Combining Mutants and Masterminds with Modern AGE?
So, as a huge M&M fan, but also liking AGE, I'm a little torn over Modern AGE. On the one hand, there's already a perfectly good system out there for modern adventure in this format -- M&M. On the other hand, I have a huge preference for bell curves over linear percentages (the few times I've had the chance, I've run M&M with 2d10), and AGE's stunting system is fantastic. Now to me, it looks like all I'd have to do is import the 3d6 and stunting rules to M&M and call it a day, but I was wondering if anyone else has given this some thought. I would love a Mastermind AGE (Super AGE?) hybrid system, and wonder if anyone else feels the same way.
Hope is a phoenix
Re: Combining Mutants and Masterminds with Modern AGE?
You may want to check this out:
Originally Posted by Rowan X
All my best.
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