ANDREA "ANDY" BOGEY
"Some people call me an abomination, they say I'm violating the so-called "natural order of things" with my existence. They are right. I made said natural order my bitch."
Concept: Undead Anti-Heroine, Dark Trickster
PL 10 (150p: Abilities 30 + Skills 5 + Advantages 6 + Powers 101 + Defenses 8)
Strength 3(6/7) Stamina - Agility 4 Dexterity 0 Fighting 6 Intellect 5 Awareness 8 Presence 5
Deception 5 (+10), Insight 2 (+10), Intimidation 3 (+8)
Equipment 4, Fearless, Jack-of-all-Trades
-Languages: English, French (rudimentary)
Dark One (43p)
Immunity 32 (fortitude, controlled & transformed conditions), Protection 12 (Limited against silver-, blessed- or magical weapons), Regeneration 1, Senses 2 (darkvision), Enhanced Awareness 2 (*)
Dark Whispers (Activation 1; 2p)
Communication 1 (mental; Feature 2 [understand & understood], Limited to accurately perceivable subjects, Distracting, *), Cumulative Mind Reading 9 (Concentration, Distracting, Feedback, Sense-Dependent [mental communication], *)
Defy Gravity (5p)
Flight 1 (Perfect, Subtle)
Dreadshape (Array 25; 26p)
BE Shapeshift: Variable 2 (physical traits of assumed forms) +Linked Enhanced Strength 2 (*) +Linked Enhanced Agility 2 (*) +Linked Enhanced Fighting 2 (*) +Linked Enhanced Presence 3 (*), Dread Jump (AE of Dread-Channel: Accurate Teleport 6 [Change Direction, Precise, Subtle 2, *)
AE Possess Object: Summon 4 (animated object [60p]; Controlled, Heroic, Merge with object [+1], Responsive, Shared actions [-1]) +Linked Affects Others on Flight
Dread-Channel (Array 20; 23p)
BE Dread Scry (Activation 2): Remote Sensing 9 (mental; Dimensional 1 [dreadzone/prime], *) +Linked Senses 8 (accurate acute radius rapid 3 ranged mental sense; Limited to remote sensing, *) + Communication +1 (mental; Dimensional 1 [dreadzone/prime], Limited to accurately perceivable subjects, Distracting) + Dimensional 1 (dreadzone/prime) on Mind Reading, and Dreadgate (Activation 1): Teleport 1 (Change Direction, Easy, Extended Only, Portal [Sustained], *) +Linked Movement 1 (Dimension Travel 1 [dreadzone/prime]; Portal [Sustained], *) +Linked Illusion 4 (visual; Dimensional 1 [dreadzone/prime], Limited to disguising portal [-2], *)
AE Regeneration +5 (Sustained), and Dreadstrike (Sub-Array 14)
BE Vicious Arsenal: Stength-based Damage 3 (Accurate 2, Affects Insubstantial 2, Improved Critical 3, Incurable, Variable Descriptor 1 [physical]), Enhanced Strength +1AE Dreadstuff: Variable 3 (creation & control of pseudo-matter; Move Action, Reduced FGT-2)
AE Dreadcurse: Progressive Affliction 13 (resisted by Will; Impaired, Stunned, Transformed; Distracting, Limited to vulnerable targets, Quirk 1 [living targets only], Variable Descriptor 2 [into anything])
AE Phantasmagoria: Illusion 7 (visual & auditory; Size +1, *)
Urban Legend (2p)
Feature 1 (dread name), Immortality 1 (Quirk 1: trapped in the Dreadzone after resurrection until someone chants her name 3x in the darkness)
*Quirk 2: useless in direct sunlight or strong light
HQ: The Dreadzone (pocket dimension; Size Awesome; Toughness 8, Concealed, Deathtraps, Effect (Close Range Continuous Create 18 [Precise, Proportional, Subtle]), Grounds, Intelligent, Isolated, Living Space, Personnel, Power System, Sealed, Self-Repairing 2, Variable Environment)
Vicious Arsenal: +10 (DC 25; Crit 17-20)
Dreadcurse: +6 (DC 23)
Grab: +6 (vs 7)
Dodge 8 Parry 8 Fortitude - Will 10 Toughness 12
Sample Forms (via Shapeshift)
- "Idealized Self" (8p): Enhanced Strength 3, Speed 2
- "Hawkmoth-Bogey" (9p): Enhanced Strength 3, Flight +5 (Wings), Growth 1 (Permanent), Reduced Traits (AGL-1, FGT-1)
- "Doppelgänger" (9p): Enhanced Strength 2, Morph 1 (varies)
Sample Constructs (via Dreadstuff)
- "The Claw" (15p): Damaging Move Object 12 (Accurate 4, Concentration, Distracting, Diminished Range 1)
- "The Swarm" (15p): Selective Burst Area Damaging Move Object 4 (Concentration, Precise, Diminished Range 2)
- "Bauble" (15p): Continuous Close Range Create 13 (Precise, Proportional, Subtle)
Motivation-Fun & Justice: Andy hates abusive people with a passion, and she's also a fun-loving prankster (albeit one with a very dark & morbid sense of humor). Combining this therefore comes naturally to her, she loves teaching ghastly "lessons" to the ones who deserve it in her eyes.
