born, Ranged Attack 6

    Skills
    Expertise: Things Gnome Ann Was Meant To Know 11 (+11), Insight 3 (+5), Perception 2 (+4)

    Powers
    Gnome Ann Should Have This Power! (Array)
    . . Gnome Ann Can Kill You: Progressive Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, DC 16; Alternate Resistance (Dodge), Increased Range 2: perception, Insidious, Progressive, Subtle 2: undetectable; Limited: Removing Defensive/Healing/Resurective Effects, Limited: Vs Gnome Ann)
    . . Gnome Ann Could Survive That: Healing 6 (Action 3: reaction; Limited: Self)
    . . The Wicked Flee When Gnome Ann Persueth: Progressive Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive; Limited: Fleeing or cowering in terror)
    . . Time and Tide Wait for Gnome Ann
    . . . . Nullify: Nullify 6 (Counters: Water, DC 16; Increased Range: perception)
    . . . . Quickness: Quickness 10 (Perform routine tasks in -10 time ranks; Subtle 2: undetectable)
    . . Time Ripens All Things; Gnome Ann is Born Wise
    . . . . Enhanced Ability: Enhanced Intellect 5 (+5 INT, Advantages: Beginner's Luck, Jack-of-all-trades)
    . . . . Immunity: Immunity 6 (Aging, Interaction Skills)
    . . . . Impervious Defense: Impervious Will 6
    . . To Boldly Go Where Gnome Ann Has Gone Before: Movement 6 (Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
    . . What Therefore God Hath Joined Together, Let Gnome Ann Put Asunder: Nullify 6 (Counters: Contracts, DC 16; Broad, Increased Range: perception, Simultaneous)

    Offense
    Initiative +2
    Gnome Ann Can Kill You: Progressive Affliction 6 (DC Dog/Fort/Will 16)
    Grab, +6 (DC Spec 12)
    Nullify: Nullify 6 (DC Will 16)
    The Wicked Flee When Gnome Ann Persueth: Progressive Affliction 6 (DC Will 16)
    Throw, +6 (DC 17)
    Unarmed, +6 (DC 17)
    What Therefore God Hath Joined Together, Let Gnome Ann Put Asunder: Nullify 6 (DC Will 16)

    Complications
    Gnome Ann is An Island: Gnome Ann's many abilities leaves her separated from her fellows and so she is lonely.

    Languages
    A Language That Gnome Ann Speaks

    Defense
    Dodge 6, Parry 6, Fortitude 6, Toughness 6/2, Will 6

    Power Points
    Abilities 28 + Powers 30 + Advantages 12 + Skills 8 (16 ranks) + Defenses 12 = 90

    Notes
    A parody build based on a popular XKCD strip where the joke is a pun based on phrases using the words "No Man".

  3. #53
    OPA Belta Squirrelly-sama's Avatar
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    Re: HUSBANDO WARZ - Squirrelly's Anime and Animation Builds


    "GROWWWWWWL"

    Sir Bearington - PL 7

    Strength 6, Stamina 6, Agility 2, Dexterity 4, Fighting 2, Intellect 2, Awareness 2, Presence 6

    Advantages
    Benefit, Status 2: Noble, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Fascinate (Deception), Minion (Butler), Skill Mastery: Deception

    Skills
    Close Combat: Unarmed 6 (+8), Deception 6 (+12), Expertise (PRE): Uppercrust 4 (+10), Expertise: Arts 4 (+6), Perception 4 (+6), Persuasion 2 (+8), Ranged Combat: Throw 2 (+6), Stealth 6 (+4)

    Powers
    He Just Needs A Shave: Protection 2 (+2 Toughness)
    He Works Out: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
    Totally Not A Bear: Morph 1 (+20 Deception checks to disguise; Single form; Increased Duration: continuous)

    Offense
    Initiative +2
    Grab, +2 (DC Spec 16)
    Throw, +6 (DC 21)
    Unarmed, +8 (DC 21)

    Complications
    Addiction: A lover of fine cuisine Sir Bearington loves sushi, often going out to streams to catch his own salmon to eat.
    Disability: Sir Bearington is originally from a different country and his thick accent often makes him hard to understand.
    Monstrous: Sir Bearington's appearance is rather intimidating, being extremely tall, rather hairy, and with a thick build, however he is a fine upstanding pillar of the community.

    Languages
    Native Language

    Defense
    Dodge 6, Parry 6, Fortitude 8, Toughness 8, Will 6

    Power Points
    Abilities 44 + Powers 17 + Advantages 9 + Skills 17 (34 ranks) + Defenses 18 = 105

    Notes:
    Sir Bearington, fancy man and thespian and most definitely not a bear in a suit.


