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Thread: jmucchiello's characters

  1. #1
    OPA Belta
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    jmucchiello's characters

    Seems like a place for characters. I'll post some of my other's here eventually.

    On going characters:
    Medusa PL10/150 for FuzzyBoot's "Of Gods and Men"

    Cosplay Girl PL10/180 for betterwatchit's "The Merge: Tales of London" game.

    Glamorous Goo Girl PL10/150 for Arthur Eld's "Crinoverse: Tales to Astonish" game.


    Rejects: (Ow, harsh)
    Zygnygy PL12/Unlimited for mrdent12's "Cosmic Privateers". Poor Zyg wasn't selected for that game.

    Checkout PL8/122 for PauloDeWalshio's "All-Star Squadron Hero High" game. Not picked.

    Nightstalker PL8/120 for Coolman's aborted "Task Force Gamma". An earlier version of her is below, named Whirlwind.

    Blink PL7/165 for EpicEclipse's "Vigilantes" game. Not picked but he says there may be cameos.

    Jackhammer PL10/150 for Plan B's Freedom League 2020
    Last edited by jmucchiello; 11-18-2018 at 12:01 AM.

  2. #2
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    Re: jmucchiello's characters

    Fooling around with a new form for Cosplay Girl:

    In grade school, she once was a tree who dispensed wisdom and could see far away places. Not a combat form, obviously.

    I'm a Tree - PL 10

    Strength 0, Stamina 10/7, Agility -, Dexterity -, Fighting -, Intellect 4/0, Awareness 10/7, Presence 4

    Advantages
    Animal Empathy, Attractive 2, Daze (Deception), Diehard, Taunt

    Skills
    Expertise: Nature and Plants 16 (+20), Insight 10 (+20), Perception 10 (+20)

    Powers
    *Juliet Mars Identity see original post
    Commune with Nature: Comprehend 5 (Animals - Speak To, Animals - Understand, Plants, Spirits - Communicate; Broad Type: Nature Spirits only [1 rank only])
    Indistinguishible from a tree unless she speaks: Feature 1
    One with the Biosphere: Remote Sensing 22 (Affects: 3 Types, inc. Visual - Sight, Sound, and Smell, Range: 16000 miles; No Conduit, Subtle 2: looks normal; Concentration, Medium: Must be a plant nearby)
    Plant Biology: Immunity 4 (Sleep, Starvation & Thirst, Suffocation (All); Source: Sunlight)
    Plant Body: Immunity 13 (Aging, Alteration Effects, Critical Hits, Fatigue Effects)
    Regeneration: Regeneration 2 (Every 5 rounds; Persistent; Source: Sunlight)
    Shade: Environment 1 (Visibility (-2), Radius: 30 feet; Source: Sunlight)
    Size of a Tree: Enhanced Strength 8 (+8 STR; Custom: Includes growth +2 size, +8 mass; Limited to Lifting)

    Offense
    Initiative +0
    Grab, +0 (DC Spec 10)
    Throw, +0 (DC 15)
    Unarmed, +0 (DC 15)

    Complications
    MGS
    Slow Metabolism: Trees don't do stuff fast.

    Languages
    English

    Defense
    Dodge None, Parry None, Fortitude 10, Toughness 10, Will 10

    Power Points
    Abilities -2 + Powers 161 + Advantages 2 + Skills 12 (36 ranks) + Defenses 0 = 173
    Last edited by jmucchiello; 04-08-2018 at 10:46 PM.

  3. #3
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    Re: jmucchiello's characters

    I wholeheartedly support this project.

    Also welcome to Roll Call!

  4. #4
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    Re: jmucchiello's characters

    I suspect this version of this character will not end up in the all-star squadron game by PauloDeWalshio. So I'm posting it here.


    This is my mentalist. PL8 is very different than PL10.

    Carrie Justice Fleming, a.k.a. Checkout

    CJ (don't call her Carrie) is the 15 years old daughter of two supers: Bulldozer and Ignition. Both are flashy front line fighting supers who work as a team in (some) city. CJ feels a lot of pressure to follow in their footsteps but the superpowers fates were cruel to her. Most of her powers are subtle and although her father tried to train her to fight. She just wasn't very good at it. All she ever wanted to be was a gymnast but supers can't compete in official competitions.

    Her powers frustrate her and her handlers. She wishes she could through fireballs like her dad or maybe ice or just fly. Instead she reads minds. When she was 12, she was using her mind writing indiscriminately. She did not seem to see why it was bad to use those powers to pranks people, making them forget about homework due the next day, for example. But when her parents found out she was doing this, they let their disappointment show through. Through tough love, they've finally convinced her that just because you can do something doesn't mean you should do something. She also finally understood why tampering with someone's mind is a capital crime in some jurisdictions. (although her actual comeuppance was going to a class wearing only a bra up top. That is when she truly understood why you don't mess with people's brains permanently. Since then she has not used her Mind Writing ability at all. Last year, they sent her to the Carson Academy to continue her humility training.

    Even this has caused her issues. A very close friend from before the academy was brutally attacked and when CJ went to visit her, Bethany begged CJ to do the thing and make the pain of the memory go away. CJ could see, with her mind reading that their friendship was on the line, but still she did not use the ability. She suggested that Bethany that unless both of their parents agreed, there was nothing she could do. Bethany has not spoken to her since.

