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Thread: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium

  1. #61
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds



    Chainsaw Batman - PL 8

    Strength 4, Stamina 6, Agility 8, Dexterity 4, Fighting 8, Intellect 4, Awareness 4, Presence 4

    Advantages
    Beginner's Luck, Benefit, Wealth 3 (millionare), Daze (Intimidation), Defensive Roll 2, Evasion, Fascinate (Intimidation), Sidekick 16, Skill Mastery: Investigation, Teamwork, Uncanny Dodge

    Skills
    Acrobatics 2 (+10), Deception 4 (+8), Insight 4 (+8), Intimidation 8 (+12), Investigation 10 (+14), Perception 2 (+6), Persuasion 2 (+6), Ranged Combat: Thrown 6 (+10), Sleight of Hand 2 (+6), Technology 2 (+6), Treatment 2 (+6), Vehicles 2 (+6)

    Powers
    Chainsaw: Strength-based Damage 4 (Easily Removable, DC 23; Improved Critical)
    Utility Belt: Variable 1 (Removable; Action: move)

    Offense
    Initiative +8
    Chainsaw: Strength-based Damage 4, +8 (DC 23)
    Grab, +8 (DC Spec 14)
    Throw, +10 (DC 19)
    Unarmed, +8 (DC 19)

    Languages
    English

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 8

    Power Points
    Abilities 84 + Powers 9 + Advantages 28 + Skills 23 (46 ranks) + Defenses 6 = 150

    -----

    TyrannoShark - PL 8

    Strength 10, Stamina 10, Agility 2, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    All-out Attack, Fast Grab, Favored Environment: Water, Improved Grab, Improved Hold, Improved Smash, Move-by Action, Teamwork

    Skills
    Close Combat: Unarmed 4 (+6), Intimidation 2 (+6), Perception 4 (+6)

    Powers
    Bite (Advantages: Fast Grab, Improved Grab, Improved Hold, Improved Smash; Improved Critical 3)
    Gills: Immunity 1 (Suffocation: Drownning)
    Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
    His Vision is Based On Movement: Senses 4 (Accurate: electromagnetic, Distance Sense, Tracking: Smell 1: -1 speed rank; Quirk: Distance and Tracking based on blood)
    Powerful Jaws: Enhanced Strength 2 (+2 STR; Limited: Grabbing)
    Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
    . . Swimming: Swimming 5 (Alternate; Speed: 16 miles/hour, 250 feet/round)

    Offense
    Initiative +2
    Grab, +2 (DC Spec 20)
    Throw, +0 (DC 25)
    Unarmed, +6 (DC 25)

    Languages
    Shark

    Defense
    Dodge 6, Parry 6, Fortitude 10, Toughness 10, Will 6

    Power Points
    Abilities 16 + Powers 35 + Advantages 4 + Skills 5 (10 ranks) + Defenses 20 = 80

    Complications
    Motivation - Doing Good
    Enemy - Katana Joker and PteroBear

  2. #62
    OPA Belta Squirrelly-sama's Avatar
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    WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium

    For the upcoming Holiday I've made some Holiday theme builds.
    Last edited by Squirrelly-sama; 10-10-2018 at 06:45 PM.

  3. #63
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    WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


    "Trick or Treat?"

    Spook House The Witchling - PL 8

    Sex: Female
    Age: 10
    Height: 4'7" | Hair: Blonde | Eyes: Amber
    Role: Mischief-Maker, Caster, Thrill Seeker, Metamorph

    Waifu Stats
    Division - Featherweight
    Series - Part-Time Magica
    Focus - Misc (Ranged/Magic & De-buff)
    Imouto Typing - Kamidere, Sadodere

    Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    Benefit 2: Adorable Appearance - +5 to interaction checks vs Adults Who Find Her Cute, Benefit, Child-Sized, Defensive Attack, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Initiative, Move-by Action, Taunt

    Skills
    Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Ranged Combat: Magic 6 (+8), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

