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Thread: Dodgson's Builds

  1. #11
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Effigy

    PL8 (120)

    STR:0
    STA:4
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:0

    Skills:
    Expertise (Streetwise) 8 (+8)
    Insight 8 (+8)
    Intimidate 10 (+10)
    Perception 8 (+8)

    Advantages:
    All-Out Attack, Fearless, Power Attack, Teamwork

    Powers:

    -Rough & Tumble [3]
    Protection 4 (Quirk:Not if Defenceless/Stunned)

    -Burning Body [30]
    Immunity 10 (Heat Effects) [10]
    Damage 5 (Reaction:When Touched) [20]

    -Fire Control:Array [28+4]
    "Fire Blast" Ranged Damage 8 (Secondary Effect);Accurate 4 [28]
    [AE]"Fire Ball" Ranged Damage 8 (Area:Burst, Secondary Effect 4) [28]
    [AE]"Flamethrower" Damage 8 (Area:Cone 2, Secondary Effect 4) [28]
    [AE]"Burning Hands" Damage 8 Linked to Weaken Toughness 8 (Fortitude)(Affects Objects);Accurate 4 [28]
    [AE]"Firestorm" Damage 8 (Area:Cloud 2) Linked to Weaken Toughness 8 (Toughness)(Area:Cloud 2)(Reduced Reaction Damage 5) [28]

    Offense:
    Initiative +0
    "Fire Blast" +8 (DC23 Toughness)
    "Fireball" -- (DC18 Dodge & DC23/19 Toughness)
    "Flamethrower" -- (DC18 Dodge & DC23/19 Toughness)
    "Burning Hands" +8 (DC23 Toughness & DC18 Fortitude Save)
    "Firestorm" -- (DC18 Dodge & DC23/19 18/14 Toughness Save)

    Defenses:

    Dodge:8 [8]
    Parry:8 [8]
    Toughness:4/8
    Fortitude:8 [4]
    Will:8 [8]

    Total: Abilities:8/Skills:18/Advantages:4/Powers:65/Defenses:28

    Complications:

    BURN! [Quirk]
    Effigy might be a little too in to using his powers...

    Meta-Hoodlums [Relationship]
    Though he might not act like it he considers Heartbreaker, Vanguard and Creep the closest thing he has to family.

    Hotel California [Enemy]
    Effigy and his friends have left their criminal past behind but not everyone is happy about their change of heart.

    The First Rule of...[Secret]
    Despite making a clean break from his old life, Norman misses the excitement and has secretly returned to unlicensed metahuman cage fighting to try and recapture it.

    Backstory

    Norman Lowell's life didn't have the best start when he was the only member of his family to survive a house fire as a baby, protected only by the emergence of his metagene. From there he grew up being bounced from foster home to foster home, never really fitting in, nobody was sure what to do with the angry pyrokinetic orphan and certainly nobody wanted to take a chance and adopt him. Not seeing any future for himself in the system he ran away, trust that his destructive powers would keep him safe and from there he fell in with Heartbreaker and her crew.

    Effigy here isn't a particularly complex build, like most of the Hoodlums he's basically a one-trick pony but he does it very well. If you're looking for some area denial then Effigy's your guy! And I even managed to get a second adventure out of him when it transpired that he'd been engaging in illegal metahuman cage fights to keep his friend's families safe from the threats of an enormous shark gangster.

  2. #12
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Heartbreaker

    PL8 (120)

    STR:-1
    STA:-1
    AGL:-1
    FGT:-1
    DEX:-1
    INT:0
    AWE:0
    PRE:0

    Skills:
    Expertise (Streetwise) 8 (+8)
    Insight 10 (+10)
    Perception 6 (+6)
    Persuasion 16 (+16)

    Advantages:
    Attractive 2, Benefit 2 (Striking Looks:No Penalty for using Persuasion vs Group), Fascinate (Persuasion), Set Up 3, Skill Mastery (Persuasion), Well-Informed

    Powers:

    -Too Pretty to Hurt [21]
    Enhanced Active Defenses 9 (Permanent)(Quirk 2:Not vs Immunity to Mental Effects) [14]
    Protection 9 (Quirk 2:Not vs Immunity to Mental Effects) [7]