    And yet, CJ is a typical sassing, know-it-all teen. And it doesn't help that she remembers everything exactly as it happened. She thinks most adults overreact to things she does. She does respect her parents and would be heart broken if she thought they were disappointed in her. And that keeps her grounded on the side of good. But even learning her lesson about manipulating others, doesn't stop her from rebelling like a typical teen.
    Origin: Mutant Legacy
    Gender: Female
    Age: 15
    Eyes: brown
    Height: 4' 7"
    Weight: 75#
    Complexion: smooth
    Skin: light
    Hair: long mauve pink
    Face Structure: round jaw, high cheeks
    Uniform: Teal spandex, with silver chevron stripes on the sleeves, a teal mask covers her eyes
    Checkout - PL 8

    Strength -1, Stamina 6, Agility 3, Dexterity 1, Fighting 2, Intellect 3, Awareness 5, Presence 3

    Advantages
    Eidetic Memory

    Skills
    Acrobatics 7 (+10), Perception 5 (+10), Persuasion 7 (+10), Stealth 7 (+10)

    Powers
    Defensive Mind: Enhanced Trait 14 (Traits: Dodge +7 (+10), Parry +7 (+10); Custom: Must be aware of the attack, Limited: Does not work against constructs (Must have INT))
    Fade away: Concealment 4 (Sense - Hearing, Sense - Sight, Sense - Smell; Limited: Does not work on constructs (must have INT), Passive)
    Mental Array
    . . Mental Blast: Damage 8 (DC 23; Alternate Resistance: Will, Increased Range 2: perception)
    . . Mind Control: Cumulative Affliction 8 (Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception)
    . . . . 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled
    . . Mind Reading (Linked powers)
    . . . . Communication: Mental Communication 2 (Linked; Sense Type: Speech; Subtle 2: undetectable)
    . . . . Comprehend: Comprehend 2 (Linked; Languages - Understand All, Languages - You're Understood)
    . . . . Mind Reading: Effortless Mind Reading 8 (Linked; DC 18; Effortless)
    . . Mind Writing: Cumulative Affliction 12 (Resisted by: Will, DC 22; Cumulative, Extra Condition, Insidious, Subtle: subtle, Notes: The transformation allows her rewrite people's memories.)
    . . . . 1st degree: Entranced, Entranced, 2nd degree: Compelled, Compelled, 3rd degree: Controlled, Transformed
    . . Telekinesis: Move Object 8 (6 tons)
    Teleport: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Change Velocity)

    Offense
    Initiative +3
    Affliction: Cumulative Affliction 12, +2 (DC Will 22)
    Grab, +2 (DC Spec 9)
    Mental Blast: Damage 8 (DC Will 23)
    Mind Control: Cumulative Affliction 8 (DC Will 18)
    Mind Reading: Effortless Mind Reading 8 (DC Will 18)
    Move Object: Move Object 8, +1 (DC 18)
    Throw, +1 (DC 14)
    Unarmed, +2 (DC 14)

    Complications
    Enemy: Bethany could come back as a PR nightmare type enemy
    Motivation: Recognition: Live up to parents' reputations
    Motivation: Thrills
    Obsession: Wants to be noticed even though her powers don't work that way.
    Phobia: Robots, constructs, "It's not there! It's not there!!"

    Languages
    English

    Defense
    Dodge 10/3, Parry 10/3, Fortitude 6, Toughness 6, Will 10

    Power Points
    Abilities 44 + Powers 58 + Advantages 1 + Skills 13 (26 ranks) + Defenses 6 = 122

  5. #5
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    Re: jmucchiello's characters

    Kendra Powell was a budding gymnast when she was captured by an unknown scientist at the age of 15. He was a mad scientist type and he turned Kendra into a acrobatic combatant with to help him steal valuable art objects. She worked for him for three years before she managed to escape him. When she returned to her family home, no one was there. Neighbors she'd never met before said her old house had been abandoned for many years. No one in the area knew who she was. There were no records of her going to the local high school. She blames the mysterious villain for this. For not only kidnapping her but also erasing her completely.

    With nowhere else to turn, she began to stalk the night, using what she knew about criminals to hunt down criminals. On one of her final missions she stole a pair of "brass" knuckles made from an unusual alloy from a minion who could not get them to work correctly. They can store a charge of vibrational energy that can be used to fire a bolt of energy at some distance. They also can deliver a strong punch. Her fighting style shows off her gymnastic skills. She is a whirlwind of flips, jumps, and spins in melee.

    She wears a darkish gray leotard style costume with retractable flaps between her arms and legs for gliding. The costume blends into concrete backgrounds easily. Her feet and hands are able to climb sheer surfaces with ease.

    Whirlwind - PL 8

    Strength 2, Stamina 6, Agility 10, Dexterity 5, Fighting 5, Intellect 1, Awareness 1, Presence 0

    Advantages
    Accurate Attack, Agile Feint, Benefit, Athletics Based on Agility, Close Attack 5, Move-by Action, Power Attack, Redirect

    Skills
    Acrobatics 5 (+15), Insight 7 (+8), Investigation 7 (+8), Perception 7 (+8), Sleight of Hand 3 (+8), Stealth 5 (+15)

    Powers
    Running: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
    . . Glide Wings: Flight 3 (Alternate; Speed: 16 miles/hour, 250 feet/round; Gliding)
    Vibranium knuckles (Removable)
    . . Vibroball: Damage 11 (vibration, DC 26; Increased Range: ranged; Limited: After use. it must recharge for a round, Notes: She brings her knuckles together and unleashes a bolt of energy. But only every other round.)
    . . Vibropunch: Strength-based Damage 4 (vibration, DC 21)
    Wall Crawling: Movement 1 (Wall-crawling 1: -1 speed rank)

    Offense
    Initiative +10
    Grab, +10 (DC Spec 12)
    Throw, +5 (DC 17)
    Unarmed, +10 (DC 17)
    Vibroball: Damage 11, +5 (DC 26)
    Vibropunch: Strength-based Damage 4, +10 (DC 21)

    Complications
    Motivation: Thrills
    Obsession: She has lost her family. Anyone lead on the whereabouts of her family will be followed ASAP.
    Phobia: Mysterious villain who experimented on her.
    Secret: She was once a criminal, never arrested. But since going straight, she's feared her past might catch up with her.

    Languages
    English

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 6, Will 8

    Power Points
    Abilities 60 + Powers 18 + Advantages 11 + Skills 17 (34 ranks) + Defenses 14 = 120

  6. #6
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    Re: jmucchiello's characters

    I'm trying this character again for Neo Paladin's Merge/Hero High game. I can't decide if I should go PL7/135 or PL8/120.