    Powers
    Costume Swap!: Morph 2 (+20 Deception checks to disguise; Narrow group; Metamorph 5; Activation: move action, Source: Costumes)
    Magic
    . . Cursed!: Progressive Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range: ranged, Insidious, Progressive; Limited: Acting Against Own Interests)
    . . Hallabaloo A Monster Is You!: Summon 8 (Increased Range: ranged, Type (Broad): Monsters; Attitude: indifferent, Source: Halloween Costumes)
    . . Jynx!: Nullify 8 (Counters: Effects That Can Be Negated By Circumstance, DC 18; Broad, Contagious, Increased Duration 3: continuous, Randomize, Reversible; Limited: Instantly countered by Luck and resisted by Pre, Limited to Minds, Uncontrolled)
    . . Magic Missle: Damage 8 (DC 23; Improved Critical, Increased Range: ranged, Multiattack)
    . . Trick or Treat!: Illusion 8 (Affects: Three Sense Types - Sight and Hearing, Area: 250 cft., DC 18)
    . . Welcome To The Monster Mash!: Progressive Burst Area Affliction 1 (3rd degree: Transformed, Controlled, Resisted by: Will, DC 11; Burst Area: 30 feet radius sphere, DC 11, Extra Condition, Progressive; Limited: Only Affects Those Dressed Up, Limited Degree (third only))
    Magic Shield!: Protection 4 (+4 Toughness; Activation: move action)
    Riding Broom: Flight 3 (Easily Removable, Speed: 16 miles/hour, 250 feet/round; Platform)
    Spook: Feature 1 (Notes: Use Deception to Intimidate Minions)
    Trixie Witch: Concealment 2 (Sense - Sight; Source: Cluttered Enviroments)

    Offense
    Initiative +6
    Cursed!: Progressive Affliction 8, +2 (DC Will 18)
    Grab, +2 (DC Spec 8)
    Jynx!: Nullify 8, +2 (DC Will 18)
    Magic Missle: Damage 8, +2 (DC 23)
    Throw, +2 (DC 13)
    Unarmed, +2 (DC 13)
    Welcome To The Monster Mash!: Progressive Burst Area Affliction 1 (DC Will 11)

    Complications
    Addiction - Candy: Sweets and treats are Spook Houses greatest weakness. She constantly seeks to add more of it to her holiday horde and often steals it from other children. She is very picky about candy, having a complex rating system for trading and reacts violently to "looser candy".
    https://www.youtube.com/watch?v=xLNplefdGKo
    Honor - Trick Or Treating: Spook House follows the various complex rules of Trick Or Treating, governing who to prank, who to protect, how to trade, and the code of conduct for "Spook Offs".
    Obsession - Halloween: As a creature of the night (in training) Spook House is enamoured with the holiday of Ghosts and Ghouls.She cannot resist mischief around the holliday and will torment those she thinks are not abiding by the spirit of the holiday.
    Power Loss - Costume: If ever her costume comes off or is damage Spook House looses all her supernatural powers and is nothing more than an ordinary, if exceptoinally bratty, girl.
    Quirk - Child: As a 10 year old little witchling Spook House is just a child. She is not overly intelligent for her age and often acts immature. Her appearance is that of just a small child in a rather well made costume which often leads to adults treating her as such, which she hates.

    Languages
    English

    Defense
    Dodge 6, Parry 6, Fortitude 4, Toughness 10/6, Will 6

    Power Points
    Abilities 16 + Powers 49 + Advantages 15 + Skills 26 (52 ranks) + Defenses 14 = 120

    Background: A young metahuman with the strange power to gain powers from halloween costumes.

    Diane Wicca, a young girl facinated by the occult, wants to enjoy herself over over the Halloween holiday. In the days leading up to the main even she sneaks out at night to do mischief across the city.
    Last edited by Squirrelly-sama; 10-10-2018 at 06:38 PM.

  4. #64
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


    "Awoo!"

