Results 1 to 5 of 5

Thread: jmucchiello's characters

  1. #1
    OPA Belta
    Join Date
    Feb 2018
    Posts
    366

    jmucchiello's characters

    Seems like a place for characters. I'll post some of my other's here eventually.

    Medusa PL10/150 for FuzzyBoot's Of Gods and Men

    Cosplay Girl PL10/180 for betterwatchit's The Merge: Tales of London game.

    Zygnygy PL12/Unlimited for mrdent12's Cosmic Privateers. Poor Zyg wasn't selected for that game.

    Checkout PL8/122 for PauloDeWalshio's All-Star Squadron Hero High game.

    Nightstalker PL8/120 for Coolman's aborted Task Force Gamma. An earlier version of her is below, named Whirlwind.
    Last edited by jmucchiello; 07-23-2018 at 03:32 AM.

  2. #2
    OPA Belta
    Join Date
    Feb 2018
    Posts
    366

    Re: jmucchiello's characters

    Fooling around with a new form for Cosplay Girl:

    In grade school, she once was a tree who dispensed wisdom and could see far away places. Not a combat form, obviously.

    I'm a Tree - PL 10

    Strength 0, Stamina 10/7, Agility -, Dexterity -, Fighting -, Intellect 4/0, Awareness 10/7, Presence 4

    Advantages
    Animal Empathy, Attractive 2, Daze (Deception), Diehard, Taunt

    Skills
    Expertise: Nature and Plants 16 (+20), Insight 10 (+20), Perception 10 (+20)

    Powers
    *Juliet Mars Identity see original post
    Commune with Nature: Comprehend 5 (Animals - Speak To, Animals - Understand, Plants, Spirits - Communicate; Broad Type: Nature Spirits only [1 rank only])
    Indistinguishible from a tree unless she speaks: Feature 1
    One with the Biosphere: Remote Sensing 22 (Affects: 3 Types, inc. Visual - Sight, Sound, and Smell, Range: 16000 miles; No Conduit, Subtle 2: looks normal; Concentration, Medium: Must be a plant nearby)
    Plant Biology: Immunity 4 (Sleep, Starvation & Thirst, Suffocation (All); Source: Sunlight)
    Plant Body: Immunity 13 (Aging, Alteration Effects, Critical Hits, Fatigue Effects)
    Regeneration: Regeneration 2 (Every 5 rounds; Persistent; Source: Sunlight)
    Shade: Environment 1 (Visibility (-2), Radius: 30 feet; Source: Sunlight)
    Size of a Tree: Enhanced Strength 8 (+8 STR; Custom: Includes growth +2 size, +8 mass; Limited to Lifting)

    Offense
    Initiative +0
    Grab, +0 (DC Spec 10)
    Throw, +0 (DC 15)
    Unarmed, +0 (DC 15)

    Complications
    MGS
    Slow Metabolism: Trees don't do stuff fast.

    Languages
    English

    Defense
    Dodge None, Parry None, Fortitude 10, Toughness 10, Will 10

    Power Points
    Abilities -2 + Powers 161 + Advantages 2 + Skills 12 (36 ranks) + Defenses 0 = 173
    Last edited by jmucchiello; 04-08-2018 at 09:46 PM.

  3. #3
    OPA Belta Dodgson's Avatar
    Join Date
    Apr 2014
    Posts
    153

    Re: jmucchiello's characters

    I wholeheartedly support this project.

    Also welcome to Roll Call!

  4. #4
    OPA Belta
    Join Date
    Feb 2018
    Posts
    366

    Re: jmucchiello's characters

    I suspect this version of this character will not end up in the all-star squadron game by PauloDeWalshio. So I'm posting it here.


    This is my mentalist. PL8 is very different than PL10.

    Carrie Justice Fleming, a.k.a. Checkout

    CJ (don't call her Carrie) is the 15 years old daughter of two supers: Bulldozer and Ignition. Both are flashy front line fighting supers who work as a team in (some) city. CJ feels a lot of pressure to follow in their footsteps but the superpowers fates were cruel to her. Most of her powers are subtle and although her father tried to train her to fight. She just wasn't very good at it. All she ever wanted to be was a gymnast but supers can't compete in official competitions.