    Carrie Justice Fleming, a.k.a. Checkout

    CJ (don't call her Carrie) was 12 when the Merge happened. Her parents Beatrix and Tori merged with Fire and Ice, comic book characters from Justice League International. CJ is Tori's natural daughter and was adopted by Beatrix. Like the comic characters, Bea is from Brazil and Tori is from Norway. For the past three years they have been fighting crime in (wherever). At the same time, CJ gained mental powers. At first she could only fade away. And as a 12 year old, being able to disappear was the best superpower. Short ranged teleportation followed and her parents eventually found out about these powers.

    Fire and Ice are flashy front line fighting supers who work as a team in (some) city. CJ feels a lot of pressure to follow in their footsteps but the superpowers fates were cruel to her. Most of her powers are subtle and although Bea tried to train her to fight, she just wasn't very good at it.

    Soon she started reading people's thoughts. She didn't try to do this but it comes so naturally and no one seems to notice as long as she doesn't answer questions before they are asked. Similarly, she discovered her mind writing ability by accident. Her friend was taunting her about a boy CJ liked and when she told her friend to forget about it, she did. She totally forgot the conversation where CJ talked about the boy. She was scared and intrigued by this development and started using this power indiscriminately. She did not seem to see why it was bad to use those powers to pranks people, making them forget about homework due the next day, for example. But when her parents found out she was doing this, they let their disappointment show through. Through tough love, they've finally convinced her that just because you can do something doesn't mean you should do something. She also finally understood why tampering with someone's mind is a capital crime in some jurisdictions. Eventually she understood why you don't mess with people's brains permanently. Since then she has not used her Mind Writing ability at all. Last year, they sent her to the Academy to continue her humility training.

    Even this has caused her issues. A very close friend from before the academy was brutally attacked and when CJ went to visit her, Bethany begged CJ to do the thing and make the pain of the memory go away. CJ could see, with her mind reading that their friendship was on the line, but still she did not use the ability. She suggested that Bethany that unless both of their parents agreed, there was nothing she could do. Bethany has not spoken to her since.

    And yet, CJ is a typical sassing, know-it-all teen. And it doesn't help that she remembers everything exactly as it happened. She thinks most adults overreact to things she does. She does respect her parents and would be heart broken if she thought they were disappointed in her. And that keeps her grounded on the side of good. But even learning her lesson about manipulating others, doesn't stop her from rebelling like a typical teen.
    Checkout (Hero; PL: 8; PP: 120/120)

    STR: -1; STA: 6; AGL: 3; DEX: -1; FGT: 2; INT: 2; AWE: 5; PRE: 2
    Dodge: 10/3; Parry: 10/2; Fortitude: 6; Toughness: 6; Will: 10

    Skills: Athletics -1; Deception +2; Expertise: Psychology +5 (3r); Insight +5; Intimidation +2; Perception +12 (7r); Persuasion +12 (10r); Stealth +10 (7r)
    Languages: English
    Advantages: Attractive (free); Connected (free); Eidetic Memory

    COMBAT Initiative: +3; Close: +2; Ranged: -
    • Grab: +2 (Special DC 9) Range: Close
    • Mental Blast: Damage 8: -1 (Will DC 23) Range: Perception
    • Mind Control: Cumulative Affliction 8: -1 (Will DC 18) Range: Perception
    • Mind Reading: Cumulative Mind Reading 8: -1 (DC 18)
    • Mind Writing: Cumulative Affliction 14: +2 (Will DC 24)
    • Psychic Nova: Damage 12: +4 (Will DC 27)
    • Telekinesis: Move Object 8: +7 (DC 23) Range: 200/400/800 ft.
    • Throw: -1 (DC 14) Range: Varies by weight
    • Unarmed: +2 (DC 14) Range: Close


    POWERS
    • Abilities: Mental Array - (37 PP)
      • Mental Blast: Damage 8 - Extras: Alternate Resistance: Will, Increased Range 2 (Perception) - (1 PP)
      • Mind Control: Cumulative Affliction 8 - 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will; Extras: Cumulative, Increased Range 2 (Perception) - (32 PP)
      • Mind Reading: Cumulative Mind Reading 8 - Extras: Cumulative, Insidious, Subtle 2 (Undetectable) - (1 PP)
      • Mind Writing: Cumulative Affliction 14 - 1st degree: Entranced, Vulnerable, 2nd degree: Compelled, Defenseless, 3rd degree: Controlled, Transformed, Resisted by: Will; Extras: Cumulative, Extra Condition, Insidious, Subtle (Subtle); Flaws: Limited: Must be willing, defenseless, or tricked - (1 PP)
        The transformation allows her rewrite people's memories.
      • Psychic Nova: Damage 12 - Mental; Extras: Accurate (+2), Alternate Resistance: Will, Penetrating 7 - (1 PP)
      • Telekinesis: Move Object 8 6 tons - Extras: Accurate 4 (+8), Damaging, Subtle 2 (Undetectable) - (1 PP)
    • Presence with Advs: Enhanced Presence 2 +2 PRE - Ability: Presence; Advantages: Attractive, Connected; Flaws: Limited: Char Gen Rules - (4 PP)
    • Sensory: Fade Away: Concealment 6 - All Visual Senses, Sense - Hearing, Sense - Smell; Flaws: Limited: Does not work on constructs (must have INT), Passive - (3 PP)
    • Sensory: Language Independent: Comprehend 2 - Languages - Understand All, Languages - You're Understood; Flaws: Limited: Mental communication only - (2 PP)
    • Sensory: Mental Awareness: Senses 3 - Acute: Mental, Awareness: Mental, Ranged: Mental - (3 PP)
    • Sensory: Mental Communication: Mental Communication 2 - Extras: Subtle 2 (Undetectable) - (10 PP)
    • Slippery Mind: Enhanced Trait 15 - Traits: Dodge +7, Parry +8; Flaws: Custom: Must be aware of the attack, Limited: Does not work against constructs (Must have INT) - (5 PP)
    • Teleport: Teleport 4 500 feet in a move action, carrying 50 lbs. - Extras: Change Velocity - (9 PP)


    Gender: Female Age: 15
    Eyes: Brown Hair: Mauve, long
    Height: 4' 9" Weight: 86 lb.