    Spook House The Werepup - PL 8
    Waifu Stats
    Division - Featherweight
    Series - Part-Time Magica
    Focus - Melee (Blitz/Tank)
    Imouto Typing - Kamidere, Sadodere, Awoo~

    Strength 4/-2, Stamina 6/2, Agility 2, Dexterity 0/2, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    Animal Empathy, Benefit 2: Adorable Appearance, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Fast Grab, Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Hold, Improved Initiative 1/2, Move-by Action, Prone Fighting, Taunt, Teamwork

    Skills
    Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+8/+4), Persuasion 6 (+6), Sleight of Hand 6 (+6), Stealth 6 (+8), Vehicles 2 (+2)

    Powers
    Awoo!: Comprehend 2 (Animals - Speak To, Animals - Understand; Narrow Type: Dogs)
    Claws and Teeth: Strength-based Damage 2 (DC 21; Improved Critical)
    Costume Change!: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
    Little Lycan: Enhanced Trait 28 (Traits: Strength +6 (+4), Stamina +4 (+6), Dexterity -2 (+0), Close Combat +8 (+10), Perception +4 (+8), Improved Initiative 2 +1 (+2), Advantages: Animal Empathy, Fast Grab, Improved Hold, Prone Fighting, Teamwork)
    Spook: Feature 1 (Notes: Intimidate Minions with Deception)
    Wolf Run: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
    . . Dig a hole: Burrowing 4 (Alternate; Speed: 1 mile/hour, 15 feet/round)
    Wolf Senses: Senses 3 (Analytical: Smell, Tracking: Smell 1: -1 speed rank, Ultra-hearing)

    Offense
    Initiative +10/+6
    Claws and Teeth: Strength-based Damage 2, +10 (DC 21)
    Grab, +2 (DC Spec 14)
    Throw, +0 (DC 19)
    Unarmed, +10 (DC 19)

    Languages
    Awoo~

    Defense
    Dodge 6, Parry 6, Fortitude 8, Toughness 10/6, Will 6

    Power Points
    Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
    Last edited by Squirrelly-sama; 10-10-2018 at 06:39 PM.

  5. #65
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


    "Bleh ble-bleh!"

    Waifu Stats
    Division - Featherweight
    Series - Part-Time Magica
    Focus - Misc
    Imouto Typing - Kamidere, Sadodere

    Spook House The Candy Count - PL 8

    Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Defense, Improved Initiative, Move-by Action, Skill Mastery: Stealth, Taunt, Uncanny Dodge

    Skills
    Acrobatics 4 (+6), Deception 10 (+10), Expertise: ???? 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

    Powers
    Costume Change: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
    Echolocation: Senses 3 (Accurate: Hearing, Analytical: Hearing)
    Hemophagia: Variable 2 (enhance traits; Action 2: free; Source: Blood, Unreliable (5 uses))
    Levitate: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
    Shadow Sneak: Concealment 3 (Sense - Hearing, Sense - Sight, Advantages: Skill Mastery; Source: Shadows)
    Spook: Feature 1 (Notes: Intimidate Minions with Deception)
    Vampiric Magic
    . . Batty Fighting: Enhanced Trait 10 (Traits: Dodge +4 (+10), Parry +4 (+10), Advantages: Improved Defense, Uncanny Dodge)
    . . Healing Bite
    . . . . Affliction: Affliction 8 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Grab-based)
    . . . . Healing: Healing 8 (Linked; Grab-based, Limited: Self)
    . . Magic Eye: Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Sight, Selective, Subtle: subtle, Triggered: 1 use - Manual; Instant Recovery, Limited Degree)
    . . Reform: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity)
    . . Shadow Snare: Move Object 6 (3200 lbs.; Accurate 4: +8, Increased Duration: continuous; Limited: Holding Still, Source: Shadows)
    . . Swarm of Bats: Insubstantial 2 (Gaseous)

    Offense
    Initiative +6
    Affliction: Affliction 8, +2 (DC Fort 18)
    Grab, +2 (DC Spec 8)
    Magic Eye: Perception Area Affliction 8 (DC Will 18)
    Shadow Snare: Move Object 6, +10 (DC 16)
    Throw, +2 (DC 13)
    Unarmed, +2 (DC 13)

    Languages
    English

    Defense
    Dodge 10/6, Parry 10/6, Fortitude 4, Toughness 6/2, Will 6

    Power Points
    Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
    Last edited by Squirrelly-sama; 10-10-2018 at 06:40 PM.

  6. #66
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


    "Fire bad!"