    -Mind-Bending Beauty [57]
    Affliction 8 (Vulnerable/Compelled/Controlled, Will)(Area:Perception, Cumulative, Reaction:Start of Turn, Selective, Subtle)

    -Sweet Talker [5]
    Feature 5 (Uses Persuasion for Deception)

    Offense:
    Initiative +0
    "Mind-Bending Beauty" -- (DC18 Dodge & DC18 Will)

    Defenses:

    Dodge:-1/8
    Parry:-1/8
    Toughness:-1/8
    Fortitude:8 [9]
    Will:8 [8]

    Total: Abilities:-10/Skills:20/Advantages:10/Powers:83/Defenses:17

    Complications

    Meta-Hoodlums [Relationship]
    Heartbreaker considers Vanguard, Creep and Effigy the closest thing she has to a family anymore and cares deeply for all of them.

    Hotel California [Enemy]
    Heartbreaker and her friends have left their criminal past behind but not everyone is happy about their change of heart.

    Background

    It's a common enough story, a young metahuman gaining their powers and being unable to control them, but Gail Heymans never thought that it would happen to her. She was the most popular girl in school after all, that sort of thing happened to other people. So when her telepathic powers manifested on the day of her 16th birthday and the whole town tore itself apart because they 'had to have her' what could she do but run? From there she moved from town to town, her powers ensuring that she never went hungry or didn't have a place to sleep as she started to bring her potent telepathic charm under her control, from there she began to meet other kids with similar stories of her own and ever the social butterfly she struck upon the idea of forming a little gang...

    Another one-trick pony from the Meta-Hoodlums, but once again it's a corker, in combat she gets to fire off her Affliction for free and then spam DC26 (31 with Attractive!) Feints off of her Persuasion score to pass off to the rest of her team. Whilst outside of combat she's built to be a perfect face.
    Last edited by Dodgson; 01-15-2018 at 04:23 AM.

  3. #13
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    Re: Dodgson's Builds

    I got to say, I like the Meta-hoodlums as they are now. As you say, they're one trick ponies but THEY'RE DEADLY. Heartbreaker on her own right can be weak in a one-on-one with someone with high will or insight (psychic, maybe). But her abilities are great, if not a bit overpowered, but still awesome! Keep up the work!

  4. #14
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Quote Originally Posted by Bluend16 View Post
    I got to say, I like the Meta-hoodlums as they are now. As you say, they're one trick ponies but THEY'RE DEADLY. Heartbreaker on her own right can be weak in a one-on-one with someone with high will or insight (psychic, maybe). But her abilities are great, if not a bit overpowered, but still awesome! Keep up the work!
    Thanks! Yeah, Heartbreaker is pretty brutal if you're susceptible to her trump card, but anyone with at PL defenses and Evasion 2 has a pretty good shot at just no selling it. And anyone with Immunity 10 (Mental Effects) like say...a robot is an absolute nightmare for her, but that sort of thing is what the rest of the Meta-Hoodlums are for.

    Maybe they are a little overpowered but hey, I figure if a dude with like a shotgun and body armour can pose a threat to them then they're hardly super are they?

  5. #15
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Vanguard

    PL8 (120)

    STR:0
    STA:-
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:-1

    Skills:
    Perception 10 (+10)

    Advantages:
    Eidetic Memory, Interpose

    Powers:

    -More Machine than Girl [40]
    Immunity 30 (Fortitude Effects) [30]
    Protection 10 [10]

    -Combat Systems:Array [33+3]
    "Plasma Blade" Damage 10 Linked to Weaken Toughness 10 (Fortitude)(Affects Objects);Accurate 3 [33]
    [AE]"Chest Cannon" Ranged Damage 10 (Alternate Resistance:Dodge);Accurate 3 [33]
    [AE]"Tactical Withdrawal" Enhanced Teleport 33 [33]
    [AE]"Cluster Missles" Perception Damage 8 (Area:Burst, Selective)(Limited:Move Action to Charge) [32]