    COMPLICATIONS
    Motivation: Recognition: Live up to parents' reputations
    Motivation: Thrills
    Obsession: Wants to be noticed even though her powers don't work that way.
    Phobia: Robots, constructs, "It's not there! It's not there!!"

    Totals: Abilities 32 + Powers 73 + Advantages 1 + Skills 9 + Defenses 5 = 120
    Checkout PL7 (Hero; PL: 7; PP: 133/135)

    STR: -1; STA: 5; AGL: 3; DEX: 1; FGT: 2; INT: 3; AWE: 6; PRE: 2
    Dodge: 9/3; Parry: 9/3; Fortitude: 5; Toughness: 5; Will: 9

    Skills: Athletics -1; Deception +2; Expertise: Psychology +12 (9r); Insight +10 (4r); Intimidation +2; Perception +12 (6r); Persuasion +12 (10r); Stealth +10 (7r)
    Languages: English
    Advantages: Attractive (free); Connected (free); Eidetic Memory; Improved Initiative 2

    COMBAT Initiative: +11; Close: +2; Ranged: +1
    • Grab: +2 (Special DC 9) Range: Close
    • Mental Blast: Damage 7: +1 (Will DC 22) Range: Perception
    • Mind Control: Cumulative Affliction 7: +1 (Will DC 17) Range: Perception
    • Mind Reading: Cumulative Mind Reading 7: +1 (DC 17)
    • Mind Writing: Cumulative Affliction 12: +2 (Will DC 22)
    • Psychic Nova: Damage 10: +4 (Will DC 25)
    • Telekinesis: Move Object 7: +7 (DC 22) Range: 175/350/700 ft.
    • Throw: +1 (DC 14) Range: Varies by weight
    • Unarmed: +2 (DC 14) Range: Close

    POWERS
    • Abilities: Mental Array - (33 PP)
      • Mental Blast: Damage 7 - Extras: Alternate Resistance: Will, Increased Range 2 (Perception) - (1 PP)
      • Mind Control: Cumulative Affliction 7 - 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will; Extras: Cumulative, Increased Range 2 (Perception) - (28 PP)
      • Mind Reading: Cumulative Mind Reading 7 - Extras: Cumulative, Insidious, Subtle 2 (Undetectable) - (1 PP)
      • Mind Writing: Cumulative Affliction 12 - 1st degree: Entranced, Vulnerable, 2nd degree: Compelled, Defenseless, 3rd degree: Controlled, Transformed, Resisted by: Will; Extras: Cumulative, Extra Condition, Insidious, Subtle (Subtle); Flaws: Limited: Must be willing, defenseless, or tricked - (1 PP)
        The transformation allows her rewrite people's memories.
      • Psychic Nova: Damage 10 - Mental; Extras: Accurate (+2), Alternate Resistance: Will - (1 PP)
      • Telekinesis: Move Object 7 3 tons - Extras: Accurate 3 (+6), Damaging, Subtle 2 (Undetectable) - (1 PP)
    • Presence with Advs: Enhanced Presence 2 +2 PRE - Ability: Presence; Advantages: Attractive, Connected; Flaws: Limited: Char Gen Rules - (4 PP)
    • Sensory: Fade Away: Concealment 8 - All Aural Senses, All Visual Senses, Other Sense: Mental, Sense - Smell; Flaws: Limited: Does not work on constructs (must have INT), Passive - (4 PP)
    • Sensory: Language Independent: Comprehend 2 - Languages - Understand All, Languages - You're Understood; Flaws: Limited: Mental communication only - (2 PP)
    • Sensory: Mental Awareness: Senses 3 - Acute: Mental, Awareness: Mental, Ranged: Mental - (3 PP)
    • Sensory: Mental Communication: Mental Communication 2 - Extras: Subtle 2 (Undetectable) - (10 PP)
    • Slippery Mind: Enhanced Trait 12 - Traits: Dodge +6, Parry +6; Flaws: Custom: Must be aware of the attack, Limited: Does not work against constructs (Must have INT) - (4 PP)
    • Teleport: Teleport 4 500 feet in a move action, carrying 800 lbs. - Extras: Accurate, Change Direction, Change Velocity, Increased Mass 4 - (16 PP)

    Gender: Female Age: 15
    Eyes: Brown Hair: Long Mauve
    Height: 4' 9" Weight: 86 lb.

    COMPLICATIONS
    Motivation: Recognition: Live up to parents' reputations
    Motivation: Thrills
    Obsession: Wants to be noticed even though her powers don't work that way.
    Phobia: Robots, constructs, "It's not there! It's not there!!"

    Totals: Abilities 38 + Powers 76 + Advantages 3 + Skills 12 + Defenses 4 = 133
    Last edited by jmucchiello; 09-14-2018 at 12:33 AM.

  7. #7
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    Re: jmucchiello's characters

    I'm recycling Kendra for a new game. PL9 this time.

    Kendra Powell was a budding gymnast when she was captured by an unknown scientist at the age of 15. He was a mad scientist type and he turned Kendra into a acrobatic combatant with to help him steal valuable art objects. She worked for him for three years before she managed to escape him. When she returned to her family home, no one was there. Neighbors she'd never met before said her old house had been abandoned for many years. No one in the area knew who she was. There were no records of her going to the local high school. She blames the mysterious villain for this. For not only kidnapping her but also erasing her completely. She fears him greatly, mostly because she never saw his face. A man of slim build, around six feet tall, she could be standing next to him today and not know it. (He wears a Baron Nemo style mask in his villain ID.)

    With nowhere else to turn, and nowhere to go, Kendra decided to be a force for good, to make up for the crimes she was forced to commit.

