I want to ask how other refs plan out your long-term campaigns? Do you generally have just a series of relatively unlinked encounters, adventures and sessions with the players being the primary common denominator, run as linked adventure series with lots of foreshadowing of what's to come being revealed in earlier sessions or as a soap opera with each session just following on from the players actions in the previously session?
Also do you do much foreshadowing of future events in your sessions or just let it happen? I.e. I recently decided to introduce the teleporting pouch from Super Powered Legends Agartha into a bluebook session only to then find I'd already been considering something similar some time ago when I mentioned to a player that there was a massive reward being offered for a missing Nepalese Dragon Dog! Not all of my earlier links are coincidental or throwaway, some actually are planned by the way - I had several rumours running over several months that connected to my Halloween special adventure last week.
My campaign has been running for a year (yeah us) and is going well with regular fortnightly face-to-face sessions and lots of character development bluebooking (a type of PBM) in between and I've generally tried to run a number of specific adventures (such the start of the Emerald Knights adventure, Time of Vengeance etc.) intermixed with adventures designed to make for good character development...
Their adventures to date can be found at http://www.mm3e.wordpress.com but I'd love to hear how others maintain their campaigns long-term.
How do you keep the game fresh for the same players and player characters over time?