Changes: Alternate Way to Obtain a New Power?
As I understand it, if a player acquires a new Power through a Major Change, they randomly roll its power level. This could become a downer quickly - reaching the end of a major storyline, cashing in a Major Change to get a new Power... and rolling a power level of 1.
Is anyone else handling that differently? Most of the players in my group used the point buy method of constructing their characters; I think they might be puzzled if they had to randomly determine their new power.
I've been thinking about allowing them to acquire the new power at a level of 5. Halfway, offers room for improvement, etc.