  4. #54
    OPA Belta Squirrelly-sama's Avatar
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    Re: HUSBANDO WARZ - Squirrelly's Anime and Animation Builds


    "He he he... Excellente!"

    Bueno Excelente - PL 8

    Strength 2, Stamina 4, Agility 2, Dexterity 1, Fighting 4, Intellect 2, Awareness 0, Presence -2

    Advantages
    Daze (Intimidation), Fascinate (Intimidation), Hide in Plain Sight, Improved Hold, Luck (Instant Counter) 4, Seize Initiative, Skill Mastery: Intimidation, Startle, Ultimate Effort: Intimidation

    Skills
    Insight 4 (+4), Intimidation 20 (+18), Perception 4 (+4), Stealth 6 (+8)

    Powers
    ...Bueno: Protection 4 (+4 Toughness)
    Bueno...: Concealment 10 (All Senses; Passive)
    Excellente!: Cumulative Perception Area Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Cumulative, Subtle: subtle)
    . . Bueno!: Damage 12 (Alternate; DC 27; Alternate Resistance: Will, Increased Duration: concentration, Incurable; Grab-based)
    Hehehe...: Immunity 5 (Interaction Skills)
    Mmmm...: Enhanced Trait 4 (Traits: Parry +4 (+8); Resistible: Will)

    Offense
    Initiative +2
    Bueno!: Damage 12, +4 (DC Will 27)
    Excellente!: Cumulative Perception Area Affliction 8 (DC Will 18)
    Grab, +4 (DC Spec 12)
    Throw, +1 (DC 17)
    Unarmed, +4 (DC 17)

    Complications
    Addiction - Lust: Bueno is a lust filled creep who is willing and eager to get with anyone and anything. Women, Men, Aliens, impossibly dimensioned eldritch abominations...
    Enemy - Any Decent Human Being: It should go without saying that anyone with a working moral compass will find themselves aligned against Bueno.
    Monstrous: More than just his character is rotten, Bueno is a fat, sweaty, balding man.

    Languages
    Native Language

    Defense
    Dodge 8, Parry 8/4, Fortitude 8, Toughness 8, Will 8

    Power Points
    Abilities 26 + Powers 47 + Advantages 12 + Skills 17 (34 ranks) + Defenses 18 = 120

    Notes
    Bueno Excellente was a perverted sex offender whose "skills" earned him a place on the "hero" team Section Eight. His M.O. was sneaking up behind people to... serve justice.


    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
    Mutants & Masterminds, Third Edition is 2010-2017 Green Ronin Publishing, LLC. All rights reserved.
    Last edited by Squirrelly-sama; 08-16-2018 at 09:26 PM.

  5. #55
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds



    "What can I say, perfection comes naturally to me."

    Fashionista - PL 5
    Sex: Female
    Age: 17
    Height: 3'8" | Hair: FABULOUS! | Eyes: Like Flawless gems!
    Role: The Narcisist, The Crazy One, The Socialite, The Drama Queen

    Waifu Stats
    Division - Straw Weight
    Series - NA
    Focus - Support (Misc)
    Waifu Typing - Kamidere

    Strength 0, Stamina 0, Agility 1, Dexterity 2, Fighting 0, Intellect 2, Awareness 2, Presence 6

    Advantages
    Attractive, Connected, Dress Maker: Craft items using Expertise Fashion, Extraordinary Effort, Fascinate (Expertise: FASHION!), Set-up, Skill Mastery: Expertise (PRE): FASHION!, Taunt, Ultimate Effort: Fashion Checks

    Skills
    Acrobatics 1 (+2), Deception 2 (+8), Expertise (PRE): FASHION! 6 (+12), Insight 4 (+6), Perception 3 (+5), Persuasion 2 (+8), Sleight of Hand 6 (+8)

    Powers
    DAZZLING!: Feature 1 (Notes: Feint with Expertise Fashion)
    Fashion Sense
    . . Absolutely FABULOUS!: Variable 1 (Affects Others; Limited 2: Enhancing Social Effects and Skills, Slow)
    . . Bring Out Your Inner Beauty: Nullify 10 (Counters: Social Effects, DC 20; Reduced Range: close)
    . . Halt! Fashion Police!: Weaken 5 (Affects: Social Abilities, Resisted by: Will, DC 15; Increased Range 2: perception; Sense-dependent: Hearing, Side Effect: on failure - Backlash)
    . . You Can't Fool My Eye, Honey: Mind Reading 5 (DC 15; Limited to Surface Thoughts)
    Picture Perfect: Morph 2 (+20 Deception checks to disguise; Narrow group; Affects Others, Increased Duration: continuous; Check Required: DC 10 - Expertise: FASHION!, Limited: Visual Only, Limited: Can be removed or damage, Limited: Requires Standard action to apply)
    The Determination of A Master Craftsman!: Quickness 5 (Perform routine tasks in -5 time ranks; Limited: Fashion, Tiring)
    You Can't Beat Perfection!: Feature 1 (Notes: Use Presence bonus instead of Awareness for Will Defense.)