    Spook House The Franken Brat - PL 8
    Division - Featherweight
    Series - Part-Time Magica
    Focus - Melee (Tank)
    Imouto Typing - Kamidere, Sadodere

    Strength 10, Stamina 2/-, Agility 2/0, Dexterity 2/-2, Fighting 2/0, Intellect 0, Awareness 2, Presence 0

    Advantages
    Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll, Fascinate (Deception), Fast Grab, Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Move-by Action, Taunt

    Skills
    Acrobatics 4 (+4), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+4), Stealth 6 (+6), Vehicles 2 (+0)

    Powers
    Costume Change!: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
    Galvanized
    . . Immunity: Immunity 30 (Fortitude Effects)
    . . Protection: Protection 12 (+12 Toughness)
    . . Rigormortis: Enhanced Trait -36 (Traits: Stamina -8 (+0), Fortitude -2 (+0), Defensive Roll -4 (+0), Dexterity -4 (-2), Fighting -2 (+0), Agility -2 (+0))
    . . Unarmed: Enhanced Trait 3 (Traits: Close Combat +6 (+6))
    . . Undead Grip: Enhanced Strength 10 (+10 STR, Advantages: Fast Grab, Improved Grab, Improved Hold)
    Spook: Feature 1 (Notes: Intimidate Minions with Deception)
    Strength Effect 10
    . . Galvanize: Healing 10 (Alternate; Restorative; Limited: Self, Source: Electricity)
    . . Stone Wall: Damage 10 (Alternate; DC 25; Reaction 3: reaction; Limited: Rendered Defensless, Limited: to effect or Damage rank, Limited: Must Successfully Resist Damage)
    Through The Walls: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round; Limited: Objects Less Tough than Own Strength)

    Offense
    Initiative +4
    Grab, +0 (DC Spec 20)
    Stone Wall: Damage 10, +0 (DC 25)
    Throw, -2 (DC 25)
    Unarmed, +0 (DC 25)

    Languages
    English

    Defense
    Dodge 4, Parry 4, Fortitude Immune, Toughness 12, Will 6

    Power Points
    Abilities 20 + Powers 49 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
    Last edited by Squirrelly-sama; 10-10-2018 at 06:42 PM.

  7. #67
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


    "Woo~ Ignore me!"

    Spook House The Ghost Gal - PL 8
    Division - Featherweight
    Series - Part-Time Magica
    Focus - Misc (Stall)
    Imouto Typing - Kamidere, Sadodere


    Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Initiative, Move-by Action, Taunt

    Skills
    Acrobatics 4 (+6), Deception 10 (+10), Expertise: ???? 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

    Powers
    Costume Change: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
    Disipation: Protection 4 (+4 Toughness)
    Floatzies: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
    Intangible: Insubstantial 4 (Incorporeal; Limited: Passive)
    . . Movement: Movement 3 (Alternate; Permeate 3: full speed)
    Poltergheist: Move Object 4 (800 lbs.; Increased Range: perception, Precise, Subtle: subtle)
    Recover: Regeneration 1 (Every 10 rounds)
    Spector: Concealment 2 (Sense - Sight; Passive)
    Spook: Feature 1 (Notes: Intimidate Minions with Deception)

    Offense
    Initiative +6
    Grab, +2 (DC Spec 8)
    Poltergheist: Move Object 4 (DC 14)
    Throw, +2 (DC 13)
    Unarmed, +2 (DC 13)

    Languages
    English

    Defense
    Dodge 6, Parry 6, Fortitude 4, Toughness 10/6, Will 6

    Power Points
    Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
    Last edited by Squirrelly-sama; 10-10-2018 at 06:42 PM.

  8. #68
    OPA Belta Squirrelly-sama's Avatar
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    Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


    "Mmmph Mm~mmmph!"