    Whirlwind PL9 (Hero; PL: 9; PP: 135/135)

    STR: 2; STA: 8; AGL: 10; DEX: 4; FGT: 5; INT: 1; AWE: 8; PRE: 0
    Dodge: 10; Parry: 10; Fortitude: 9; Toughness: 8; Will: 9

    SKILLS: Acrobatics +15 (5r); Athletics +10; Deception +0; Insight +10 (2r); Intimidation +0; Investigation +6 (5r); Perception +10 (2r); Persuasion +0; Sleight of Hand +5 (1r); Stealth +15 (5r)
    LANGUAGES: English
    ADVANTAGES: Accurate Attack (free); Benefit, Athletics Based on Agility; Benefit, Cipher; Evasion; Move-by Action; Ranged Attack

    COMBAT Initiative: +10; Close: +5; Ranged: +5
    • Glue Ball: Affliction 13: +5 (Fortitude DC 23) Range: 325/650/1300 ft.
    • Grab: +5 (Special DC 12) Range: Close
    • Throw: +5 (DC 17) Range: Varies by weight
    • Unarmed: +5 (DC 17) Range: Close
    • Vibropunch: Damage 7: +11 (DC 22)

    POWERS
    • Glue Ball: Affliction 13 - 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude; Extras: Increased Range (Ranged); Flaws: Limited: Takes a round to recharge, cannot use every round.; Descriptors: Biological - (13 PP)
      She builds up a ball of bio-gel in her hands and throws it at someone. It hardens on contact.
    • Running: Speed 5 Speed: 60 miles/hour, 900 feet/round - (6 PP)
      • Alt: Gliding: Flight 5 Speed: 60 miles/hour, 900 feet/round - Flaws: Gliding - (1 PP)
    • Vibroknuckles - Flaws: Device: Removable - (14 PP)
      • Vibropunch: Damage 7 - Advantages: Accurate Attack; Extras: Accurate 3 (+6), Multiattack; Descriptors: Vibration - (18 PP)
    • Wall Crawling: Movement 2 - Wall-crawling 2 (Full speed) - (4 PP)
      Biogel glue on her hands enables her to climb any surface.

    Gender: Female Age: 18
    Eyes: blue Hair: blond, long
    Height: 5' 8" Weight: 132 lb.

    COMPLICATIONS
    She has no legal identity, no driver's license, no passport, no birth certificate.
    Motivation: Doing Good
    Obsession: She has lost her family. Anyone lead on the whereabouts of her family will be followed ASAP.
    Phobia: Mysterious villain who experimented on her.
    Secret: She was once a criminal, never arrested. But since going straight, she's feared her past might catch up with her.

    TOTALS: Abilities 76 + Powers 37 + Advantages 5 + Skills 10 + Defenses 7 = 135
    Last edited by jmucchiello; 09-18-2018 at 11:10 PM.

  8. #8
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    Re: jmucchiello's characters

    I love what you did with Checkout's backstory and the ethics of using her powers! The bit about Bethany is brilliant. Is her combat ability due to her parents training her? I can see, like, Slippery Mind being a result of Academy training, but I'm less sure about Mental Blast or Psychic Nova. Might also be a style/genre difference between us.

    I'm quite curious about how a mad scientist type villain could essentially zero someone out like that . . . .
    either e/em/eir pronouns or fey/fem/fear pronouns
    {if you don't want to learn new words, singular they is OK}
    Many gods, no masters. Re-enchantment or bust!
    "So I donít even want to hear about reality. I donít want reality. Reality will only ever be exclusionary." --Aevee Bee, "Toward a Cutie Aesthetic"

  9. #9
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    Re: jmucchiello's characters

    Yet another version of Blink, not picked for EpicEclipse's Vigilantes game.

    Blink (Hero; PL: 7; PP: 165/165)

    STR: 2; AGL: 0; FGT: 2; AWE: 3
    STA: 6; DEX: 0; INT: 10; PRE: 2
    Dodge: 5; Parry: 5; Fortitude: 6; Toughness: 9; Will: 8

    SKILLS: Athletics +2; Deception +10 (8r); Expertise: Applied Physics +11 (1r); Expertise: Biochemistry +11 (1r); Expertise: Computers +11 (1r); Expertise: Criminology +11 (1r); Expertise: Materials Science +11 (1r); Expertise: Nano-electronics +11 (1r); Expertise: Psychology +11 (1r); Insight +10 (7r); Intimidation +2; Investigation +11 (1r); Perception +10 (7r); Persuasion +10 (8r); Sleight of Hand +10 (10r); Stealth +10 (10r); Technology +17 (7r); Treatment +11 (1r)
    LANGUAGES: English
    ADVANTAGES: All-out Attack; Benefit, Wealth (well-off); Connected (free); Contacts; Equipment 2; Hide in Plain Sight; Improvised Tools; Inventor; Speed of Thought; Well-informed (free)

    COMBAT Initiative: +10; Close: +2; Ranged: +0
    • Flurry of Fists: Strength-based Damage 4: +8 (DC 21)
    • Grab: +2 (Special DC 12) Range: Close
    • Nerve Strike: Cumulative Affliction 8: +6 (Fortitude DC 18)
    • Throw: +0 (DC 17) Range: Varies by weight
    • Unarmed: +2 (DC 17) Range: Close

