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Thread: The Universal AGE system?

  1. #1
    Protomolecule Host gabeprime's Avatar
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    The Universal AGE system?

    I just saw the new Modern AGE quickstart and I'm now really excited about its upcoming release. I'm hoping this puts the AGE system back on the radar of many players too.

    Reading through it, I just realised that it could really cover most genres with its mix of modern weapons, psychic powers and even arcana.

    Could we use Modern AGE to run fantasy well (much like Fantasy AGE ran sci-fi with Titansgrave)? If so, it seems to me that just having this book would allow a gaming group to play in any genre. What do you guys think?

  2. #2
    Line Dev Modern AGE Freebooter
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    Re: The Universal AGE system?

    Quote Originally Posted by gabeprime View Post
    I just saw the new Modern AGE quickstart and I'm now really excited about its upcoming release. I'm hoping this puts the AGE system back on the radar of many players too.

    Reading through it, I just realised that it could really cover most genres with its mix of modern weapons, psychic powers and even arcana.

    Could we use Modern AGE to run fantasy well (much like Fantasy AGE ran sci-fi with Titansgrave)? If so, it seems to me that just having this book would allow a gaming group to play in any genre. What do you guys think?
    AGE games are designed from a common base but have tweaks intended to support their broad genres. Things are pretty portable between games, but Modern AGE isn't really designed to be universal. That said, you could remix Modern AGE and Fantasy AGE for something very, very broad.

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    Re: The Universal AGE system?

    Quote Originally Posted by Malcolm View Post
    AGE games are designed from a common base but have tweaks intended to support their broad genres. Things are pretty portable between games, but Modern AGE isn't really designed to be universal. That said, you could remix Modern AGE and Fantasy AGE for something very, very broad.
    How suitable would Modern Age be for running Titansgrave games?

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    Line Dev Modern AGE Freebooter
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    Re: The Universal AGE system?

    It would depend on how you want to run it. If you want true post-apocalyptic resource management, the way Modern AGE runs ammo wouldn't be your thing, but you *do* have a bunch of new options for shooty-type weapons. Many talents would be well-suited to Titansgrave. You could use Modern AGE to run Titansgrave classless, adapting magic from Fantasy AGE, but Modern AGE ultimately isn't intended to replace Fantasy AGE. For instance. Fantasy AGE has some rules which explicitly set aside niches for certain classes, and Modern AGE doesn't.

    Note that Modern AGE assumes ordinary human PCs. Where you can slot elves and such into Modern AGE's rules is pretty obvious but the Background/Profession/Drive system is built for regular folks.

    Modern AGE is not another AGE game with guns pasted over swords. There are a number of differences, both minor and significant. It may sound cheesy and Company-Man-ish to say, "Get both!" but really, if you want to customize in this way, *do* get both.

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    Re: The Universal AGE system?

    Quote Originally Posted by Malcolm View Post
    Modern AGE is not another AGE game with guns pasted over swords. There are a number of differences, both minor and significant. It may sound cheesy and Company-Man-ish to say, "Get both!" but really, if you want to customize in this way, *do* get both.
    Honestly, consider how much of the FAGE book is 'core rules' if MAGE mainly has new Arcana/spells instead of reprinting the FAGE ones (which are mainly more suitable for 'standard' fantasy instead of urban fantasy) then I can see the book actually be mainly new stuff. New character creation, modern equipment list, psychic powers, revised stunt lists, basic rules for modern technology, it sounds like if you removed the basic AGE rules and reprints there would likely be enough to make it a supplement for FAGE, and the basic AGE and GM stuff (because quite a bit of the FAGE GM bits aren't so suitable) rules are something like 20-30 pages, so it being a whole new 'gameline' is justified, plus maybe another 10-20 depending on how many talents and spells cross over. I mean it has to provide practically everything bar the basic rules themselves!

    It's like how I don't get annoyed at buying the basic rules twice to own a game about vampires and a game about werewolves. In many ways doing it like this trades us customers saving some money in exchange for not lugging the corebook around.

    (Although I'll note that it's fairly easy to houserule FAGE to be classless with levels. 25 as the basic health for everybody, three free novice level talents at 1st level, Arcana can be taken as normal talents, talent every odd level, fill out the even levels with two specialisations and four picks of an additional focus or reduction in stunt cost, choice of Quick Shot or Quick Attack at level 17, Epic *blah* at level 20, and if you want the damage boost at about level 10 just give everybody the Warrior's Veteran ability.)

  6. #6
    Line Dev Modern AGE Freebooter
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    Re: The Universal AGE system?

    Modern AGE uses the same basic engine as other AGE games, because, uh, it's an AGE game. However, it features new systems for social actions and investigations, for vehicles and chases, and for certain variations on advanced tests. Some Arcana are familiar. Others are new.

    The stunt list includes a number of familiar stunts, but a large number of entirely new stunts, to fit the way stunts have been reorganized and interlock with changes in the core rules.

    This is of course not counting classless characters, campaign modes and other bits.

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    Re: The Universal AGE system?

    Quote Originally Posted by Malcolm View Post
    If you want true post-apocalyptic resource management,
    It's difficult to see Titansgrave as post-apocalyptic anything when there so many fully functioning brewery businesses.

    Many talents would be well-suited to Titansgrave. You could use Modern AGE to run Titansgrave classless, adapting magic from Fantasy AGE, but Modern AGE ultimately isn't intended to replace Fantasy AGE. For instance. Fantasy AGE has some rules which explicitly set aside niches for certain classes, and Modern AGE doesn't.
    The Digital Arcana from the Modern AGE quick start looked pretty perfect for running Titansgrave.

    Note that Modern AGE assumes ordinary human PCs. Where you can slot elves and such into Modern AGE's rules is pretty obvious but the Background/Profession/Drive system is built for regular folks.
    I think that for many people, non-humans are primarily aesthetic choices rather than mechanical ones anyway.

    Modern AGE is not another AGE game with guns pasted over swords. There are a number of differences, both minor and significant. It may sound cheesy and Company-Man-ish to say, "Get both!" but really, if you want to customize in this way, *do* get both.
    I do already have Fantasy Age and Blue Rose Age.

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