    Spook House The Mini Mummy - PL 8
    Division - Featherweight
    Series - Part-Time Magica
    Focus - Grappler (Rope)
    Imouto Typing - Kamidere, Sadodere

    Strength -2/6, Stamina 2/8, Agility 2, Dexterity 2/0, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Taunt

    Skills
    Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+6), Stealth 6 (+8), Vehicles 2 (+2)

    Powers
    Enhanced Trait: Enhanced Trait 20 (Traits: Stamina +6 (+8), Strength +8 (+6), Dexterity -2 (+0), Dodge -2 (+4), Parry -2 (+4))
    Morph: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
    Mummy Bandages: Elongation 4 (Elongation: 120 feet, +4 to grab, Advantages: Improved Grab, Improved Hold; Feature: Wrap Up: Apply Strength Damage upon landing Grab Attack)
    Mummy Magic
    . . Bandage Broha!: Cone Area Move Object 5 (1600 lbs.; Cone Area: 60 feet cone, DC 15; Reduced Range: close)
    . . Bandage Crush: Strength-based Damage 4 (DC 25; Accurate 2: +4, Improved Critical, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack [6 extra ranks]; Grab-based [6 extra ranks])
    . . Sand in Your Pants: Insubstantial 2 (Gaseous)
    . . Slip Stream: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Turnabout; Transit Time 2: 6 seconds)
    . . Weaken: Progressive Weaken 5 (Resisted by: Will, DC 15; Progressive; Limited: Slow)
    Spook: Feature 1 (Notes: Use Deception to Intimidate Minions)

    Offense
    Initiative +6
    Bandage Broha!: Cone Area Move Object 5 (DC 15)
    Bandage Crush: Strength-based Damage 4, +6 (DC 25)
    Grab, +6 (DC Spec 20)
    Throw, +0 (DC 21)
    Unarmed, +2 (DC 21)
    Weaken: Progressive Weaken 5, +2 (DC Will 15)

    Languages
    Mummbles

    Defense
    Dodge 4/6, Parry 4/6, Fortitude 10, Toughness 12/8, Will 6

    Power Points
    Abilities 16 + Powers 54 + Advantages 13 + Skills 23 (46 ranks) + Defenses 14 = 120
    Last edited by Squirrelly-sama; 10-10-2018 at 06:44 PM.

  9. #69
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    MONSTA MASH | Zombos


    *Groans Zombily*

    Zombie - PL 5

    Strength 4, Stamina -, Agility 0, Dexterity -2, Fighting 0, Intellect -, Awareness -5, Presence -

    Advantages
    Diehard, Improved Hold, Seize Initiative

    Skills
    Close Combat: Grab 6 (+6)

    Powers
    Aim For The Head!: Immunity 80 (Toughness Effects; Unreliable (roll))
    Call From Beyond: Summon 5 (Horde, Multiple Minions: 2 minions, Sacrifice; Self-Powered, Uncontrolled)
    Escape Notice: Concealment 10 (All Senses; Passive, Uncontrolled)
    He's Dead Jim: Protection 10 (+10 Toughness)
    Immunity: Immunity 30 (Fortitude Effects)
    Infection: Progressive Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Incurable, Progressive; Grab-based, Inaccurate 3: -6, Limited: Slow, Resistible: Toughness)
    Senses: Senses 2 (Accurate: Hearing; Unreliable (roll))

    Offense
    Initiative +0
    Grab, +6 (DC Spec 14)
    Infection: Progressive Affliction 10, +0 (DC Fort/Tou )
    Throw, -2 (DC 19)
    Unarmed, +0 (DC 19)

    Complications
    Obsession - Brains: With a craving for tasty man flesh Zombies will restlessly pursue prey with care or understanding of their suroundings.
    Quirk - Noisy: Constantly moaning and shuffling most zombies are very easy to notice even if they're out of sight.
    Weakness - Headshots: The only way to be sure a zombie is dead is to destroy the brain. With 0 defense they are constantly treated as Vulnerable and anything that would render them Vulnerable makes them Defenseless. A Critical hit can instantly kill the Zombie if it deals damage.
    Weakness - Mindless: Zombies are incredibly easy to trick and lure, they pursue anything that can be considered prey which is normally just consists of "makes noise" and "is not a zombie"

    Languages
    Zombese

    Defense
    Dodge 0, Parry 0, Fortitude Immune, Toughness Immune, Will None

    Power Points
    Abilities -36 + Powers 105 + Advantages 3 + Skills 3 (6 ranks) + Defenses 0 = 75

  10. #70
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    HUSBANDO WARZ | Goblin Slayer


    "I knew that's what you would think. My army was only a distraction, your home is gone. ...A Lord? Ridiculous. You're just a goblin. A filthy. Stinking. Goblin. And I... Am Goblin Slayer."