    POWERS
    • (Presence House Rule): Enhanced Presence 2 +2 PRE - Ability: Presence; Advantages: Connected, Well-informed; Flaws: Limited: House Rule for Presence (4 PP)
    • Apex Intelligence: Enhanced Intellect 6 +6 INT - Ability: Intellect; Extras: Feature: Not detectable by normal Apex detection methods; Flaws: Permanent; Descriptors: Secret Apex Gene (13 PP)
    • Apex Regeneration: Regeneration 10 Every 1 round - Descriptors: Apex Gene (10 PP)
    • Apex Teleport: Blink: Teleport 1 60 feet in a move action, carrying 50 lbs. - Extras: Feature: Not detectable by normal Apex detection methods, Stacks with: Blink Enhancement: Teleport 4+1; Descriptors: Secret Apex Gene (3 PP)
    • Concealing Body Armor - Flaws: Device: Removable (23 PP)
      • Blink Enhancement: Teleport 4+1 900 feet in a move action, carrying 100 lbs. - Extras: Accurate, Change Direction, Change Velocity, Increased Mass; Descriptors: Technological (15 PP)
        Circuitry in the suit enhances Blink's natural ability to teleport.
      • Immunity: Immunity 5 - Critical Hits, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Extras: Subtle (Subtle); Descriptors: Technological (6 PP)
      • Photoreactive Fabric: Concealment 4 - All Visual Senses; Flaws: Partial; Descriptors: Sensory, Technological (4 PP)
      • Protection: Protection 3 +3 Toughness - Extras: Subtle (Subtle) (4 PP)
        The "black" catsuit looks likes it's made of some kind of spandex but it's actually a kind of kevlar that reduces the resists puncture and reduces the blow from blunt trauma. It is also thermally neutral and radiation resistant. The outer surface absorbs light and makes the wearer harder to see.
    • Full Face Mask/Hood HUD - Flaws: Device: Removable (18 PP)
      • HUD Senses: Senses 9 - Analytical: Radio, Awareness: Apex, Awareness: Mana, Communication Link: Lair Computer for extra processing of data, Direction Sense, Distance Sense, Radio, Time Sense, Ultra-hearing (9 PP)
      • Immunity: Immunity 7 - Sensory Affliction Effects, Suffocation (All); Descriptors: Technological (7 PP)
        The eye crystals filter out flash effects. The ear buds filter out sonic flashes. The fabric itself bonds to the face and filters out smells and provides a rebreather effect.
      • Video and Audio Recorders: Feature 1 - Descriptors: Technological (1 PP)
        The recordings are stored both locally and across the communication link to the lair computer for further analysis.
      • Visual Sensory Enhancements - (6 PP)
        • Macroscopic Vision: Senses 5 - Analytical: Vision, Darkvision, Extended: Vision 1 (X10), Radius: Vision (5 PP)
        • Microscopic Vision: Senses 5 - Analytical: Vision, Darkvision, Microscopic Vision 2 (Cell-size) (1 PP)
    • Gloves - Flaws: Device: Removable (16 PP)
      • Martial Strikes - (20 PP)
        • Flurry of Fists: Strength-based Damage 4 - Extras: Accurate 3 (+6), Multiattack, Penetrating 6; Descriptors: Bludgeoning, Force (19 PP)
        • Nerve Strike: Cumulative Affliction 8 - 1st degree: Vulnerable, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude; Extras: Accurate 2 (+4), Cumulative; Descriptors: Biological, Technological (1 PP)

    EQUIPMENT
    • Underground Lair (10 ep)

    Gender: Male Age: 32
    Eyes: Green Hair: Brown
    Height: 6' 2" Weight: 182 lb.

    BACKGROUND
    James Parnel is the successful owner and operator of Parnel Investigations, a private investigation firm with a handful of employees. He only works on the high profile cases the agency gets as he has skills most of his employees do not have and are not aware of. Three senior investigators, two junior investigators, two researchers and an office manager/receptionist work for him.

    James was raised by his father. He never knew his mother. His mother was a Apex Intellect working for a corporation. She worked in gene splicing and she discovered a way to imbue Apex gene complexes in utero. But once they were imbued, they morphed and were not detectable using the normal Apex detecting protocols. She knew she could not let the Suits know that she could do this. Successful experiments were performed on lab "rats" (destitute people literary found in alleys and brought into labs), she would arrange for those women to fail to carry to term. The postmortems would always show that the genes were successful imbued to the offspring but the offspring were apparently not viable. After this she became pregnant and she went into a panic/madness episode where she injected her offspring with various Apex genes. She also built an artificial womb and managed to have it smuggled out of the corporation and to her husband who lived outside. Then she managed transfer her child to the artificial womb. Most of this occurred in the first trimester and the corp never knew she was pregnant. James was born in his grandmother's home with only his father, grandparents and an aunt present. By law, his father is considered his uncle and his mother is his father's "sister" who died in childbirth in a rural (read: off the grid) town in Montana.

    His father was a member of an underground resistance cell and did not register James' Apex manifestation. James manifested over the summer when he was 7 and his father hid it. Being a doctor, he could treat his son at home. When James turned 18 and wanted to be able to move around in society, he registered himself as a teleporter. When asked, he said he never remembered being sick as a child and he only noticed he was able to teleport in the past few weeks. His range testing showed he was only a short range teleporter and that he had trouble teleporting to unseen places. (He faked not having the Accurate extra.) He had been hiding his abilities for several years at this point and being able to admit to some of them lifted a bit of burden from him.

    The Apex treatments explain why he is high-stamina, high-intellect, and regenerative. The normal Apex detection protocols can detect his regeneration. The rest he hides. From an early age, it has been drilled into his head that he must not let them find out what he can do. His father has not told him who his real mother is. He knows the cover story is a falsehood and someday, he plans to dig into the mystery.

    Most of his vigilante activity is sparked by his investigations firm. He will refuse to take a case to the client's face and then solve the case as Blink because he does not want a link to appear between the agency and the activities of Blink. Blink wears a black catsuit that gives him additional protection for damage and environmental effects. It is also photo active and allows him to hide within shadows easily. The full face mask is made of similar fabric and provides a rebreather effect. The mask is also a HUD device. The crystal eye sockets are actually capable of projecting a HUD enhanced reality image which gives him all kinds of information about what he is seeing and the ability zoom in far away and micro applications. The computer that runs all of that is sown into the fabric. The mask also contain a video camera CCD and audio microphones. He wears gloves that provide him is a rapid punch and a nerve punch.