    -Internal Systems:Dynamic Array [21+8]
    "Interface" Communication 2 (Radio), Comprehend 2 (Machines), Enhanced Technology 18 (Limited to Computer Systems), Quickness 6 (Limited 2: Hacking Only) [20]
    [DAE]"Spacial Warping Circuitry" Teleport 6 (Accurate, Change Velocity, Precise) [20]
    [DAE]"Exoskeletal Enhancement" Regeneration 11, Enhanced Strength 7 (Limited:Non-Damaging), Immunity 2 (Critical Hits) [20]
    [DAE]"Stealth Systems" Concealment 20 (All Senses) [20]
    [DAE]"Sensors" Senses 20 (Vision Penetrates Concealment, Extend 2 Rapid 2 Radio, Tracking Infravision[Full Movement], Extended Vision 2, Darkvision, Rapid Vision 2, Radius Vision) [20]

    Offense:
    Initiative +0
    "Plasma Blade" +6 (DC25 Toughness & DC20 Fortitude)
    "Chest Cannon" +6 (DC25 Dodge)
    "Cluster Missiles" -- (DC23 Toughness)

    Defenses:


    Dodge:6 [6]
    Parry:6 [6]
    Toughness:10
    Fortitude:-
    Will:8 [8]

    Total: Abilities:-12/Skills:5/Advantages:2/Powers:105/Defenses:20

    Complications:

    Amnesia [Disability]
    Vanguard remembers nothing about her old life.

    Humans Can't Love Robots! [Secret]
    Vanguard harbours a crush on Heartbreaker.

    Meta-Hoodlums [Relationship]
    Her fellow runaways are the only family Vanguard remembers having.

    Hotel California [Enemy]
    Vanguard and her friends have left their criminal past behind but not everyone is happy about their change of heart.

    Background:


    The girl known as Vanguard doesn't remember arguing with her parents. She doesn't remember sneaking out to go to the concert anyway. She doesn't remember cutting across the park and seeing a bright light streaking across the sky towards her. She doesn't remember the searing pain as the damaged scout probe tore her apart in a desperate attempt to fix itself. The first thing she remembers is a beautiful girl and her two friends peering down at her from the edge of the crater...

    The last memeber of the Meta-Hoodlums for now (I can't get a Creep build I'm happy with at the moment), unlike the rest of her team rather than being another one-trick pony Vanguard can do pretty much anything a killer robot could do in an 80s movie.

  6. #16
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Ringmaster Grandier

    PL10 (150)

    STR:0
    STA:0
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:0

    Skills:
    Deception 14 (+14)
    Expertise (Circus) 10 (+10)
    Expertise (Magic) 12 (+12)
    Insight 10 (+10)
    Intimidation 14 (+14)
    Perception 10 (+10)
    Persuasion 14 (+14)

    Advantages:
    Artificer, Assessment, Connected, Fascinate (Persuasion), Fearless, Languages 2 (English, German, Demonic, French Native), Ritualist, Uncanny Dodge

    Powers:

    -Warlock [1]
    Senses 1 (Magic Awareness)

    -Demonic Pact [5]
    Immunity 1 (Aging) [1]
    Immortality 2 [4]

    -Ringmaster's Tailcoat [30] (Removable -6) [24]
    Enhanced Active Defense 10 (Permanent) [20]
    Protection 10 [10]

    -Black Magic:Array [45+4]
    "The Master's Call" Ranged Affliction 10 (Dazed&Impaired/Stunned&Disabled/Controlled&Transformed, Will)(Cumulative, Extra Condition);Accurate 5 [45]
    [AE]"Shadow Bolts" Ranged Damage 10 (Alternate Resistance: Fortitude) Linked to Ranged Weaken (Stamina) 10 (Resisted by Fortitude);Accurate 5 [45]
    [AE]"Shadow Vortex" Ranged Damage 10 (Area:Cloud 2), Enhanced Extra (Secondary Effect 10)(Limited:Requires Move Action to Activate [45]
    [AE]"The Master's Mark" Ranged Weaken (All Defenses) 10 (Resisted by Will)(Broad, Simultaneous);Accurate 5 [45]
    [AE]"Shadow Drain" Ranged Damage 10 Linked to Ranged Healing 10 (Restorative)(Limited to 1 Degree of Success per Degree of Failure vs Damage, Self Only);Accurate 5

