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Thread: The Merge: Tales of London

  1. #191
    OPA Belta betterwatchit's Avatar
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    Re: The Merge: Tales of London

    "F**K!" shouted Griffin. "GOT IT FULL BLAST!" He's definitely not going to be able to fight for a while.

    OOC: It's now Caroline's turn.

  2. #192
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    Re: The Merge: Tales of London

    Caroline

    The priestess cursed and switched spells, touching Griffin with the light of Selune, hoping that it would do it's job. "Here, see if this helps!" she said as the holy glow surrounds the Aasimar.

    ooc
    Heh. By Faerunian standards, Griffin would be considered a Aasimar. Some of those guys do have wings or can earn them.
    Light of Selune 10: Healing 10, persistent, restorative, stabilize
    treatment check 30: http://www.coyotecode.net/roll/lookup.php?rollid=204768
    Last edited by kirinke; 05-15-2018 at 02:16 PM.

  3. #193
    OPA Belta betterwatchit's Avatar
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    Re: The Merge: Tales of London

    Griffin finally calmed down, or at the very least, he finally stopped swearing. He went "Thanks!" Then a beam passed by Caroline's ear.

    Griffin's no longer blind or deaf. One of the Guard-Bots fired at Caroline and missed! It's Joyous' turn now.

  4. #194
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    Re: The Merge: Tales of London

    Blackheart

    Joyous hissed as the light seared across the room. He recoiled back, shielding his eyes with one arm like a nosferatu. No, such tactics were quite displeasing to him. Uttering the same black speech as before, once more the corners came alive with tenebrous tentacles constricting the constructs.

    8. Tenebrous Tentacles
    - [Move Object 10 (Cylinder Area, Selective, Continuous, Limited Direction: Down, Indirect 4)]

  5. #195
    OPA Belta betterwatchit's Avatar
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    Re: The Merge: Tales of London

    The Bulldozer's held fast, but the other robots are handily avoiding the tentacles.

    OOC: Only the Bulldozer failed the Dodge check and it is Bound! The rest can still fight! It's now Marvel's turn.

  6. #196
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    Re: The Merge: Tales of London

    Ms Marvel
    HP: 1; Condition: normal

    Seeing the bulldozer immobilized, Marvel flies into the room and delivers a haymaker on the big robot.

    Marvel power attack punch DC 30: 1D20+5 = [7]+5 = 12 vs 0 Parry as it is defenseless. -2 on checks for impaired.

  7. #197
    OPA Belta betterwatchit's Avatar
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    Re: The Merge: Tales of London

    The Bulldozer soon falls, its head brutally punched off by Marvel! Three of the Guard-bots fire at her, with two beams bouncing off and hitting the floor. One of them missed.

    Griffin grabs his sword, going "THIS ENDS NOW!" He then fired a cone of holy light at the robots, destroying three of them!

    OOC: And the Dozer is down!

    Caroline: One thing the Treatment roll tells you is that Griffin may have some sort of specific vulnerability to the Flashbang, hence how loudly he was swearing. Your healing spell may have been the only reason he was able to recover quickly enough to rejoin the fight.

    It's now George's turn.
    Last edited by betterwatchit; 05-16-2018 at 08:45 AM.

  8. #198
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    Re: The Merge: Tales of London

    George Fairchild
    HP: 1 Luck: 5 Condition: Fine

    Griffin's utterance might have just been an angry yell at the room in general but George nodded along in agreement all the same and as the angel's light dropped the machines her own halo intensified. No longer concerned with defence the bright light would fill her allies with a feeling of strength and resolve and purpose, much as it did herself.

    OOC

    Standard Action:Switch Miracles to 'Bolster', every ally that uses an attack with a Toughness resisted Damage component now can also roll a free team attack at 1d20+15.
    Last edited by Dodgson; 05-17-2018 at 02:08 AM.
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  9. #199
    OPA Belta betterwatchit's Avatar
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    Re: The Merge: Tales of London

    OOC: It's now Gareth's turn.

  10. #200
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    Re: The Merge: Tales of London

    Taking more careful aim, Gareth looses three arrows--one at each of the remaining guard-bots. The golden-white light of George's faith imbues his arrows with even more power.


    All-Out Attacking for 2, Multi-Attacking for 3, Routining the attacks against the Minions for 19 each. I rolled for George's Team Attacks, and it was a 35, 35, and 33.

    So, if a 19 hits the guard-bots, then they have to roll against a DC 25 Toughness Damage check, +2 to the DC if the respective Team Attack roll beats the AC by 5, +5 to the DC if the respective Team Attack roll beats the AC by 10.

    Status: Fine, -2 Defences
    HP: 1
    Luck: 5/5

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