"Come to Freddy."
PL 8 (150p: Abilities 32 + Skills 18 + Advantages 5 + Powers 86 + Defenses 9)
Strength 4 Stamina - Agility 3 Dexterity 0 Fighting 7 Intellect 2 Awareness 3 Presence 2(5)
Deception 5 (+7/10), Expertise (mechanic) 3 (+5), Insight 7 (+10), Intimidation 5 (+7/10), Investigation 3 (+5), Perception 5 (+8), Stealth 5 (+8), Technology 3 (+5)
Beginner's Luck, Close Attack 1, Favored Foe (dreamers), Improved Initiative 1, Taunt
Eternal Undeath (42p)
Immortality 1, Immunity 30 (fortitude), Protection 9, Regeneration 1
One, Two, Freddy's Coming For You (7p)
Movement 2 (dimensional movement 2 [dreamscapes]; Activation 1, Limited to those of elm street kids & people afraid of his legend), Senses 8 (Accurate Acute Extended 3 Ranged Detect Dreamers [mental]; Dimensional 1, Limited to elm street kids & people afraid of his legend), Feature 1 (dreamers sharing a dreamscape with Freddy are very difficult to wake up)
Dream Demon (4p)
Enhanced Presence 3 (Limited to dreamscapes), Enhanced Fascinate 2 (deception & intimidation; Limited to dreamscapes)
Dream Mastery (Array 24; 27p)
BE Dreamweaver: Perception Area (mental) Cumulative Affliction 8 (resisted by Will; Figment, Phantasm, Immersion; Limited to Dreamscapes, No "Area" Save)
AE Worst Nightmare: Perception Range Damage 8 (Alternate Resistance [Will; +1]; Limited to Dreamscapes, Limited to immersed targets [3 ranks], Precise, Variable Descriptor 2)
AE Brain Drain: Perception Range Weaken Will 8 (resisted by Will; Limited to Dreamscapes, Insidious, Subtle) +Linked Cumulative Mind Reading 8 (Concentration, Feedback, Limited to Dreamscapes, Subtle)
AE Nightmare Rider (Activation 1): Perception Range Cumulative Affliction 8 (resisted by Will; Controlled; Dimensional, Limited Degree 1 [3rd only], Limited to Dreamers, Merge with subject)
The Glove (Removable [-2]; 6p)
Strength-based Damage 2 (Accurate 1, Affects Incorporeal 2, Improved Critical 3)
Unarmed: +8 (DC 19)
The Glove: +10 (DC 21; Crit 17-20)
Grab: +8 (vs 4)
Dreamweaver: Area Perception (DC 18)
Worst Nightmare: Perception (DC 15/18)
Brain Drain: Perception (DC 18)
Nightmare Rider: Perception (DC 16)
Dodge 7 Parry 7 Fortitude - Will 8 Toughness 9
Motivation: Freddy is a sadistic serial killer of children & teenagers. Originally he only targeted the "elm street kids" (the children of the enraged people who burned him alive), but he now wants more. Much more.
Addiction/Dependence: Krueger's life-elixir is the fear people feel of him. Before he finally kills his victims, he first just stalks them in their dreams, feeding on their fear and causing them to tell others of their horrid nightmares - he spreads his legend (and with it his influence & power) like a contagious disease.
Disability: Freddy only exists inside dreamscapes (he normally resides within his own "dream-core"). While he can be forcibly dragged into the real world (see Weakness, below), he cannot do this by himself (his only way of acting in the real world is by possessing a dreamer's body with his "Nightmare Rider" power). When trapped in our world, he can escape into the dreamscape by either using Extra Effort (stunting his Dimensional Movement power, only possible at the end of the scene) or by using the aforementioned "Nightmare Rider" power (using a dreaming person as a "bridge").
Power Loss: Freddy's "Dream Mastery" Array is both dependent on the sum of the amount of general fear he caused and the absorbed souls of his murdered victims (GM's decision): If he's gorged, it functions normally. If he's hungry, it's impaired. If he's very hungry, it's disabled. And if he's starving it's nonfunctional. In the latter case, he's still able to haunt his target's dreams & using interaction skills to cause the fear he needs.
Weakness: A dreamer who manages to successfully use an offensive dream/mental power or interaction skill against Freddy and then IMMEDIATELY wakes up (HP-use or external help) can drag him into the real world (if so intended), temporarily trapping him there.
Description, Background & Personality
Ta-daaa! Here's my interpretation of everybody's favourite pizza-faced wisecracking nightmare-slasher. The tricky thing about statting Freddy is, of course, how to simulate the dream-world he normally inhabits: Either treat it as a purely mental affair with a more colorful descriptor, or as an actual dimension of its own (and with its own "physical laws").
I finally opted for a compromise: The dreamscapes are treated as actual temporary dimensions created by every dreaming person. These may "overlap" (creating a communal dreamscape), and mental contact with a dreamer also enables access (and thus interaction with Freddy). Yet any interaction is resolved by willpower, dream- & mental powers, and interaction skills. Physical traits (& -powers), physical laws and spatial distances are completely meaningless. This also means that Freddy's STR, toughness and physical combat traits (including his iconic Glove) are only used when he'd been dragged into the real world. "Physically" attacking someone in the dream world is instead resolved with his "Worst Nightmare" power.
Please take note that I used the optional "illusion as afflictions"-rule presented in the Power Profiles (pg. 79) for his "Dreamweaver" power.
Further, for enabling "non-psychic" characters to fight back against Freddy, the GM should allow stunting impromptu dream powers from other traits ("Dream Warriors!"), and also be generous with HPs.