    Offense:
    Initiative +0
    "The Master's Call" +10 (DC20 Will Save)
    "Shadow Bolts" +10 (DC25/20 Fortitude Save)
    "Shadow Vortex" -- (DC20 Dodge & DC25 Toughness Save)
    "The Master's Mark" +10 (DC20 Will Save)
    "Shadow Drain" +10 (DC25 Toughness Save)

    Defences:
    Dodge:0/10
    Parry:0/10
    Toughness:0/10
    Fortitude:10 [10]
    Will:10 [10]

    Total: Abilities:0/Skills:42/Advantages:9/Powers:79/Defenses:20

    Complications:

    Friends on the Other Side [Responsibility]
    Ringmaster Grandier constantly needs to find new acts for his Circus of the Macabre to entertain his master...

    I'm in Deep! [Relationship]
    ...with a serious 'or else' hanging over his head should he fail him.

    Verbal & Somatic Components [Power Loss]
    Grandier must be able to speak/move freely in order to use his Black Magic Array.

    Background:

    Once upon a time there was a man who owned a travelling circus that brought joy and wonder to all the towns and cities it visited, even if only for a single night, this all came to an end the day a child went missing in the latest town where the circus had chosen to call..

    For you see the circus' success was not just down to their daring acrobats or amazing tame beasts, the man dabbled in the occult and the circus owed a great deal of success to his 'silent partner'. The people of the village banded together, dragging the man in to the village square to be burned for his foul crimes and as the flames rose around him he pleaded to be spared. This is where the story should end, the villagers certainly didn't listen to him, but his master did, he was too useful a tool to discard just yet.

    A new circus rose up, here one night and gone the next, promising acts as wonderous as they were terrifying, wherever the 'Circus of the Macabre' went it left nothing but misery and despair. The years rolled on and as the circus' infernal master grew bored with its acts (even as they grew darker still?), it faded in to legend and ghost story. Then came the dawn of the superhero, people with powers far beyond those of mortal men, those would do nicely for the master's entertainment.

    Well I couldn't get Creep the way I wanted, so here's a different spooky build to fill the gap! Ringmaster Grandier is a little Doctor Facilier with a dash of Greatest Show in the Galaxy and, now that I actually spent time to write out his backstory, more than a little Freddy Krueger. Still I'm really happy with how his build turned out, originally his spellcasting array was tied to an Easily Removable Device (his top hat) but that never sat right with me, so when I gave that up imagine my surprise when I still had enough points to get everything I wanted out of him but even had enough left over to toss in Expertise (Circus) at a respectable rank!
    Last edited by Dodgson; 01-16-2018 at 06:57 AM.

  7. #17
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Glamour

    PL6 (90)

    STR:-1
    STA:-1
    AGL:-1
    FGT:-1
    DEX:-1
    INT:0
    AWE:0
    PRE:0

    Skills:
    Deception 10 (+10/+15)
    Insight 10 (+10)
    Investigation 6 (+6/+15)
    Perception 6 (+6)
    Persuasion 10 (+10/+15)

    Advantages:
    Assessment, Connected, Contacts, Equipment 1 (Smartphone), Well-Informed

    Powers:

    -Gossip [3]
    Enhanced Investigation 9 (Limited to Gathering Information)

    -Telepath [4]
    Senses 4 (Ranged Radius Detect Minds, Danger Sense)

    -Combat Telepathy [15]
    Enhanced Active Defences 7 (Permanent)(Quirk 2:Not vs Immunity to Mental Effects) [10]
    Protection 7 (Quirk 2:Not vs Immunity to Mental Effects) [5]

    -Glamour:Array [18+1]
    "Telepathic Disguise" Morph 3 (Humanoids)(Attractive 2, Continuous)(Quirk 2:Not vs Immunity to Mental Effects) [18]
    [AE]"Telepathic Invisibility" Concealment 10 (All Senses)(Quirk 2:Not vs Immunity to Mental Effects) [18]

    -Mental Might:Array [18+2]
    "Gimmie the Gossip" Mind Reading 6 (Effortless) [18]
    [AE]"Nighty Night" Perception Damage 6 (Alternate Resistance:Will, Sleep) [18]
    [AE]"You See What I Want" Perception Affliction 6 (Entranced/Compelled/Controlled, Will)(Concentration, Cumulative)(Instant Recovery, Limited: Can't control targets, only dictate their perceptions which they must act in accordance to; Entranced targets can act as long as it is relative to dictated perceptions) [18]

    Offense:
    Initiative +0
    "Gimmie the Gossip" -- (DC16 Will Save)
    "Nighty Night" -- (DC21 Will Save)
    "You See What I Want" -- (DC16 Will Save)

    Defenses:
    Dodge:-1/6
    Parry:-1/6
    Toughness:-1/6
    Fortitude:6 [7]
    Will:6 [6]

    Total: Abilities:-10/Skills:21/Advantages:5/Powers:61/Defenses:13

    Complications:

    Ugly Duckling [Secret]
    Mackenzie is horrified that anybody might see what she looks like underneath her glamour and goes out of her way to avoid any situation where her disguise might be found out. The only person who's seen her sans-disguise (as far as she knows) is her roomate Glitz.

    Mean Girl [Reputation]
    People know Glamour for one of two things, either as an almost compulsive gossip or as a member of St Ambrose's very own clique of mean girls.

    School Paper [Responsibility]
    Mackenzie writes for the school paper, the gossip column natch.

    Background:
    Not every Hero High student gets to hit the rarified heights of PL8. Glamour here was created on the fly in response to the question 'Does the school have a paper?' so not much backstory, before she came to St Ambrose Mackenzie was a rather plain girl that got picked on for her looks, so when she got telepathic powers that let her become one of the beautiful people she turned around and started doing exactly the same thing.

  8. #18
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Glitz

    PL6 (90)

    STR:0
    STA:3
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:0

    Skills:
    Deception 10 (+10)
    Insight 6 (+6)
    Perception 6 (+6)
    Ranged Combat (Glitter Generation) 6 (+6)
    Sleight of Hand 8 (+8)
    Stealth 8 (+8)

    Advantages:
    Equipment, Improvised Tools, Inventor, Jack of All Trades, Second Chance 2 (Deception/Stealth to avoid being caught pulling a prank)

    Powers:


    -Plugged In [3]
    Enhanced Intelligence 6 (Permanent)(Limited 2:Expertise Only)

    -Prankster [5]
    Enhanced Technology 12 (Limited to Inventing) [4]
    Quickness 3 (Limited 2:Inventing Only) [1]

    -Glitter Sheath [1]
    Feature 1 (Sheds different colours of glitter)

    -Glitter Generation:Array [24+2]
    "Glitter Blast" Ranged Affliction 6 (Impaired&Vulnerable/Disabled&Defenseless, Fort)(Alternate Resistance:Dodge, Cumulative, Extra Condition)(Limited Degree)[24]
    [AE]"Glitter Bomb" Ranged Affliction 6 (Impaired&Vulnerable/Disabled&Defenseless, Fort)(Area: Cloud 2, Cumulative, Extra Condition)(Limited Degree, Limited:Requires Move Action to Charge) [24]
    [AE]"Glitter Flash" Nullify 6 (Visual Concealment)(Area:Cloud 2, Effortless) [24]

    Equipment (5/5)
    "Smart Phone" [2]
    "Armoured Costume" Protection 3 [3]

    Offense:
    Initiative +0
    "Glitter Blast" +6 (DC16 Dodge Save)
    "Glitter Bomb" -- (DC16 Dodge Save & DC16/13 Fort Save)

    Defences:
    Dodge:6 [6]
    Parry:6 [6]
    Toughness:3/6
    Fortitude:6 [3]
    Will:6 [6]

    Total: Abilities:06/Skills:22/Advantages:6/Powers:35/Defences:21

    Complications:

    "What kind of lame power is glitter anyway?" [Motivation/Reputation]
    Not everybody gets strength or speed or laser vision, some people get glitter. Many people are rather dismissive of Annabelle's powers, those are the sort of people that find themselves looking down the business end of a pranking.