    Goblin Slayer - PL 8
    Sex: Male
    Age: 20+
    Height: 5'10" | Hair: Red | Eyes: Amber
    Role: The Dark Hero, Goblin Slayer, The Avenger, The Badass Normal, Literally Too Angry To Die

    Husbando Stats
    Division - Feather Weight
    Series - Goblin Slayer
    Focus - Mixed Attack, Scout, Goblin Slayer
    Waifu Typing - GAR

    Strength 2, Stamina 4, Agility 2, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence -1

    Advantages
    All-out Attack, Attack Flurry, Daze (Intimidation), Defensive Roll, Diehard, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Favored Foe: Goblins, Fearless, Improved Critical: Improvised Weapons, Improved Defense, Improved Initiative 2, Improvised Tools, Improvised Weapon 6, Inspire 5, Luck (Inspiration) 2, Luck (Instant Counter) 2, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Quick Draw, Second Chance: Resistance to Headshots, Skill Mastery: Expertise: Goblins, Startle, Tactical Maneuvering, Takedown 2, Throwing Mastery 6, Ultimate Effort: Intimidation, Well-informed

    Skills
    Athletics 3 (+5), Close Combat: Unarmed 4 (+8), Expertise: Adventurer 6 (+6), Expertise: Goblins 18 (+18), Insight 4 (+6), Intimidation 9 (+8), Perception 6 (+8), Ranged Combat: Throwing 8 (+8), Stealth 6 (+8)

    Powers
    Camoflagued smell: Concealment 2 (All Olfactory Senses; Affects Others; Limited: Only against Goblins, Source: Goblin Corpses)
    Goblin Expert: Senses 11 (Analytical: Sight, Awareness: Goblin, Danger Sense: Sight, Postcognition, Precognition; Check Required 5: DC 14 - Expertise Goblins, Limited: Only Vs Goblins)
    Helmet: Immunity 2 (Critical Hits, Advantages: Second Chance: Resistance to Headshots; Limited - Half Effect)
    Silver Ranked Goblin Hunter: Enhanced Trait 18 (Traits: Improved Initiative 2 +1 (+2), Advantages: Daze (Intimidation), Fascinate (Intimidation), Improved Critical, Inspire 5, Luck (Inspiration) 2, Luck (Instant Counter) 2, Startle, Tactical Maneuvering, Takedown 2, Well-informed; Feature: Increase Favored Foe Circumstance Bonus to +5; Check Required 5: DC 14 - Expertise Goblins, Limited: Only Against Goblins)
    Supply Bag: Variable 1 (Removable; Limited: Only Limited amount of Small Equipment items.)
    Too Angry To Die: Healing 5 (Reaction 3: reaction, Stabilize; Limited: Self, Limited: Only After Reaching Dying Condition, Temporary, Unreliable (5 uses))

    Equipment
    Head Gear [Helmet: Immunity 2, Critical Hits, Advantages: Second Chance: Resistance to Headshots; Limited - Half Effect], Parrrying Shield (Small Wooden Shield), Second Hand Armor (Plate-mail), Toolkit (Basic)

    Offense
    Initiative +10/+6
    Grab, +4 (DC Spec 12)
    Throw, +0 (DC 23)
    Unarmed, +8 (DC 17)