    COMPLICATIONS
    Motivation: Justice
    Relationship: James has been dating Laura Ellen Marx for the last six years.
    Responsibility: He runs a detective agency. He has employees.
    Secret: His Apex registry is incomplete. It lists his Regeneration but not his high Intellect and technological abilities. These Apex abilities are not detectable normally.

    HEADQUARTERS
    Underground Lair
    Size: Tiny; Toughness: 6
    Features: Communications, Computer, Laboratory, Living Space, Power System, Sealed, Secret 5

    Totals: Abilities: -1 + Powers: 0 + Advantages: 0 + Features: 11 + Skills: 0 + Defenses: 0 + Equipment: 0 + Weapons & Armor: 0 -> 10

    House Rules
    Skill Points: 3 Skill Points per PP
    Optional Rules: Choose Starting PP

    TOTALS: Abilities: 34 + Powers: 87 + Advantages: 9 + Skills: 22 + Defenses: 13 -> 165
    Last edited by jmucchiello; 11-11-2018 at 12:05 AM.

  10. #10
    OPA Belta
    Join Date
    Feb 2018
    Posts
    786

    Re: jmucchiello's characters

    First draft: PL12/180

    Molecule Man (Hero; PL: 12; PP: 183/180)

    STR: -1; AGL: 3; FGT: 1; AWE: 8
    STA: 5; DEX: 3; INT: 2; PRE: 0
    Dodge: 8; Parry: 8; Fortitude: 10; Toughness: 16; Will: 14

    SKILLS: Athletics -1; Deception +0; Expertise: Laverne and Shirley +5 (3r); Expertise: nuclear plant operation +5 (3r); Insight +13 (5r); Intimidation +0; Perception +13 (5r); Persuasion +0; Stealth +3
    LANGUAGES: English
    ADVANTAGES:

    COMBAT Initiative: +3; Close: +1; Ranged: +3
    • Affliction: Burst Area Affliction 12: (Fortitude DC 22) Range: 120 feet radius sphere, dc 22
    • Affliction: Cumulative Affliction 15: +9 (Fortitude DC 25) Range: 375/750/1500 ft.
    • Blast: Damage 15: +9 (DC 30) Range: 375/750/1500 ft.
    • Create: Create Attack 15: +9 (Dodge DC 25) Range: 375/750/1500 ft.
    • Grab: +1 (Special DC 9) Range: Close
    • Move Object: Move Object 15: +9 (DC 30) Range: 375/750/1500 ft.
    • Throw: +3 (DC 14) Range: Varies by weight
    • Transform: Transform Attack 12: +12 (Dodge DC 22) Range: 300/600/1200 ft.
    • Unarmed: +1 (DC 14) Range: Close

    POWERS
    • Cosmic Sense: Senses 10 - Accurate: Cosmic Sense, Acute: Cosmic Sense, Analytical: Cosmic Sense, Awareness: Cosmic Awareness, Extended: Cosmic Sense 5 (X100k); Flaws: Distracting (5 PP)
    • Flight: Flight 4 Speed: 30 miles/hour, 500 feet/round - (8 PP)
    • Molecular Manipulation - (76 PP)
      • Affliction: Burst Area Affliction 12 - 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude; Extras: Area (Burst) 3 (120 feet radius sphere, dc 22), Selective (1 PP)
      • Affliction: Cumulative Affliction 15 - 1st degree: Vulnerable, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude; Extras: Accurate 3 (+6), Cumulative, Increased Range (Ranged) (1 PP)
      • Blast: Damage 15 - Extras: Accurate 3 (+6), Increased Range (Ranged), Multiattack, Variable Descriptor: Any matter or "scientific" energy descriptor 2 (Broad group - any matter or "scientific" energy descriptor) (1 PP)
      • Create: Create Attack 15 Volume: 32000 cft. - Extras: Accurate 3 (+6), Attack: Dodge, Impervious, Increased Range (Ranged), Innate, Subtle 2 (Invisible); Flaws: Permanent (1 PP)
      • Move Object: Move Object 15 800 tons - Extras: Accurate 3 (+6), Damaging, Precise, Variable Descriptor: Any kind of matter 2 (Broad group - any kind of matter) (1 PP)
      • Movement Effects: Movement 12 - Dimensional 3 (Any dimension, 25 tons), Permeate 3 (Full speed), Safe Fall, Space Travel 3 (Other galaxies), Water Walking 2; Extras: Increased Mass 10 (1 PP)
      • Open AE - (1 PP)
      • Open AE - (1 PP)
      • Teleport: Teleport 17 500 miles in a move action, carrying 25 tons - Extras: Accurate, Change Direction, Change Velocity, Dimensional 3 (Any dimension), Increased Mass 10, Precise (67 PP)
      • Transform: Transform Attack 12 Transforms: 3200 lbs. - Affects: Anything; Extras: Accurate 5 (+10), Attack: Dodge, Increased Range (Ranged), Innate; Flaws: Custom: Affecting living matter is TIRING, Permanent (1 PP)
    • Protection: Protection 11 +11 Toughness - (11 PP)
    • Vision: Senses 20 - Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Vision 3 (X1k), Infravision, Microscopic Vision 4 (Atom-size), Penetrates Concealment: Vision, Ultravision; Flaws: Distracting (10 PP)

    Gender: Male Age: 28
    Eyes: Blue Hair: Brown
    Height: 5' 7" Weight: 140 lb.

    COMPLICATIONS
    Inexperienced: He doesn't realize he can transform living creatures just as easily as he can non-living objects. And yet he constantly gives himself the ability to adapt to various inhospitable environments, such as space.
    Relationship: Owen is in love with Volcana (Marsha Rosenberg).

