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Thread: Getting a Handle on Stated Power Point Totals

  1. #31
    Hierophant FuzzyBoots's Avatar
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    Re: Getting a Handle on Stated Power Point Totals

    Quote Originally Posted by Darkdreamer View Post
    That's only true if running away is an acceptable solution to every fight. In a superhero game, it rarely is; you're there to do something, and unless what you're doing is conveniently outdoors in an unobstructed area, you have to stick around to do it. It means a villain with high movement, once he's decided he's lost or has finished what he came to do can run away fast, but so what? For a hero, it does next to nothing unless he's up against a compareable villain, and in a situation where said villain is trying to run away, since a hero rarely has need (or desire) to run away.
    I'd add a caveat for Move-By Action and/or Ranged attacks from a Flier in that they can often attack while using high Movement to stay out of reach. That said, it's a perfectly good in-genre thing too. If the heroes start doing it, then the villains generally, as you say above, run away themselves. Against a flying opponent, it's moving to cover. Against a drive-by attacker, it's moving into hiding to ambush them (for villains, this is an excellent time to also fiat them having mined the entryway, triggered for someone coming in at more than 20 MPH). And, well, GMs should use the technique sparingly, and not play it smart with villains.
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  2. #32
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    Re: Getting a Handle on Stated Power Point Totals

    Quote Originally Posted by FuzzyBoots View Post
    I'd add a caveat for Move-By Action and/or Ranged attacks from a Flier in that they can often attack while using high Movement to stay out of reach. That said, it's a perfectly good in-genre thing too. If the heroes start doing it, then the villains generally, as you say above, run away themselves. Against a flying opponent, it's moving to cover. Against a drive-by attacker, it's moving into hiding to ambush them (for villains, this is an excellent time to also fiat them having mined the entryway, triggered for someone coming in at more than 20 MPH). And, well, GMs should use the technique sparingly, and not play it smart with villains.
    And I have to note that Ready can largely drive a stake in this, at least for ranged attackers.

  3. #33
    Inceptor
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    Re: Getting a Handle on Stated Power Point Totals

    Quote Originally Posted by Ysariel View Post
    You can't use dimensional movement + melee effectively against this build, because it has flight 20, as well as extended + penetrates concealment senses. It can kite characters around indefinitely in the same dimension.
    Maybe in an RTS this would make sense, but I don't follow how this would work in a turn-based system. Here's how I see it happening:

    round 1a) Bathroom mentalist is in his filled in bubble and attacks a target near his PL that isn't 1shot by rocket tag
    round 1b) Target with equal dimensional senses dimensionally melee attacks the now stand-still bathroom mentalism. The hit connects his skin past the filled in part of the bubble. Note that the mentalist can't take a move action when its not his turn.
    round 2a) Bathroom mentalist doesn't want to get hit again so he doesn't move (not that he can currently in his filled in bubble) and takes a standard action to ready movement. Without using extra effort, he has no standard action left to attack, so he doesn't. Instead he takes a free action to remove the bubble and its filled in part so he will have line of effect to move.
    round 2b) Target again tried to dimensionally melee attack. This procs the mentalists readied action, allowing him move out of the way. If the meleer doesn't have extreme reach, the attack will automatically miss. The target still has a move action to get cozy with the mentalist
    round 3a) Things aren't looking good for the mentalist.

    Normally at this point in low-powered D&D the mentalist would be threatened. But it seems M&M threw attacks of opportunity out of the window, so stalemates seem to be the norm in even battles. Readying to avoid low reach/area attacks is quite easy.

    Quote Originally Posted by Darkdreamer View Post
    In a superhero game, a random fire controller shouldn't be effecting insubstantial because there's nothing about his power set that suggests that
    I'm okay with it doing that. Fire from a super hero could just be not fully tangible. Doing that on a standard shotgun, however, I'd agree with.

    In a superhero game, [running away] rarely is [an option]; you're there to do something, and unless what you're doing is conveniently outdoors in an unobstructed area, you have to stick around to do it. It means a villain with high movement, once he's decided he's lost or has finished what he came to do can run away fast, but so what?
    Well that might fit with the mustache-twirling cliches. But it still feels like a loss to me.

    Superhero games are not D&D.

    Superhero games are not sandboxes.
    I'm not offended. I'm enjoying this forum/thread a lot. Could you elaborate? Perhaps you could link a youtube campaign that illustrates this. I watched one that seemed rather sand-boxy to me.
    Last edited by LeSigh; 11-25-2017 at 10:59 AM.

  4. #34
    Hierophant Ysariel's Avatar
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    Re: Getting a Handle on Stated Power Point Totals

    The force bubble has dimensional on it (and affects insubstantial, so insubstantial melee characters can't close within range either), so it blocks attacks coming from other dimensions too. The create powers also have the moveable extra, so they can be moved with the creator.

  5. #35
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    Re: Getting a Handle on Stated Power Point Totals

    Quote Originally Posted by Ysariel View Post
    The force bubble has dimensional on it so it blocks attacks coming from other dimensions too. The create powers also have the moveable extra, so they can be moved with the creator.
    Oh well moveable can keep the bubble and its filled in part up with movement. That's good.

    Okay so to update the bubble: Guy G in Dimension D makes a Bubble B. If B has the dimensional modifier it affects other dimensions as if it were there. Makes sense. So I guess a teleporting (aka portal) melee attack would be needed instead (and dimensional if not sharing the same dimension as the bathroom mentalist). It would have to be precise to form-fit to the target's skin though.

  6. #36
    Hierophant Ysariel's Avatar
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    Re: Getting a Handle on Stated Power Point Totals

    Yep. And at that point, being able to deliver melee attacks through portals at however far Flight 20 can cover in a round, you essentially have someone able to attack at extreme range, i.e. another bathroom mentalist.

  7. #37
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    Re: Getting a Handle on Stated Power Point Totals

    Quote Originally Posted by Ysariel View Post
    Yep. And at that point, being able to deliver melee attacks through portals at however far Flight 20 can cover in a round, you essentially have someone able to attack at extreme range, i.e. another bathroom mentalist.
    Though even that is vulnerable to readies. The problem with the Bathroom Mentalist (and his cousin Orbital Laser Man) is that the only counter to them is usually a very similar character.

    (The usual way to cook a move-by specialist so as to defeat this is Concealment with Subtle attacks (and if you really want to get ridiculous, Insidious)).

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