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Thread: Action Calculus Research and Optimal Focus

  1. #1
    OPA Belta mdlthree's Avatar
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    Oct 2015

    Action Calculus Research and Optimal Focus

    Hey forums. I have been sitting on this research for a quite a while. I have mentioned in a few posts in the past but I was constantly refining it. I finally was able to succinctly describe the theoretical relationship between hit and value mechanics with simple math (high school calculus is simple right?). Check out the post here on Tumblr.

    Using those results I have created a table to describe when you should be picking focuses to maximize value. The difference between this table and the one in the blog post is that I have made the TN11 the base to compare with (ability of zero means a optimal base action value of 5).
    Ability Optimal Focus
    -4 -8
    -3 -5
    -2 -3
    -1 -1
    0 0
    2 1
    4 2
    9 3
    16 4
    31 5
    67 6
    211 7
    Current rules gives you focus in a +2 then +1 fashion. The table shows that the +2 is best focus unless your spell/attack value is 9 or better. With value between 9 and 15 +3 is best.

    In conclusion, while I have been advocating for change in a lot of mechanics, I can now be 100% confident what are the best choices for character progressions.
    Last edited by mdlthree; 04-14-2018 at 03:43 PM.
    Herding Dice - A tumblr where I put things about Adventure Game Engine design.
    Adventure Mechanics - A set of house rules for the Adventure Game Engine that focus on mathematically informed opinions for balance and extension.

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