    Her powers frustrate her and her handlers. She wishes she could through fireballs like her dad or maybe ice or just fly. Instead she reads minds. When she was 12, she was using her mind writing indiscriminately. She did not seem to see why it was bad to use those powers to pranks people, making them forget about homework due the next day, for example. But when her parents found out she was doing this, they let their disappointment show through. Through tough love, they've finally convinced her that just because you can do something doesn't mean you should do something. She also finally understood why tampering with someone's mind is a capital crime in some jurisdictions. (although her actual comeuppance was going to a class wearing only a bra up top. That is when she truly understood why you don't mess with people's brains permanently. Since then she has not used her Mind Writing ability at all. Last year, they sent her to the Carson Academy to continue her humility training.

    Even this has caused her issues. A very close friend from before the academy was brutally attacked and when CJ went to visit her, Bethany begged CJ to do the thing and make the pain of the memory go away. CJ could see, with her mind reading that their friendship was on the line, but still she did not use the ability. She suggested that Bethany that unless both of their parents agreed, there was nothing she could do. Bethany has not spoken to her since.

    And yet, CJ is a typical sassing, know-it-all teen. And it doesn't help that she remembers everything exactly as it happened. She thinks most adults overreact to things she does. She does respect her parents and would be heart broken if she thought they were disappointed in her. And that keeps her grounded on the side of good. But even learning her lesson about manipulating others, doesn't stop her from rebelling like a typical teen.
    Origin: Mutant Legacy
    Gender: Female
    Age: 15
    Eyes: brown
    Height: 4' 7"
    Weight: 75#
    Complexion: smooth
    Skin: light
    Hair: long mauve pink
    Face Structure: round jaw, high cheeks
    Uniform: Teal spandex, with silver chevron stripes on the sleeves, a teal mask covers her eyes
    Checkout - PL 8

    Strength -1, Stamina 6, Agility 3, Dexterity 1, Fighting 2, Intellect 3, Awareness 5, Presence 3

    Advantages
    Eidetic Memory

    Skills
    Acrobatics 7 (+10), Perception 5 (+10), Persuasion 7 (+10), Stealth 7 (+10)

    Powers
    Defensive Mind: Enhanced Trait 14 (Traits: Dodge +7 (+10), Parry +7 (+10); Custom: Must be aware of the attack, Limited: Does not work against constructs (Must have INT))
    Fade away: Concealment 4 (Sense - Hearing, Sense - Sight, Sense - Smell; Limited: Does not work on constructs (must have INT), Passive)
    Mental Array
    . . Mental Blast: Damage 8 (DC 23; Alternate Resistance: Will, Increased Range 2: perception)
    . . Mind Control: Cumulative Affliction 8 (Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception)
    . . . . 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled
    . . Mind Reading (Linked powers)
    . . . . Communication: Mental Communication 2 (Linked; Sense Type: Speech; Subtle 2: undetectable)
    . . . . Comprehend: Comprehend 2 (Linked; Languages - Understand All, Languages - You're Understood)
    . . . . Mind Reading: Effortless Mind Reading 8 (Linked; DC 18; Effortless)
    . . Mind Writing: Cumulative Affliction 12 (Resisted by: Will, DC 22; Cumulative, Extra Condition, Insidious, Subtle: subtle, Notes: The transformation allows her rewrite people's memories.)
    . . . . 1st degree: Entranced, Entranced, 2nd degree: Compelled, Compelled, 3rd degree: Controlled, Transformed
    . . Telekinesis: Move Object 8 (6 tons)
    Teleport: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Change Velocity)

