First-time poster here in the forums! I picked up the core rulebook in late 2016, but have only recently (within the last month) had a chance to start up a game of DARPG with my regular gaming group.
In combing over the rules, I came to the realization that there is nothing in the book that I could find, that talks about how to handle situations where players roll triples on tests.
I did a quick bit of statistical analysis and came to the conclusion that triples should come up fairly rarely, but should have significance within the game. I did a bit of thinking and proposed a few solutions to my players, involving things like extra stunt points, but what we agreed to in the end was that triples would result in me granting or narrating something suitably epic for the given situation.
For instance, the first time triples came up, it was three ones during an initiative roll; I granted that character top spot on the initiative order for that combat encounter. In another case, a ranged attack with a crossbow got three threes on the attack roll; the shot would've killed either of the two genlocks the character had the choice of targeting, so I narrated that the bolt sliced clean through the vital organs of one, ricocheted off of a rock, and took down the other one.
This seems to make my players happy and has added a bit of extra spice to our games so far.
What does everyone else do for triples? Do you have your own house rule, or do you just count as doubles for stunt points and ignore the third die?