    "I'm not a vampire!" [Quirk]
    Glitz's skin is perptually covered in a veneer of glitter, whether she like it or not. It gets everywhere.

    Mean Girl [Reputation]
    Annabelle's chip on her shoulder about her powers has lead to her looking to tear other people down in order to make herself feel better, this in turn has lead her in to the arms of one particular clique...

    Background:
    Another NPC made on the fly after an off hand comment, one of the PCs was (unbeknownst to him) a reality warper who believed the world ran on video game logic. It was joked that somebody would wander around campus making objects sparkle just to mess with him, sparkling objects obviously being plot important and/or rare, and so Glitz was born! A prankster with a chip on her shoulder who's fallen in with a bad crowd, which is a shame because she's a pretty smart cookie and could probably achieve something if she put her mind to it and of course when I found out that she was alphabetically next to Glamour in my character file I had to make them roommates.

  9. #19
    OPA Belta Dodgson's Avatar
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    Re: Dodgson's Builds

    Missy Zaford

    PL8 (120)



    STR:0
    STA:4
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:4
    PRE:0

    Skills:
    Expertise (Pandoran Fauna) 8 (+12)
    Expertise (Survival)[AWE] 4 (+8)
    Insight 4 (+8)
    Intimidation 10 (+10)
    Perception 4 (+8)
    Ranged Combat (Guns) 8 (+8)

    Advantages:
    All-Out Attack, Animal Empathy, Equipment 1, Improved Initiative 2, Luck 4, Power Attack, Sidekick 16 (Jasper)

    Powers:

    -Beast Master [7]
    Enhanced Persuasion 12 (Permanent)(Limited to Animals) [4]
    Enhanced Intimidation 6 (Permanent)(Limited to Animals) [2]
    Feature 1 (Uses AWE for Expertise [Pandoran Fauna]) [1]

    -Gun Loadout:Array [32+2] (Removable -6)(All have Quirk:Can be Disarmed Individually -1) [27]
    "Missy's Chaperone" Ranged Damage 8 Linked to Ranged Weaken Toughness 8 (Resisted by Toughness) [32]
    [AE]"Hellfire SMG" Ranged Damage 8 (Multiattack, Secondary Effect) [32]
    [AE]"Slagged Stret Sweper" Ranged Damage 8 Linked to Ranged Affliction 8 (Impaired/Disabled, Fort)(Cumulative)(Limited Degree) [32]

    -A Girl and Her Skag [1]
    Enhanced Advantage 2 (Set-Up & Teamwork)(Permanent)(Limited to Jasper Only)

    Equipment (5/5):

    "ECHO Device" [1]
    "Leaden Shield" Protection 4 [4]

    Offense:
    Initiative +8
    "Unarmed" +0 (DC15)
    "Missy's Chaperone" +8 (DC23/18 Toughness)
    "Hellfire SMG" +8 (DC23+Multiattack w/Secondary Effect)
    "Slagged Stret Sweper" +8 (DC23 Toughness/18 Fortitude)

    Defenses:

    Dodge:8 [8]
    Parry:8 [8]
    Toughness:4/8
    Fortitude:8 [4]
    Will:8 [4]

    Complications:

    Motivation-Getting Paid:
    Life is cheap on Pandora and Missy has no problem taking it for the right price.

    Enemy/Hatred - The Hodunk Clan:
    The Hodunk's killed Missy's family and she intends to return the favour no matter what it takes. Conversely if the Hodunk's realised that they 'missed one' her life could become very difficult, or short, same diff.

    Code of Conduct - Protector of Children
    Missy lost her family at a young age, whilst she may act like she doesn't care about anything beyond her Skag and their next meal she'd drop anything to help a child in need. What would happen if she was confronted with a young Hodunk? Good question...