    Offense
    Initiative +3
    Affliction: Cumulative Affliction 12, +2 (DC Will 22)
    Grab, +2 (DC Spec 9)
    Mental Blast: Damage 8 (DC Will 23)
    Mind Control: Cumulative Affliction 8 (DC Will 18)
    Mind Reading: Effortless Mind Reading 8 (DC Will 18)
    Move Object: Move Object 8, +1 (DC 18)
    Throw, +1 (DC 14)
    Unarmed, +2 (DC 14)

    Complications
    Enemy: Bethany could come back as a PR nightmare type enemy
    Motivation: Recognition: Live up to parents' reputations
    Motivation: Thrills
    Obsession: Wants to be noticed even though her powers don't work that way.
    Phobia: Robots, constructs, "It's not there! It's not there!!"

    Languages
    English

    Defense
    Dodge 10/3, Parry 10/3, Fortitude 6, Toughness 6, Will 10

    Power Points
    Abilities 44 + Powers 58 + Advantages 1 + Skills 13 (26 ranks) + Defenses 6 = 122

  5. #5
    OPA Belta
    Join Date
    Feb 2018
    Posts
    366

    Re: jmucchiello's characters

    Kendra Powell was a budding gymnast when she was captured by an unknown scientist at the age of 15. He was a mad scientist type and he turned Kendra into a acrobatic combatant with to help him steal valuable art objects. She worked for him for three years before she managed to escape him. When she returned to her family home, no one was there. Neighbors she'd never met before said her old house had been abandoned for many years. No one in the area knew who she was. There were no records of her going to the local high school. She blames the mysterious villain for this. For not only kidnapping her but also erasing her completely.

    With nowhere else to turn, she began to stalk the night, using what she knew about criminals to hunt down criminals. On one of her final missions she stole a pair of "brass" knuckles made from an unusual alloy from a minion who could not get them to work correctly. They can store a charge of vibrational energy that can be used to fire a bolt of energy at some distance. They also can deliver a strong punch. Her fighting style shows off her gymnastic skills. She is a whirlwind of flips, jumps, and spins in melee.

    She wears a darkish gray leotard style costume with retractable flaps between her arms and legs for gliding. The costume blends into concrete backgrounds easily. Her feet and hands are able to climb sheer surfaces with ease.

    Whirlwind - PL 8

    Strength 2, Stamina 6, Agility 10, Dexterity 5, Fighting 5, Intellect 1, Awareness 1, Presence 0

    Advantages
    Accurate Attack, Agile Feint, Benefit, Athletics Based on Agility, Close Attack 5, Move-by Action, Power Attack, Redirect

    Skills
    Acrobatics 5 (+15), Insight 7 (+8), Investigation 7 (+8), Perception 7 (+8), Sleight of Hand 3 (+8), Stealth 5 (+15)

    Powers
    Running: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
    . . Glide Wings: Flight 3 (Alternate; Speed: 16 miles/hour, 250 feet/round; Gliding)
    Vibranium knuckles (Removable)
    . . Vibroball: Damage 11 (vibration, DC 26; Increased Range: ranged; Limited: After use. it must recharge for a round, Notes: She brings her knuckles together and unleashes a bolt of energy. But only every other round.)
    . . Vibropunch: Strength-based Damage 4 (vibration, DC 21)
    Wall Crawling: Movement 1 (Wall-crawling 1: -1 speed rank)

    Offense
    Initiative +10
    Grab, +10 (DC Spec 12)
    Throw, +5 (DC 17)
    Unarmed, +10 (DC 17)
    Vibroball: Damage 11, +5 (DC 26)
    Vibropunch: Strength-based Damage 4, +10 (DC 21)

    Complications
    Motivation: Thrills
    Obsession: She has lost her family. Anyone lead on the whereabouts of her family will be followed ASAP.
    Phobia: Mysterious villain who experimented on her.
    Secret: She was once a criminal, never arrested. But since going straight, she's feared her past might catch up with her.

    Languages
    English

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 6, Will 8

    Power Points
    Abilities 60 + Powers 18 + Advantages 11 + Skills 17 (34 ranks) + Defenses 14 = 120

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •