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Thread: TF1Wayfarer's Original Character Builds

  1. #51
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    Re: TF1Wayfarer's Original Character Builds

    Putty (Sam Pak)
    PL 7

    Abilities (14 pts)
    Strength 0; Agility 0; Fighting 0; Awareness 2; Stamina 0; Dexterity 1; Intellect 1; Presence 3

    Defenses (28 pts)
    Dodge: 8
    Parry: 8
    Fortitude: 6
    Toughness: 6/0
    Will: 8

    Skills (19 pts)
    Acrobatics - 3 (+3)
    Deception - 5 (+8)
    Insight - 5 (+7)
    Investigation - 5 (+8)
    Persuasion - 5 (+8)
    Perception - 5 (+7)
    Profession: Writer - 5 (+8)
    Sleight of Hand - 3 (+4)
    Treatment - 2 (+5)

    Advantages (22 pts)
    Chokehold
    Close Attack 8
    Fast Grab
    Improved Grab
    Improved Hold
    Prone Fighting
    Ranged Attack 8
    Teamwork

    Powers (22 pts)
    Malleable Form
    -> Big-Hand Punch (Strength-based Damage 6)
    -> Slingshot (Enhanced Strength 6, Limited to Throwing)
    -> Bounceback Attack (Deflect 6, Reflect, Close Range)
    -> Flat Form (Concealment 4 [Limited to One Edge], Partial, Insubstantial 1, Limited by Width)
    -> Squeezing (Insubstantial 1)
    -> Living Trampoline (Movement 1 [safe fall], Affects Others)
    -> Living Glider (Flying 4 [30 MPH], Gliding)
    -> Stretching Stride (Speed 5 [60 MPH])
    -> Swinging Arms (Movement 1 [Swinging])
    -> Extendable Eyes (Remote Sensing 2 [Visual, Auditory])
    -> Stretching (Elongation 6)

    Stretched Protection (Protection 6)

    Affiliations
    Heroes Ink (Current)

    Combat
    Unarmed (Close and Ranged): +8 to hit, Damage 6

    Physical Description
    Age: 16
    Height: 5’5”
    Weight: 115 lb.
    Eyes/Hair: Brown/Black

    Complications
    Nosy - Putty has a bad habit of sticking her nose (or ears...or eyes…) where it doesn’t belong. She cannot resist eavesdropping, especially if there’s the potential for some juicy gossip.

    Justice Over Safety - Putty would much rather see villains brought to justice before ensuring the safety of civilians. When presented with a choice between the two she will always pursue instead of protect.
    Last edited by TF1Wayfarer; 12-07-2018 at 08:16 AM.

  2. #52
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    Re: TF1Wayfarer's Original Character Builds

    Princess Doom Gravity (Kylie Nichols)
    PL 7

    Abilities (8 pts)
    Strength 0; Agility 1; Fighting 0; Awareness 0; Stamina 0; Dexterity 2; Intellect 1; Presence 0

    Defenses (23 pts)
    Dodge: 5
    Parry: 5
    Fortitude: 8
    Toughness: 9I/0
    Will: 6

    Skills (10 pts)
    Deception - 7 (+7)
    Expertise: Pop Culture - 6 (+7)
    Persuasion - 3 (+3)
    Technology - 4 (+5)

    Advantages (5 pts)
    Benefit (YouTube Following)
    Daze (Deception)
    Redirect
    Taunt
    Teamwork

    Powers (59 pts)
    Gravitic Shield (Impervious Protection 9, sustained)

    Gravity Control
    -> Down Gravity (Burst Area 2 Move Object 7 [3 tons, Limited to pulling downwards, Selective])
    -> Up Gravity (Burst Area 2 Move Object 7 [3 tons, Limited to Pushing Upwards, Selective])
    -> Gravitic Burst (Ranged Burst Area Damage 7 [Selective])
    -> Gravitic Wave (Cone Area 2 Damage 7 [Selective])
    -> Singularity (Burst Area 2 Move Object 7 [Damaging, Limited to pulling toward the center])
    -> Gravitic Containment (Nullify Explosions 7, Reaction)

    Gravitic Immunity (Immunity 2, Gravity effects)

    Directional Pull (Movement 2 [Wall Crawling])
    -> Free Fall (Movement 1 [Safe Fall])
    -> Low G Leap (Leaping 4)

    Affiliations
    Heroes Ink (Current)

    Combat
    Gravitic Burst: Ranged Burst Area Damage 7 (Selective)
    Gravitic Wave: Cone Area Burst Damage 2 (Selective)
    Singularity: Burst Area 2 Move Object 7 (Damaging, Limited to pulling toward the center)

    Physical Description
    Age: 15
    Height: 5’5”
    Weight: 135 lbs.
    Eyes/Hair: Brown/Black with Pink Streaks

    Complications
    For Teh Lolz!!1! - There isn’t a kind way to say it; Princess Doom Gravity is annoying. Her sense of humor seems to be permanently stuck in the early 2000’s. Her constant outbursts frequently leave a negative impression.

    Fame - Princess Doom Gravity became a superhero specifically for the boost to her notoriety. She has already translated her newfound stardom into a fairly successful YouTube channel.

  3. #53
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    Re: TF1Wayfarer's Original Character Builds

    Reaver (Robert Edmonds)
    PL 12 (180 PP)

    Abilities (50 pts)
    Strength 3; Agility 3; Fighting 7; Awareness 3; Stamina 4; Dexterity 2; Intellect 1; Presence 2

    Defenses (35 pts)
    Dodge: 14
    Parry: 14
    Fortitude: 12
    Toughness: 10/4
    Will: 12

    Skills (26 pts)
    Acrobatics 9 (+12)
    Athletics 4 (+7)
    Deception 6 (+8)
    Insight 9 (+12)
    Intimidation 10 (+12)
    Perception 2 (+5)
    Persuasion 4 (+6)
    Stealth 4 (+7)
    Treatment 4 (+5)

    Advantages (24 pts)
    Accurate Attack
    Agile Feint
    All-Out Attack
    Assessment
    Close Attack 7
    Daze
    Defensive Attack
    Defensive Roll 6
    Diehard
    Fearless
    Power Attack
    Prone Fighting
    Startle

    Powers (45 pts)
    Enter the Arena! (Perception Ranged Movement [Dimensional Travel 1] Attack [Resisted by Will], +11 Save DC, Quirk 2: Cannot be used while another target is affected by it, automatically reverses if Reaver or the target is incapacitated); 37 PP

    Two Men Enter… (Movement 1 [Dimensional Travel - The Arena], Quirk 2 - Usable only when a target has Entered the Arena!, Must remain until either he or his target is incapacitated); 1 PP

    Armed for Battle (Strength-Based Damage 7, Variable Descriptor 1 [Weapons], Limited: Only usable in The Arena); 7 PP

    Affiliations
    PRISM (Former)

    Combat
    Unarmed: +14 to hit, Damage 3
    Armed for Battle: +14 to Hit, Strength-Based Damage 10

    Physical Description
    Age: 21
    Height: 6’3”
    Weight: 225 lbs.
    Eyes/Hair: Blue/Dyed Bright Red

    Complications
    Sole Survivor - Reaver was a member of a superhero team until the rest of his teammates were killed in a villain attack. He carries with him intense guilt over being the only one to survive and has become noticeably more unhinged since.

    Vengeance - Reaver believes that he must kill those who would harm others to prevent something like what happened to him from affecting innocents.

    Backstory
    Robert’s powers manifested in his sophomore year of high school when his powers manifested in 2010. He had been challenged to a fight over a phone that he had allegedly stolen (he hadn’t) and when he accepted he and his opponent were shocked as a spectral colosseum appeared around them, cutting off all input from the parking lot they had just been in. Nothing they did seemed to release them until Robert’s challenger knocked him out in his frustration. When Robert came to there was no sign of the colosseum or his opponent. With practice, he came to discover that his powers allowed him to shunt people into a pocket dimension of sorts, which he would then enter on his own. The catch was that he could not dismiss this ability willingly; either he or his opponent needed to be incapacitated to release it. With practice, he learned that he could also summon weapons while within the dimension (which he took to calling “The Arena”). He did not do much with his ability outside of fighting with his friends for a while before he was pegged to join the newly created hero team PRISM.

    PRISM was a superhero team that was brought together partially as a marketing stunt but also to bring some measure of super protection to the American South. Based out of Atlanta, each member of the team was color-coded to a color of the rainbow; Robert’s color was red, and he adopted the moniker Red Reaver when he joined the team. Originally a fiercely competitive, albeit jovial, person, his life was changed forever when the villain known as Slaughter arrived at their headquarters to “test” them one day six months after forming. Robert would never forget the carnage that he witnessed on that day. Blue Bulwark was the first to step up to Slaughter; he was cut in two with one stroke. The rest of PRISM attempted to stop the villain, but each was dispatched relatively easily. Robert saw his teammate Jessi, the Saffron Psychic, about to be laid low and, without thinking, used his power on her. Unfortunately, he did not reach her in time as Slaughter struck her in the stomach, striking a mortal blow. She and Robert were now stuck in The Arena, unable to help their teammates as they watched them be murdered by Slaughter. Jessi was able to hang on long enough for Slaughter to lose interest and leave before dying in Robert’s arms, which caused his powers to shunt them both back onto their headquarters’ campus. The experience of watching his teammates and friends be brutally murdered in front of him while he could do nothing caused something within him to snap. Dropping the “Red” from his name, he now wanders the country, using his abilities to prey on those that would harm others.

    GM Notes
    This character started as a member of a throwaway hero team I created for a mission for the PCs in my villain sidekicks campaign. During that mission, several members of that team were killed which led me to thinking of what would happen to the survivors of that team and how they would react. Eventually, Reaver came into being and was introduced as an antagonist to my hero PCs (with slight tweaks to his backstory).

  4. #54
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    Re: TF1Wayfarer's Original Character Builds

    Slaughter (Unknown)
    PL 12 (180 PP)

    Abilities (30 pts)
    Strength 7; Agility 0; Fighting 4; Awareness -1; Stamina 7; Dexterity 0; Intellect -1; Presence -1

    Defenses (34 pts)
    Dodge: 10
    Parry: 10
    Fortitude: 14
    Toughness: 14/7
    Will: 10

    Skills (11 pts)
    Athletics 7 (+14)
    Intimidation 15 (+14)

    Advantages (10 pts)
    All-Out Attack
    Daze (Intimidation)
    Diehard
    Fearless
    Great Endurance
    Improved Grab
    Improved Hold
    Power Attack
    Startle
    Ultimate Effort (Toughness Checks)

    Powers 95 pts)
    Flay (Weaken Toughness 7, Accurate 3 Linked to Strength-Based Damage 7, Accurate 3); 20 PP

    Rend and Tear (Reaction Damage 12, When Slaughter hits with Flay, limited to the same target); 48 PP

    Grotesque Form (Protection 7, Regeneration 20); 27 PP

    Affiliations
    None

    Combat
    Flay: +10 to hit, Weaken Toughness 7 Linked to Damage 14
    Rend and Tear: Reaction Damage 12, limited to a target hit by Flay

    Physical Description
    Age: 35
    Height: 6’7”
    Weight: 340 lbs.
    Eyes/Hair: Black/None

  5. #55
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    Re: TF1Wayfarer's Original Character Builds

    Dunce (Tyler Miller)
    PL 10 (150 PP)

    Abilities (18 pts)
    Strength 0; Agility 2; Fighting 0; Awareness 2; Stamina 1; Dexterity 0; Intellect 1; Presence 3

    Defenses (35 pts)
    Dodge: 10
    Parry: 10
    Fortitude: 8
    Toughness: 1
    Will: 12

    Skills (12 pts)
    Deception 7 (+10)
    Insight 3 (+5)
    Intimidation 7 (+10)
    Persuasion 7 (+10)

    Advantages (4 pts)
    Daze (Deception)
    Fascinate (Deception)
    Startle
    Taunt

    Powers (81 pts)
    Stupefy (Burst Area 2 Weaken Mental Abilities 10, 60 ft burst, Broad, Simultaneous, Selective, Progressive, Precise); 81 PP

    Affiliations
    None

    Combat
    Unarmed: +0, Damage 0 (DC 15 Toughness Save)

    Physical Description
    Age: 22
    Height: 5’9”
    Weight: 185 lbs.
    Eyes/Hair: Blue/Blonde
    Last edited by TF1Wayfarer; 12-17-2018 at 06:02 AM.