    Offense
    Initiative +1
    Bring Out Your Inner Beauty: Nullify 10, +0 (DC Will 20)
    Grab, +0 (DC Spec 10)
    Halt! Fashion Police!: Weaken 5 (DC Will 15)
    Throw, +2 (DC 15)
    Unarmed, +0 (DC 15)
    You Can't Fool My Eye, Honey: Mind Reading 5 (DC Will 15)

    Complications
    Motivation: Recognition: The Fashionista wants to become a fashion designer, someone who's art is always on display and beloved by all. Her future careers are either to enter the modeling industry or start her own boutique, occasionally both.
    Obsession - Fashion!: Rather obviously the Fashionista is obsessed with all things fashion, high and low, counter and popular, ironic and normal. Often times many people don't understand her works, or even find them insane and weird, but she doesn't care. She also has a need to make her outfits perfect and to fix any fashion disasters in her sight.
    Quirk - Melodrama: Any small thing tends to earn a great reaction, because if she does anything she must put her everything into it. The slightest inconvenience is a world ending disaster, a 4/5 star review is the same as the nastiest insults, breaking up with her boyfriend of the week is the greatest of tragedies that should be recorded in poems sung for generations to come.
    Quirk - Narcissism: As someone who's going to be in the fashion industry it wouldn't due for her looks to be lacking. Her appearance must be as perfect as the clothing she makes, she is MAJESTIC! She is FABULOUS! She has worked hard to achieve perfection, not for her vanity but for humanity and YOU WILL SMELL HER GREATNESS!
    Weakness - Unfabulousness: While not afraid to get her hands dirty in the pursuit of perfection the Fashionista can have extremely negative reactions to anything that is too unfabulous. The sight of such horrid abominations as wearing socks with sandals is enough to paralyzed in horrified disgust.

    Languages
    Native Language

    Defense
    Dodge 4, Parry 2, Fortitude 2, Toughness 0, Will 8

    Power Points
    Abilities 26 + Powers 19 + Advantages 9 + Skills 12 (24 ranks) + Defenses 9 = 75

    Notes
    The Fashionista, a common character archetype in highschool and media aimed at young girls. She's a passionate and emotional girl, giving her all to her art.

    She is often depicted as vain, egotistical, melodramatic. Depending on where she falls in line in terms of alliences with the main character the rest of her personality can differ dramatically. She's rarely an antagonist or villainous in her own rigtht, though she may start out nominaly against the protagonist. More often then naught she's an alley, and given more positive traits to balance out her negative ones which are themselves usually shown more as quirks than character flaws. She becomes hotblooded when her craft is concerned, working herself to exaustion in the pursuit of perfection. A carreer requiring such charisma and people skills granting her amazing insight and perception allowing her to pick up on subtle cues.

  6. #56
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds



    "Ha! I didn't even work up a sweat!"


    Star Athlete - PL 5
    Sex: Either
    Age: 17
    Height: 5'8" | Hair: Variable | Eyes: Variable
    Role: The Tomboy/Jock, The Bro/One of the Boys, The Dumb Muscle, The Sports Star

    Waifu/Husbando Stats
    Division - Straw Weight
    Series - NA
    Focus - Combat (Mixed)
    Waifu/Husbando Typing - Kamidere, Tsundere, Tomboy, Cool Guy

    Strength 2, Stamina 3, Agility 2, Dexterity 3, Fighting 2, Intellect 0, Awareness 2, Presence 2

    Advantages
    Attractive, Defensive Roll 3, Extraordinary Effort, Great Endurance, Improved Initiative, Instant Up, Leadership, Teamwork

    Skills
    Acrobatics 3 (+5), Athletics 6 (+8), Expertise: Sports 8 (+8), Intimidation 2 (+4), Perception 3 (+5), Treatment 1 (+1), Vehicles 1 (+4)

    Powers
    Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
    Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
    Swimming: Swimming 1 (Speed: 1 mile/hour, 15 feet/round)
    Triathlete
    . . Charge!: Move Object 2 (200 lbs., DC 17; Damaging, Reaction 3: reaction, Subtle: subtle; Limited: Only While Sprinting, Limited: Shoving Away, Reduced Range: close)
    . . Spike!: Strength-based Damage 3 (DC 20; Accurate: +2, Improved Critical, Increased Range: ranged [2 extra ranks]; Source: Throwable Objects)
    . . Wrastling!: Enhanced Strength 3 (+3 STR, Advantages: Chokehold, Grabbing Finesse, Improved Grab, Improved Hold; Limited: Grabs)

