Now, if the time limit were, say, 30 minutes per book starting from the time you first configured the power to copy any of the traits from it, that seems viable as a Limitation flaw (or at least a multi-point Quirk.)
> How’s the character coming along anyway?
Mostly done, forked it into two versions actually. Both had the same concept: Stuck up teenage brat with dreams of glory gained meta-narrative power and most importantly the ability to turn into a fictional character who was significantly better as a person. They'd be insufferable while themselves, and a true and noble hero while transformed. Obviously, this would mean transformed-them would be liked and untransformed-them disliked, which would set off their fragile ego. As play progressed, I'd have the character transition from their initial immature self to a significantly better person as they realized that doing the right thing was more important than being famous. And of course that'd mean that they'd stop being a brat, people would warm up to them, and consequently they'd actually get everything they'd initially wanted. Happily ever after, etc. Nice neat character arc if the game lasted.
I had posted an earlier version of it as an application, but deleted it when I decided I didn't believe I'd mesh well with the GM and needed to withdraw. I can't work up the energy to retype it in forum syntax two more times, so I'll just post the raw spreadsheets. Readability may be poor, people say my aesthetic sense for character spreadsheets is whacked. The Abilities page would normally have flavor text for the powers but I rarely do that anymore.
Uploaded to https://ufile.io/xzwjw https://ufile.io/gxvvw
V1 is the initial concept, with a large GM controlled variable pool and fitting closer to the original idea posted in this thread.
V2 is a further modification from there, switching over to narrative control powers as a "reality warper" with a bitter tone that would change from debuffs to support powers as he grew as a person.