  6. #56
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    Re: TF1Wayfarer's Original Character Builds

    Geode (Olivia Mendoza)
    PL 10 (150 PP)

    Abilities (36 pts)
    Strength 2; Agility 3; Fighting 3; Awareness 2; Stamina 2; Dexterity 3; Intellect 2; Presence 1

    Defenses (21 pts)
    Dodge: 8
    Parry: 8
    Fortitude: 10/5
    Toughness: 12/2 (Impervious 9)
    Will: 10

    Skills (19 pts)
    Athletics - 3 (+5)
    Close Combat: All - 7 (+10)
    Expertise: Law Enforcement - 6 (+8)
    Insight - 4 (+6)
    Intimidation - 3 (+4)
    Investigation - 3 (+5)
    Perception - 4 (+6)
    Ranged Combat: Guns - 2 (+5)
    Treatment - 4 (+6)
    Vehicles - 2 (+5)

    Advantages (4 pts)
    Benefit (Police Clearance)
    Connected
    Contacts
    Fearless

    Powers (70 pts)
    Gem Body (Alternate Form, Move Action); 70 PP
    -> Enhanced Trait 8 (Enhanced Strength 8); 16 PP
    -> Enhanced Defenses 5 (Fortitude 5); 5 PP
    -> Protection 10 (Impervious 9); 19 PP
    -> Perception Area Dazzle 10 (Anyone who can see Geode, Resisted by Dodge, Overcome by Fortitude; Visually Impaired > Visually Unaware > Visually Disabled); 30 PP
    -> Quirk (Form can be changed to any gem coloring); 1 PP

    Affiliations
    Seattle P.D. (Current)

    Combat
    Unarmed: +10 to hit, Damage 10
    Dazzle: Perception Area Affliction 10, Resisted by Dodge, Overcome by Fortitude; Visually Impaired > Visually Unaware > Visually Disabled

    Physical Description
    Age: 32
    Height: 5’5”
    Weight: 155 lb.
    Eyes/Hair: Brown/Brown

  7. #57
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    Re: TF1Wayfarer's Original Character Builds

    Outrun (Raul Mendoza)
    PL 10 (150 PP)

    Abilities (26 pts)
    Strength 1; Agility 2; Fighting 1; Awareness 3; Stamina 1; Dexterity 3; Intellect 0; Presence 2

    Defenses (16 pts)
    Dodge: 2
    Parry: 1
    Fortitude: 10
    Toughness: 1
    Will: 10

    Skills (8 pts)
    Acrobatics - 3 (+6)
    Sleight of Hand - 4 (+7)
    Stealth - 4 (+7)
    Vehicles - 5 (+20/+8)

    Advantages (30 pts)
    Equipment 15 (Durable 15)

    Powers (70 pts)
    Autopath (Enhanced Skills 22 [Enhanced Vehicles 12, Ranged Combat: Vehicle Weapons 10], Enhanced Advantages 2 [Skill Mastery: Vehicles, Ultimate Effort: Vehicles]); 13 PP

    Carjack (Transform 14 [6 tons], Any vehicle into his own, Continuous, Reversible); 57 PP

    Affiliations
    None

    Equipment (75 Equipment Points)
    Outrun’s Car
    Size: Large
    Strength: 5 (1,600 lbs)
    Toughness: 8
    Defense: 12
    Speed: 250 MPH (Speed 7) AE: Swimming 7 (60 MPH)
    Features: Autopilot 5 (+20 Vehicles check), Communications, Computer, Hidden Compartments 3 (DC 30 Perception to find)
    Powers: Immunity 10 (Life Support)
    Hood-Mounted Machine Gun (Ranged Multi-attack Damage 10)

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