    Offense
    Initiative +6
    Charge!: Move Object 2, +2 (DC 17)
    Grab, +2 (DC Spec 12)
    Spike!: Strength-based Damage 3, +5 (DC 20)
    Throw, +3 (DC 17)
    Unarmed, +2 (DC 17)

    Complications
    (Female Only) Responsibility - Girl Power: As the captain of one or more sports teams at the school the Star Athlere tries her best to show the strength of girls sports and how they're just as good as the boys. Often she has to defend her team from rival male sports teams taking their turf or hassling her friends.
    (Male Only) Relationship - Girlfriend: As the Captain of one or more sports teams at the school the Star Athlete is prime dating materials that hasn't gone unseen. Being in a relationship with the School Girl Nemesis he is often the unwilling or unwitting lacky to her plans. Alternately if he's not involved with her he is often paired together with The New Girl.
    Motivation: Recognition: The Star Athlete dreams of going to the big leagues of one of their favored sports. They will try to show off to recruiters and participate in programs that could lead to them being scouted.
    Obsession - Sports: The Star Athlete loves sports. What sports? ALL Sports. From Football to FOOTball the Star Athlete is ready and willing to play any physical games.
    Quirk - Too Sexy For Their Shirt: For reasons unknown circumstances seem to always end with the Star Athlete half naked. This usually ends up both with ruined cloths and many new unwanted suitors directing their attention towards them.
    Rivalry - That Other High School: Even just mentioning the rival school's name causes a disgusted reaction from The Star Athlete and their teammates. The two schools try to constantly one up the other and sabotage or at least embarass the other's team.

    Languages
    Native Language

    Defense
    Dodge 4, Parry 4, Fortitude 5, Toughness 6/3, Will 5

    Power Points
    Abilities 32 + Powers 12 + Advantages 10 + Skills 12 (24 ranks) + Defenses 9 = 75

    Background: One of the staple characters of a Highschool setting, the Star Athlete is probably the most easily recognized stock character despite how varied they can be.

    A sports obsessed jock or tomboy the Star Athlete is very headstrong aggressive. This is not always portrayed negatively, usually being portrayed as passion and dedication in more heroic variants. They are usually not seen as very intelligent though just as often are not portrayed as being exceptionally dimwitted outside of minion variants. They are fairly charismatic regardless of the variant, being rather popular and well liked among their cliques.

    The Male Star Athlete can be either villainous or heroic, the villainous version is normally the default in series where the main character, the New Guy, is a male. He can also be villainous should the female lead, the New Girl, be romantically involved with someone else, in which case his position tends to be in the form of an unwitting minion to the School Girl Nemesis or a romantic rival for the male lead to try and attract the New Girl.

    The Female Star Athlete is almost always heroic, and at worst serves as rival or temporary enemy. She most often appears with a female lead character or sports series as the tocken girl and The Ringer. She's a tomboy with a distaste for girly things, acting like one of the boys and a need to prove herself as not just as good but better.

    The first combat capable of the HS Stock characters built they hit all the required caps to fight.
    Last edited by Squirrelly-sama; 08-23-2018 at 01:27 PM.

  7. #57
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "Wait, let me get this straight. A fight to the death is A-okay, but eating you afterwards is where you draw the line? Heroes are weird."

    Bengal - Zahira Kahn - PL 10
    Sex: Female
    Age: 19
    Height: 4'10" | Hair: Red| Eyes: Green
    Role: The Tomboy, Literal Man-eater, Cute Brute, Battle Maniac, Baka

    Waifu/Husbando Stats
    Division - Welterweight
    Series - Capes and Crawlers
    Focus - Combat (Melee)
    Waifu Typing - Tomboy

    Strength 4, Stamina 8, Agility 8, Dexterity 8, Fighting 10, Intellect 0, Awareness 2, Presence 0

    Advantages
    All-out Attack, Animal Empathy, Close Attack 2, Daze (Intimidation), Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Intimidation), Fast Grab, Favored Environment: Forest, Flawless Dodge, Grabbing Finesse, Improved Hold, Power Attack, Prone Fighting, Startle, Uncanny Dodge

    Skills
    Acrobatics 2 (+10), Athletics 4 (+8), Intimidation 10 (+10), Perception 4 (+6), Persuasion 4 (+4), Stealth 2 (+10)

    Powers
    Ambush: Broad Weaken 10 (Affects: Toughness, Escape, Fort, Will, Etc Rolls, Resisted by: Will, DC 20; Broad: Resistance, Increased Range 2: perception, Subtle: subtle, Triggered: 1 use - Launching Another Attack; Limited: Vs Surprise Attack, Limited: Own Attacfks Only, Limited: Instant Recovery)
    Cat's Eye: Senses 2 (Low-light Vision, Tracking: Sight 1: -1 speed rank)
    Cat's Paw: Movement 2 (Safe Fall, Trackless: Tactile 1; Check Required 2: DC 11 - Acrobatics)
    Feline Grace: Immunity 2 (Uncommon Descriptor: Crit. Failure; Limited: Physical Feats)
    Jungle Cat: Movement 1 (Wall-crawling 1: -1 speed rank; Check Required: DC 10 - Athletics)
    Natural Weapons
    . . Bite: Strength-based Damage 6 (DC 25; Improved Critical 2; Grab-based, Inaccurate 2: -4)
    . . Claws: Strength-based Damage 2 (DC 21; Improved Critical)
    Pounce: Leaping 2 (Leap 30 feet at 8 miles/hour; Subtle: subtle)
    Prowl: Concealment 1 (Sense - Hearing; Passive)
    Sprint: Speed 4 (Speed: 30 miles/hour, 500 feet/round)

    Equipment
    Spear

    Offense
    Initiative +8
    Ambush: Broad Weaken 10 (DC Will 20)
    Bite: Strength-based Damage 6, +8 (DC 25)
    Claws: Strength-based Damage 2, +12 (DC 21)
    Grab, +12 (DC Spec 18)
    Spear, +12 (DC 22)
    Throw, +8 (DC 19)
    Unarmed, +12 (DC 19)

    Complications
    Addiction - Fresh Meat: Zahira loves eating meat, raw meat. She doesn't care much from where it comes from, cows, pigs, dogs, people, it's all the same to her. She tends to kill small animals in the area and eat them raw. She at least recognizes hunting people would be a bad idea but doesn't have an issue with taking a bite out of fallen foes.
    Disability - Babohorangi: For all her fearlsomeness Zahira is... remarkably dim. Her level of intelligence is about equal to the average 5th grader, a rather generous estimation. Despite her obvious idiocy Bengal not only does not realize her ineptitude but will confidently act on her stupidity.
    Motivation: Hedonism: Zahira really only cares about her own comfort. She acts as a mercenary to get the money required to support her easy living and get a good fight when the need hits her.
    Obsession - Predator: A cat's natural instinct to hunt is strong in Zahira, the feeling of stalking and killing prey is almost drug like to her. She will seek animals to hunt, often toying with them, before killing them.
    Quirk - Narcissism: Like any cat Zahira is supremely confident of her self assumed superiority. She does not seem to believe it is possible for her to fail and does not accept it when she does.

    Languages
    English

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 10/8, Will 8

    Power Points
    Abilities 80 + Powers 30 + Advantages 19 + Skills 13 (26 ranks) + Defenses 8 = 150

    NOTES:
    A young parahuman with a bestial power. With monstrous power and an apatite to match she's an opponent that few would want to face.

    Normally a rather energetic and friendly girl Zahira is a ruthless killer when the urge to hunt strikes her. She follows "The Rule of The Jungle", where one has the right to kill and eat their prey, seeing this as the natural order. While it would be a lie to say she does not enjoy this, it would also be a lie to say she is cruel or callous or that she feels any animosity towards victims. She has only recently been able to grasp the consequences targeting unpowered humans, but only in so much to believe that targetting intentionally is often more trouble than it's worth.

    Zahira loves to fight, or more specifically she loves to Hunt. She often prioritizes facing off against a powerful opponent over completing more intangible or less immediately pressing goals. If she ends up facing them in a fight she will declair her intentions to kill and eat them in a cheerful manner. If she hears about one who isn't aware of her presence she will instead attempt to stalk and ambush them instead.
    Last edited by Squirrelly-sama; 09-13-2018 at 06:04 PM.

  8. #58
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Helena The Lioness



    "A fight then? Excellent! Impress me and I'll clean that sword of yours, disappoint me and I will be cleaning you off mine."

    Helena The Lioness - PL 11
    Sex: Female
    Age: 25
    Height: 6'10" | Hair: Blond | Eyes: Green
    Role: The Amazon, Lady of War, Battle Maniac, Berserker

    Waifu/Husbando Stats
    Division - Super Welterweight
    Series - Capes and Crawlers
    Focus - Combat (Melee)
    Waifu Typing - Warrior, Amazonian

    Strength 8/6, Stamina 12/10, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 2, Presence 0

    Advantages
    All-out Attack, Attractive 2, Close Attack 2, Diehard, Equipment 2, Extraordinary Effort, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon, Power Attack, Prone Fighting, Startle, Takedown, Tracking

    Skills
    Close Combat: Unarmed 2 (+10), Expertise: Survival 6 (+6), Intimidation 9 (+10), Perception 4 (+6), Ranged Combat: Thrown 8 (+10), Stealth 5 (+5)

    Powers
    Amazonian Build: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
    Brawling: Strength-based Damage 2 (DC 25, Advantages: Improvised Weapon; Improved Critical)
    Nemian Blood
    . . Impervious Skin: Immunity 2 (Critical Hits; Limited: Damage)
    . . Lady of War: Enhanced Trait 11 (Traits: Stamina +2 (+12), Strength +2 (+8), Advantages: Diehard, Extraordinary Effort, Great Endurance)
    . . Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
    . . Nemian Skin: Immunity 80 (Toughness Effects; Limited - Half Effect)
    . . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
    . . Tough Hide: Protection 2 (+2 Toughness)
    Heavy Ax: Strength-based Damage 4 (DC 27; Improved Critical 2, Reach (melee) 2: 10 ft.)

    Equipment
    New Constructed Device [Heavy Ax: Strength-based Damage 4, DC 27; Improved Critical 2, Reach (melee) 2: 10 ft.]

    Offense
    Initiative +6
    Brawling: Strength-based Damage 2, +12 (DC 25)
    Grab, +10 (DC Spec 18)
    Heavy Ax: Strength-based Damage 4, +10 (DC 27)
    Throw, +10 (DC 23)
    Unarmed, +12 (DC 23)

    Complications
    Addiction - Battle Junkie: Helena is a fighting maniac and loves nothing more than the thrill of battle and the hunt. She will often charge after dangerous beasts or warriors to try and fight them regardless of the current circumstances.
    Honor: Helena has odd morals, while willing to mug pedestrians she is disgusted with those who target the weak or torture others. She always fights fair with no hidden tricks but doesn't react with more than mild annoyance, if at all, should her opponents cheat. And despite acting like a bandit she does not accept payment beyond what she feels she's earned or asked for. She is especially protective of children.
    Quirk - Easily Satisfied: Helena only cares about eating, fighting, and sleeping. She views anything more a waste and a hassle, often she will choose the more immediately, and physically, satisfying reward regardless of the value of the alternative. This leads to her being easily bribed and often choosing a buffet currently in front of her over several thousand dollars paid out later.
    Weakness - Magic: Helena's power is not all encompassing. Often times certain effects can completely bypass her enhanced resistances depending on thier functions. Usually this is through direct magic attacks.
    Weakness - Willful Ignorance: Seeing no reason to bother Helena does not even try to be clever in most circumstances or educate herself. While capable of thinking her way out of problem she will always choose to simply brute force the solution no matter how terrible an idea it would be simply because she doesn't want to bother using her head. She is likewise rather uneducated, having a very spotty and more often then not completely wrong idea of how the world works.

    Languages
    English

    Defense
    Dodge 8, Parry 8, Fortitude 12, Toughness 14, Will 8

    Power Points
    Abilities 52 + Powers 65 + Advantages 17 + Skills 17 (34 ranks) + Defenses 14 = 165

    NOTES:
    A frighteningly powerful parahuman, Helena's is a well known name for those who keep track of cape affairs.

    Born a slave Helena's early life was a constant struggle for survival. Forced into mock gladiatorial fights from childhood she knew almost nothing but constant violence and blood. From her fellow slaves to wolves to bears, Helena killed without mercy and hesitation to climb to the top. However as she became a young woman and her looks turned the heads of those overseers she was then forced to kill her owner to defend herself. Not willing to let such a thing stand the other overseers decided to have her killed, throwing her into a ring with a monstrously large beast. The Nemian Lion.

    The creature was nigh unkillable, it's claws able to cut through steel and it's hide breaking any blade that struck it. Helena nearly died to the beast herself, but in the end she was able to fell it by abandoning her weapons and shield to wrestle the beast to death. Before her captors could stop her she used the beasts claws to carve out it's heart to devour it, gaining it's incredible power for herself. She slaughtered he way through her former captors to escape, seeing the sky and the outside world for the first time.

    Helena is a much as her moniker would imply. Like a lion she's a powerful predator, but also lazy and proud. She does not hide, she does not compromise, she will do as she pleases with supreme confidence that none can stop her. She often simply finds herself lazing about in luxury until the itch to fight strikes where upon she will go seek a suitable challenger.
    Last edited by Squirrelly-sama; 09-13-2018 at 07:56 PM.