    TOTALS: Abilities: 42 + Powers: 110 + Advantages: 0 + Skills: 8 + Defenses: 23 -> 183

    2nd Draft PL13/165

    Molecule Man (Hero; PL: 13; PP: 164/165)

    STR: -1; AGL: 3; FGT: 0; AWE: 9
    STA: 6; DEX: 3; INT: 2; PRE: -1
    Dodge: 8; Parry: 8; Fortitude: 12; Toughness: 18; Will: 14

    SKILLS: Athletics -1; Deception -1; Expertise: Laverne and Shirley +5 (3r); Expertise: nuclear plant operation +5 (3r); Insight +12 (3r); Intimidation -1; Perception +12 (3r); Persuasion -1; Stealth +3
    LANGUAGES: English
    ADVANTAGES:

    COMBAT Initiative: +3; Close: +0; Ranged: +3
    • Blast: Damage 15: +11 (DC 30) Range: 375/750/1500 ft.
    • Create: Create Attack 15: +11 (Dodge DC 25) Range: 375/750/1500 ft.
    • Grab: +0 (Special DC 9) Range: Close
    • Grab Everyone: Burst Area Affliction 13: (Fortitude DC 23) Range: 60 feet radius sphere, dc 23
    • Move Object: Move Object 15: +11 (DC 30) Range: 375/750/1500 ft.
    • Nullify: Nullify 13: +13 (DC 23) Range: 65/130/325 ft.
    • Petrification: Progressive Affliction 17: +9 (Fortitude DC 27) Range: 170/425/850 ft.
    • Throw: +3 (DC 14)
    • Transform: Transform Attack 13: +13 (Dodge DC 23) Range: 65/130/325 ft.
    • Unarmed: +0 (DC 14) Range: Close

    POWERS
    • Flight: Flight 4 Speed: 30 miles/hour, 500 feet/round - Flaws: Platform (4 PP)
      He grabs a chunk of ground, wall, etc and steps on to fly around.
    • Molecular Manipulation - (66 PP)
      • Blast: Damage 15 - Extras: Accurate 4 (+8), Increased Range (Ranged), Indirect 4 (Any point, any direction), Multiattack, Variable Descriptor: Any matter or "scientific" energy descriptor 2 (Broad group - any matter or "scientific" energy descriptor) (1 PP)
        He can fling existing objects at people or he can manifest a variety of energies: light, strong nuclearn, weak nuclear, gravity, electricity, etc.
      • Create: Create Attack 15 Volume: 32000 cft. - Extras: Accurate 4 (+8), Attack: Dodge, Increased Range (Ranged), Innate, Subtle 2 (Invisible); Flaws: Permanent (1 PP)
        This is generally a "transform air into solid stuff" effect emulated by Create. But MM can create matter from nothing, too.
      • Grab Everyone: Burst Area Affliction 13 - 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude; Extras: Area (Burst) 2 (60 feet radius sphere, dc 23), Feature: Substance used to grab can be nearby material or material MM bings into existence., Selective (1 PP)
        Everyone he targets becomes encased in some substance or another and held at bay.
      • Move Object: Move Object 15 800 tons - Extras: Accurate 4 (+8), Damaging, Precise, Variable Descriptor: Any kind of matter 2 (Broad group - any kind of matter); Descriptors: Gravity, Kinetic (1 PP)
        The reason the item moves my be gravatic manipulation or he might knock existing matter into the thing he is moving billiards style.
      • Movement Effects: Movement 12 - Dimensional 3 (Any dimension, 25 tons), Permeate 3 (Full speed), Safe Fall, Space Travel 3 (Other galaxies), Water Walking 2; Extras: Increased Mass 10, Variable Descriptor: depends on movement type (Close group - depends on movement type) (1 PP)
        He can perform all of these movement types in a variety of ways.
      • Nullify: Nullify 13 - Counters: Elemental and Energy Effects (not Mental effects; Extras: Accurate 5 (+10), Broad, Increased Duration 2 (Sustained), Precise, Simultaneous; Flaws: Diminished Range 2, Limited: Effect returns 1 rank per round (1 PP)
      • Open AE - (1 PP)
      • Open AE - (1 PP)
      • Petrification: Progressive Affliction 17 - 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Transformed, Resisted by: Fortitude; Extras: Accurate 3 (+6), Feature: Result of transformation is any solid substance: glass, wood, stone, metal, etc., Increased Range (Ranged), Incurable, Progressive, Reversible; Flaws: Diminished Range, Limited: Only works on living targets (56 PP)
      • Teleport: Teleport 11 8 miles in a move action, carrying 3200 lbs. - Extras: Accurate, Change Direction, Change Velocity, Dimensional 3 (Any dimension), Extended (2000 miles in 2 move actions), Increased Mass 6, Precise (1 PP)
      • Transform: Transform Attack 13 Transforms: 3 tons - Affects: Broad > Broad - anything non-living to anything non-living; Extras: Accurate 5 (+10), Attack: Dodge, Increased Range (Ranged), Innate; Flaws: Diminished Range 2, Distracting, Permanent (1 PP)
    • Protection: Protection 12 +12 Toughness - (12 PP)
    • Vision: Senses 18 - Counters All Concealment: Visional, Counters Illusion: Visional, Extended: Choose Sense 1 (X10), Infravision, Microscopic Vision 4 (Atom-size), Penetrates Concealment: Visional, Ultravision; Flaws: Distracting (10 PP)
      • Alt: Cosmic Sense: Senses 9 - Accurate: Cosmic Sense, Acute: Cosmic Sense, Analytical: Cosmic Sense, Awareness: Cosmic Awareness, Extended: Cosmic Sense 4 (X10k) (1 PP)

    Gender: Male Age: 28
    Eyes: Blue Hair: Brown
    Height: 5' 7" Weight: 140 lb.

    COMPLICATIONS
    Inexperienced: He doesn't realize he can transform living creatures just as easily as he can non-living objects. And yet he constantly gives himself the ability to adapt to various inhospitable environments, such as space.
    Relationship: Owen is in love with Volcana (Marsha Rosenberg).

    TOTALS: Abilities: 42 + Powers: 92 + Advantages: 0 + Skills: 6 + Defenses: 24 -> 164
    Last edited by jmucchiello; 12-04-2018 at 12:36 AM.

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