    Complications
    Enemy - Goblins: To Goblin Slayer there is no greater evil than Goblins, he will not stop until every one in existence has killed.
    Hatred - Goblins: The level of hatred Goblin Slayer feels for these disgusting horrid monsters cannot be fathomed. After having his village overrun by the creatures and being forced to watch as they murdered his loved ones and repeatedly raped and tortured his sister the rage they inspire in him is incomprehensible.
    Motivation: Killing Goblins: Goblin Slayer does not care about fame, fortune, moving up in the ranks, or anything else besides purging goblins from the face of the earth.
    Relationship - Cow Girl And Guild Girl: The first is his childhood friend who survived thanks to leaving his hometown days before it fell, the other is the receptionist of the Adventurers' who appreciate that someone capable is willing to take Goblin killing missions that are too often overlooked except by those too weak to survive it. Both were his only real friends for the 5 years he spent killing goblins prior to the series start.
    Relationship - Goblin Slayer's Party: A party of adventurers that eventually join up with Goblin Slayer unofficially. They seek his help, having heard rumors of a brave and strong warrior from villages he protected, in order to fight a high ranking monster. Afterwards they often accompany him on missions or he helps them out to repay their help. It consists of a High Elf Archer, a Dwarf Shaman, and a Lizard Priest.
    Relationship - Priestess: A young healer Goblin Slayer saved from being captured by goblins after her entire team was taken down on their first mission. He seeks to protect her though still sees her as a useful tool against Goblins and often persuades her to use her normally protective miracles in blasphemous ways.
    Reputation - Rumors: Because of his obsession with only fighting low level monsters despite advancing to Silver rank Goblin Slayer is often looked down upon by other adventurers, even those of lower ranks. His appearance, intimidating presence, and constant stench also drives the opinions of others down.

    Languages
    Native Language

    Defense
    Dodge 6, Parry 6, Fortitude 7, Toughness 10/4, Will 9

    Power Points
    Abilities 26 + Powers 19 + Advantages 29 + Skills 32 (64 ranks) + Defenses 14 = 120

    Background: The titular character of the popular Light Novel, manga, and now Anime Goblin Slayer.

    A man bent on vengeance against all goblinkind, utterly ruthless and driven with an obsession that could be called madness. He is Goblin Slayer, a Goblin Slayer, and he will never stop until each and every one is dead.

    The series itself is a dark fantasy, and I mean dark, rivaling the sheer soul crushing despair of classics like Berserk. And to show this off we get to see the activities of Goblins, quite possibly the most despicable entities in all of fiction and the series hammers that home with every single encounter that there is nothing redeemable about these monsters.

    Goblin Slayer himself is likewise shown as not a figure of good, but someone who's own brand of "evil" happens to be beneficial. A fact he points out rather soon into the series to the Guild Girl. He kills Goblins, just goblins. He doesn't care about anything else. Even if a town nearby was being pillaged by demons he would not take that mission if there was Goblin Slaying to do elsewhere.

    The man is good at what he does, the foremost expert on Goblins there is. The monsters are normally seen as too weak for stronger adventurers to care about or study but the fact of the mater is that they are probably one of the biggest threats to human life in the series due to the sheer number of them and despite their weaknesses are still a deadly threat to even the greatest heroes simply because they are still human, often even legends are shown to die to the underhanded tactics of these bastards.

    Goblin Slayer makes his living slaying goblins, going from town to town, taking any mission to kill them. He does his best to make sure every last one is dead. From the strongest to the weakest, not even showing mercy to the children he finds in the dens knowing what they will grow up to be. That they having watched him slaughter everything they knew they could become just like him. While he will rescue the poor victims captured by them, women kept to slake their disgusting lusts, it is not his priority and if he has no reason to think there are likely survivors left in a den he will just collapse it or flood it instead of entering. He views it as a sort of mercy, as few women who have been in goblin hands ever recover.

    GAMEPLAY:
    Goblin Slayer is basically a very specialized sort of killer. A silver ranked adventurer even if he only hunts "weak" goblins he has reached PL 8, even if most of his skills are too focused on killing gobs he is not utterly helpless against other monsters or even fellow Silver Ranked adventurers.

    He fights with any weapon he can find, though he usually has a short sword on him he tends to just grab what he can from Goblins to avoid having to maintain his own weapons. He uses and abuses Improvised weapons and Throwing mastery along with his quick draw to destroy or discard something and then keep on killing. Even his shield is often used as either a bludgeon more often smashed into goblin faces so hard that the edge splits their skulls.

    His expertise in Goblins is absurdly high, and his various skill powers benefit from this with it very rarely failing to produce most of them. The man knows his stuff, more than any other being in the setting. His knowledge is good enough to let him outwit and out maneuver a Goblin General, a late stage evolution of goblin that is known for it's intelligence and led a giant army of goblins. He is basically Batman, if batman went insane, turned into guts, and dedicated his entire existence to committing genocide on all goblinkind.

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