    Prejudice - Girl/Age
    One of the few good things you can say about Pandora is that it's egalitarian, no matter who you are Pandora will try and kill you. That said some of the people that walk upon its surface can kind of be dicks about things...Missy's young age and her gender amongst them (not that she hasn't played to that on occasion)

    Total: Abilities:16/Skills:19/Advantages:26/Powers:35/Defenses:24

    ------

    Jasper

    PL8 (80)

    STR:6
    STA:6
    AGL:0
    FGT:0
    DEX:0
    INT:-3
    AWE:1
    PRE:-3

    Skills:
    Expertise (Survival) [AWE] 7 (+8)
    Intimidation 4 (+10)
    Perception 9 (+10)

    Advantages:

    All-Out Attack, Benefit (Imposing:Uses STR for Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Power Attack, Skill Mastery (Intimidation), Startle

    Powers:

    -Big Skag [10]
    Feature 1 (Iron Stomach) [1]
    Growth 2 (+2 STR/STA, +2 Mass, +1 Intimidation, -1 Dodge/Parry)(Permanent) [2]
    Protection 4 (Noticeable) [3]
    Senses 4 (Low-Light Vision, Acute & Extended Scent, Tracking-Scent) [4]

    -Ornery [5]
    Regeneration 10 (Limited to Bruises)

    -All Terrain Predator:Array [4+2]
    "Loping Strides" Speed 4 [4]
    [AE]"Great Leap" Leaping 4 [4]
    [AE]"Burrow Dweller" Burrowing 4 [4]

    -Natural Weapons [7]
    Enhanced Strength 4 (Accurate 3, Permanent)(Limited to Combat)

    -A Skag and His Girl [1]
    Enhanced Advantage 2 (Set-Up/Teamwork)(Permanent)(Limited to Missy)

    Offense:
    Initiative +4
    Unarmed +6 (DC25 Toughness)

    Defenses:

    Dodge:6 [7]
    Parry:6 [7]
    Toughness:10
    Fortitude:8 [2]
    Will:8 [7]

    Total: Abilities:06/Skills:13/Advantages:9/Powers:29/Defenses:23

    Born in to one of Pandora's notorious feuding families Missy had, by Pandoran standards, a happy childhood. Her family gave her a modicum of safety and her eight brothers and sisters meant she was never short of playmates. As she grew older she was inducted in to the family business, she could hold a gun before she could walk and made her first kill before she was 10, on her thirteenth birthday not only did her father finally cave to her requests for a pet Skagg but like the rest of her family she began to learn the secrets of her families legendary booze, a task she showed a surprising aptitude for.

    This all came to an end the day that her family were wiped out in a final confrontation with the Hodunk Clan. She only avoided her families fate by dint of being told to stay home and start replenishing their alcohol supply for what was sure to be their victory party (in reality her father had just wanted to keep her out of the line of fire), she thought nothing of it until no one came back. Word of what had transpired quickly spread over ECHO along with the message that the victorious Hodunks were racing towards her homestead to 'end them once and for all', gathering whatever she could carry Missy fled in to the wilderness along with her pet Skag, only narrowly escaping.

    From there the story is an all too familiar one for Pandora's denizens, Missy lived by her wits taking whatever jobs she could to keep her guns full of ammo and her belly full of food, always looking over her shoulder for the barrel of a gun. Leg breaker, con artist, bounty hunter and even bandit, Missy had come to except her station in life as a hired gun on a dead end rock until she received a message on a guard job in a two-bit bar in a town that didn't even merit a spot on the map. A message with a job that could mean she would never have to work again...and give her enough money to wipe ever filthy Hodunk off of the face of Pandora.

    Another old PC of mine, when a game was pitched that was Borderlands+M&M I couldn't say no. Unfortunately the game quickly folded via a combination of IRL issues on the GMs part and excessive BOLDNESS! but I got this sweet edit off one of the other players so that was pretty rad.

  10. #20
    OPA Belta Dodgson's Avatar
    Join Date
    Apr 2014
    Posts
    269

    Re: Dodgson's Builds

    Parapluie

    PL8 (120)

    STR:0
    STA:4
    AGL:6
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:0

    Skills:
    Acrobatics 6 (+12)
    Expertise 0 (High Society) (+8)
    Expertise 0 (Streetwise) (+8)
    Expertise 0 (Current Events) (+8)
    Expertise 0 (Superhumans) (+8)
    Insight 8 (+8)
    Perception 8 (+8)
    Stealth 10 (+10)