  9. #59
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    "I am Sandwich Stoutaxe of the Stoutaxe clan. I may have been born a drow, but the heart that beats in my chest is that of a Stoutaxe."

    Sandwich Stoutaxe - PL 7
    Sex: Female
    Age: 20
    Height: 6'0" | Hair: Silver | Eyes: Red
    Role: Paladin, Lady Knight, Tomboy

    Waifu/Husbando Stats
    Division - Lightweight
    Series - Capes and Crawlers
    Focus - Combat (Melee)
    Waifu Typing - Dandere

    Strength 2, Stamina 4, Agility 4, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2

    Advantages
    All-out Attack, Attack Flurry, Defensive Roll 2, Diehard, Extraordinary Effort, Great Endurance, Improved Smash, Ultimate Effort: Toughness

    Skills
    Acrobatics 1 (+5), Athletics 3 (+5), Close Combat: Axe 2 (+8), Expertise: Smith 8 (+8), Expertise: Warrior 6 (+6), Insight 2 (+4), Perception 2 (+4), Persuasion 2 (+4), Ranged Combat: Throwing 4 (+8)

    Powers
    Dwarven Armor (Removable)
    . . Enhanced Trait: Enhanced Trait 1 (Advantages: Ultimate Effort: Toughness)
    . . Immunity: Immunity 22 (Critical Hits, Very Common Descriptor: Slashing / Piercing; Limited - Half Effect)
    . . Impervious Defense: Impervious Toughness 6
    War Axes 2 (Easily Removable)
    . . Twin Axes: Strength-based Damage 4 (DC 21; Improved Critical, Split: 2 targets)
    . . War Axes 1 (Alternate; Easily Removable)
    . . . . Halberd: Strength-based Damage 4 (DC 21; Improved Critical, Reach (melee): 5 ft.)
    . . War Axes 3 (Alternate; Removable)
    . . . . Throwing Axes: Strength-based Damage 4 (DC 21; Improved Critical, Increased Range: ranged [2 extra ranks]; Unreliable (5 uses) [2 extra ranks])

    Offense
    Initiative +4
    Grab, +6 (DC Spec 12)
    Halberd: Strength-based Damage 4, +8 (DC 21)
    Throw, +4 (DC 17)
    Throwing Axes: Strength-based Damage 4, +8 (DC 21)
    Twin Axes: Strength-based Damage 4, +8 (DC 21)
    Unarmed, +6 (DC 17)

    Complications
    Honor - Dwarves: Sandwich does not consider herself a Drow in any way and instead acts as a member of the Stoutaxe Clan of dwarves.She is an honorable warrior, seeks to save herself for marriage, and is very loyal.
    Prejudice - Least Attractive Dwarf Girl: Sandwich has much trouble finding a good husband due to her being very unattractive by Dwarf standards. What with the long legs, long silky silver hair, soft smooth skin, melodic airy voice, and complete lack of a beard.
    Relationship - Dorn Rogan: A human Paladin of Lathander whom had once saved Sandy's life. He inspired her to become an adventurer and take the oath to become a paladin of the dwarven god Moradin.

    Languages
    Basic

    Defense
    Dodge 8, Parry 8, Fortitude 7, Toughness 6/4, Will 7

    Power Points
    Abilities 48 + Powers 20 + Advantages 8 + Skills 15 (30 ranks) + Defenses 14 = 105

    Background: A young drow girl who was adopted by a Dwarf as an infant. When the Dwarf had finished killing his way through a horde of Drow he called dibs on a picnic basket only to find out, to his disappointment it did not contain any sandwichs but a Drow baby. And thus the story of Sandwich Stoutaxe began.



    From TG
    Last edited by Squirrelly-sama; 09-13-2018 at 08:47 PM.

  10. #60
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds


    *Angry Trump Noises*

    Donah Trumpette - PL 5
    Sex: Female
    Age: 72
    Height: 4'0" | Hair: Blonde (and totes there) | Eyes: Blue
    Role: The Token Mini Moe, The Zap Branigan

    Waifu/Husbando Stats
    Division - Fly Wieght
    Series - NA
    Focus - I don't even
    Waifu Typing - Loli

    Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 4

    Advantages
    Benefit, Child-Sized, Benefit, Diplomatic Immunity, Benefit, Status 4: President, Benefit, Wealth 5 (billionaire), Defensive Roll 2, Fast Grab, Improved Grab, Improved Hold, Luck (Edit Scene) 2, Luck 2, Second Chance: Win Votes, Taunt

    Skills
    Expertise (PRE): Politician 4 (+8), Expertise (PRE): Wealth 2 (+6)

