None. Focus issues.
round 1a) Bathroom mentalist is in his filled in bubble and attacks a target near his PL that isn't 1shot by rocket tag
round 1b) Target with equal dimensional senses dimensionally melee attacks the now stand-still bathroom mentalism. The hit connects his skin past the filled in part of the bubble. Note that the mentalist can't take a move action when its not his turn.
round 2a) Bathroom mentalist doesn't want to get hit again so he doesn't move (not that he can currently in his filled in bubble) and takes a standard action to ready movement. Without using extra effort, he has no standard action left to attack, so he doesn't. Instead he takes a free action to remove the bubble and its filled in part so he will have line of effect to move.
round 2b) Target again tried to dimensionally melee attack. This procs the mentalists readied action, allowing him move out of the way. If the meleer doesn't have extreme reach, the attack will automatically miss. The target still has a move action to get cozy with the mentalist
round 3a) Things aren't looking good for the mentalist.
Normally at this point in low-powered D&D the mentalist would be threatened. But it seems M&M threw attacks of opportunity out of the window, so stalemates seem to be the norm in even battles. Readying to avoid low reach/area attacks is quite easy.
Well that might fit with the mustache-twirling cliches. But it still feels like a loss to me.In a superhero game, [running away] rarely is [an option]; you're there to do something, and unless what you're doing is conveniently outdoors in an unobstructed area, you have to stick around to do it. It means a villain with high movement, once he's decided he's lost or has finished what he came to do can run away fast, but so what?
I'm not offended. I'm enjoying this forum/thread a lot. Could you elaborate? Perhaps you could link a youtube campaign that illustrates this. I watched one that seemed rather sand-boxy to me.Superhero games are not D&D.
Superhero games are not sandboxes.
Last edited by LeSigh; 11-25-2017 at 10:59 AM.
The force bubble has dimensional on it (and affects insubstantial, so insubstantial melee characters can't close within range either), so it blocks attacks coming from other dimensions too. The create powers also have the moveable extra, so they can be moved with the creator.
Okay so to update the bubble: Guy G in Dimension D makes a Bubble B. If B has the dimensional modifier it affects other dimensions as if it were there. Makes sense. So I guess a teleporting (aka portal) melee attack would be needed instead (and dimensional if not sharing the same dimension as the bathroom mentalist). It would have to be precise to form-fit to the target's skin though.
Yep. And at that point, being able to deliver melee attacks through portals at however far Flight 20 can cover in a round, you essentially have someone able to attack at extreme range, i.e. another bathroom mentalist.
(The usual way to cook a move-by specialist so as to defeat this is Concealment with Subtle attacks (and if you really want to get ridiculous, Insidious)).