    Advantages:
    Agile Feint, Assessment, Beneft 4 (Alternate Identity, Improved Feint 2[No Penalty for Feint as a Move Action], B&E[Uses Stealth to Overcome Security]), Evasion 2, Improved Defense, Languages 1 (French, English Native), Second Chance 2 (Will Saves vs Mind Reading, Strength vs Disarm), Uncanny Dodge

    Powers:

    -Education [3]
    Enhanced Intellect 8 (Limited 2 [Expertise Only]), Enhanced Advantages 1 (Jack of All Trades), Feature/Quirk (Jack of All Trades only applies to Expertise skills, but guarantees use of Int for Expertise skills), Quirk 2 (Int bonus only applies to one Expertise skill per two ranks)

    -Con Artist [4]
    Enhanced Deception 12 (Limited to Non-Combat)

    -Physical Training [8]
    Enhanced Strength 6 (Permanent)(Limited to Combat) [6]
    Protection 2 (Quirk:Not if Defenseless/Stunned) [1]
    Flight 2 (Platform, Quirk:Must End Move on a Supported Surface) [1]

    -Baritsu Practioner [14]
    Strength Based Damage 0 Linked to Deflect 10 (Reflect)(Quirk:Self Only, Reduced Range);Accurate 5

    -Lady's Parasol [20] (Easily Removable -8) [12]
    "Just an Umbrella..." Feature 1 (Concealable) [1]
    Hidden Arsenal:Array [18+1]
    "Knockout Dart" Ranged Damage 6 (Alternate Resistance:Fortitude, Sleep, Subtle);Accurate 5 [18]
    [AE]"Knockout Gas" Affliction 8 (Impaired/Disabled/Incapacitated, Fortitude)(Area:Cone, Subtle) [17]

    -Dirty Fighter [7]
    Enhanced Extra (Multiattack 6)(Variable Descriptor 2:Any Effect Wielded)(Limited to Targets Suffering an Active Defence Penalty) [4]
    Enhanced Advantage (Improved Critical 4)(Variable Descriptor 2:Any Effect Wielded)(Limited to Targets Suffering an Active Defence Penalty) [3]

    Offense:
    Initiative +6
    "Baritsu" +10 (DC21 Toughness)
    "Knockout Dart" +10 (DC21 Fortitude vs Damage)
    "Knockout Gas" -- (DC18 Dodge & DC18/14 Fortitude)

    Defenses:

    Dodge:10 [4]
    Parry:10 [10]
    Toughness:6
    Fortitude:8 [4]
    Will:8 [8]

    Total: Abilities:20/Skills:13/Advantages:13/Powers:48/Defenses:26

    Complications:

    Inheritance [Motivation]
    Parapluie wants to find the Catfish and make him recognise her as his daughter

    Double Life [Secret]
    Nobody must know that Aimme Van-Wartley isn't who she appears to be

    Malus Academy [Responsibility]
    As a student of the Malus Academy Parapluie is beholden to the whims of her dorm master

    Baritsu [Power Loss]
    Parapluie can't use her Baritsu power unless she's holding a suitable long handled implement

    Quelle? [Quirk]
    Parapluie only speaks French

    Backstory:

    The result of a fling between a wealthy French socialite and that criminal connoisseur the Catfish at a high society party, Aimme Van-Wartley soon grew bored with a life of wealth and privilege and voluntarily enrolled in the Malus Academy on a lark in order to try and finally meet her absentee father. Except none of that is true, whilst (as far as she knows) the Catfish is indeed her father, her mother was simply a hired gun on one of his mad schemes, she isn't even French!

    Growing up in Liverpool a young Amy Jones discovered that she had quite the talent for deception and absolutely no desire to do an honest days work. Scrimping together what she could as a con artist she careful constructed the identity of Aimme Van-Wartley and commissioned the creation of her trick parasol whilst she trained herself to the peak of fitness. After that it was simply a matter of approaching the right people to get an invitation to the Malus Academy, there she would find a way to contact her father and then she'd be on easy street.

    On the second page? Unacceptable! Inspired by Neo's fight with Yang in RWBY, Parapluie was my settings very own acrobatic umbrella wielder. Unfortunately unlike Neo she never really made much of an impact, getting one-shot in every appearance. C'est la vie.

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