    Powers
    4D Chess Master: Perception Area Weaken 5 (Affects: Will, Resisted by: Will, DC 15; Perception Area: DC 15 - Sight, Reaction 3: reaction; Limited: Always On, Source: Own Ignorance of Effect, Uncontrolled)

    Bullheaded: Immunity 5 (Interaction Skills)

    Can't Stop The Trump Train: Immortality 1 (Return after 2 weeks; Limited: Career)

    Mysterious Masked Millionaire: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph; Limited: Only Fools Idiots)

    The Donald
    . . It's All Fake News: Concealment 10 (All Senses; Increased Duration: continuous; Limited: Own actions, Uncontrolled)
    . . Make America Great Again!: Cumulative Perception Area Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 15; Perception Area: DC 15 - Hearing, Cumulative, Selective, Variable Descriptor: close group - Speaking/Shitposting (visual); Limited: Mental Abilities, Limited Degree, Quirk: Imprecise)
    . . Master deBater: Perception Area Weaken 5 (Affects: Interaction Skills, Resisted by: Will, DC 15; Perception Area: DC 15 - Hearing)
    . . Once Again My Lies Have Been Proven True!: Luck Control 3 (Bestow Luck, Force a Re-roll, Negate Luck, Advantages: Luck (Edit Scene) 2, Luck 2; Uncontrolled)
    . . Professional Shitposter: Other Area Communication 4 (Sense Type: Internet; Area, Rapid 2; Distracting, Feedback, Uncontrolled)
    . . You reposted in the wrong wall: Create 5 (Volume: 30 cft., DC 15; Increased Duration: continuous; Limited: Slow)

    Offense
    Initiative +0
    4D Chess Master: Perception Area Weaken 5 (DC Will 15)
    Grab, +0 (DC Spec 10)
    Make America Great Again!: Cumulative Perception Area Affliction 5 (DC Will 15)
    Master deBater: Perception Area Weaken 5 (DC Will 15)
    Throw, +0 (DC 15)
    Unarmed, +0 (DC 15)

    Languages
    American

    Defense
    Dodge 2, Parry 2, Fortitude 2, Toughness 2/0, Will 4

    Power Points
    Abilities 8 + Powers 36 + Advantages 18 + Skills 3 (6 ranks) + Defenses 10 = 75

    -------------------



    Wrestler For Justice Mysterious Masked Millionaire of Mystery Masked Money - PL 5

    Strength 4, Stamina 5, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 4

    Advantages
    Benefit, Child-Sized, Chokehold, Fascinate (Expertise: WRASTLING!), Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Prone Fighting, Taunt

    Skills
    Close Combat: WRASTLING! 6 (+6), Deception 2 (+6), Expertise: WRASTLING! 8 (+8)

    Powers
    The Power of Money!
    . . Bill Fold Barage (Accurate 3: +6, Alternate Resistance (no cost): Will, Improved Critical 3, Increased Range: ranged)
    . . Make It Rain: Cloud Area Affliction 5 (1st degree: Vulnerable, 2nd degree: Prone, 3rd degree: Controlled, Resisted by: Will, DC 15; Cloud Area: 15 feet radius sphere, DC 15)
    . . Pay Your Way: Cumulative Affliction 10 (3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Improved Critical 4, Subtle: subtle; Limited Degree (third only), Sense-dependent: Hearing)
    Totes Not Donah Trumpette: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph; Limited: Only Fools Idiots)

    Offense
    Initiative +4
    Grab, +6 (DC Spec 14)
    Make It Rain: Cloud Area Affliction 5 (DC Will 15)
    Pay Your Way: Cumulative Affliction 10, +0 (DC Will 20)
    Throw, +0 (DC 19)
    Unarmed, +0 (DC 19)

    Defense
    Dodge 5, Parry 5, Fortitude 5, Toughness 5, Will 5

    Power Points
    Abilities 26 + Powers 17 + Advantages 9 + Skills 8 (16 ranks) + Defenses 15 = 75

    Complications
    Enemy - Hillary Clinton And the News: A greater evil the world has never seen.
    Motivation: Patriotism: He promises to Make America Great Again!
    Obsession - The Wall: It will totes be built yall, and we'll make Mexico pay for it. I swear, it'll have solar power and lasers, it will be totally awesome!
    Responsibility - President: Donah is the president of the USA. She is perhaps not the one we all want, nor the one we all need. But she is the one we all deserve.
    Weakness - Her Own Worst Enemy: Please, Donah... Please just stop. For your own sake.

    NOTES:
    The 45th President of the United States and the "King of Realistate".

    President by day, masked wrestler for justice by night, Donah Trump keeps a busy day doing stuff. Important stuff. For serious.

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