Addiction-Fear: Scaring people is not just mere fun for Andy, she must feed on fear to retain her sanity. The longer she's deprived of other's fear, the closer her dark side comes to the surface (see identity/temper).
Identity/Temper: She has a fiery temper by nature, yet pushing Andy Bogey too far is a very, VERY bad idea. When she snaps, her dark side ursurps her personality. "Dark Andy" is just like her normal self, but cruel, vicious & totally unfettered, ruthlessly using her powers to their full lethal potential. This evil side will go dormant again after a short time, but usually not without having taken at least one life. Andy retains all memories of her deeds, typically filling her with shame & guilt in the aftermath.
Reputation/Fame: Andy Bogey's legend is quite known (and feared) among teenagers and certain subcultural and occult circles, making her the subject of many ghost stories. A popular dare at Halloween parties is invoking her "dread-name" (chanting her name 3 times in the dark), and sometimes, when she's in the mood, she responds...
Immortal Immaturity: Becoming an undead creature in her teens has not only stopped Andy's aging, but also froze her emotional development. Despite her intelligence, she's perpetually stuck in a teenage mentality, being prone to mood-swings and rash, impulsive behavior.
Quirk: As a supernatural entity, Andy Bogey is mystically compelled to keep her freely given word & uphold her part of all deals/bargains she voluntarily made, as long as the opposing party uphold theirs. She's fiendishly clever at exploiting loopholes, though...
Weakness: Andy's physical form is in truth only a projection (her true essence lies within the Dreadzone, or rather, she IS the Dreadzone), and so can only exist for a limited time (4 hours, time rank 11) outside her home dimension. If she fails to return after this time runs out, she first gains the impaired condition, and is destroyed after 1 minute (she'll resurrect in the Dreadzone 2 weeks later). An uninterrupted 4 minute stay (rank 5) in the Dreadzone resets this deadline. Being "naked" (i.e. not using Shapeshift or not occupying an object) while exposed to direct sunlight (or very strong artificial light) has the same destructive effect on her. Further, any dreadstuff constructs can only exist in the "real" world while she's also there, when she returns home they'll dissolve within 1 minute.
Description & Personality
In her most basic form, Andy is now just a vaguely humanoid shape of semi-solid darkness ("raw" dreadstuff, actually), so she must use her Shapeshift power to assume a meaningful form ("clothing" herself in "refined" dreadstuff). Her "default" form, the one she's most comfortable in, is a slightly idealized version of herself when she was still alive: A wiry & very boyish-looking teenage girl, short (5'4'') but with a remarkably athletic physique. She has pale skin, a thin face with intense blue eyes (which turn red when her dark side reigns) and usually wears her short black hair in a wide slicked-back mohawk. She usually dresses in a style that can be described as a mix between a 50s greaser & an 80s punk-rocker: Black leather jacket, tight jeans & heavy boots. A typically assumed combat form is an 8' tall monstrous cross between her default form and a humanoid Death's Head Hawkmoth, with great black wings sprouting from her back. She's particularly fond of said moth's distinctive skull-like marking, so she uses a stylized version as her personal logo (it often appears on the back of her leather jacket, for example).
Andy's powers are all based on her link to the "Dreadzone", her personal nightmare-mindscape which became physical reality through her own death, existing as an extradimensional space. Direct sunlight (or very strong artificial light) weakens this link, disabling several of her powers. The dreadzone itself (and all things originating from it, including Andy's physical form) is entirely composed of "dreadstuff", a form of "pseudo matter" Andy can create, manipulate & shape at will. This matter can be "refined" to form seemingly normal objects ("Bauble"), and even lifelike animated constructs. Her "Vicious Arsenal" power is just a specialized version of this, forming various melee weaponry (fangs, claws, knives, drills, buzzsaws...). Channeling "raw" (ephemeral) dreadstuff allows her to cast illusions. She can further open portals between the dreadzone and our world, the basic spatial "contact-point" (for both dimensional travel & dimensional remote sensing) is always the location where the last portal existed, and places where her "Dread Name" is invoked: When someone chants "Andy Bogey" 3 times in the darkness, Andy becomes aware of this, and can target this location with her "Dreadscry", and subsequently with her "Dreadgate".
Despite her "ascension" into an undead super-powered entity, her personality remains mostly unchanged: Andy Bogey is a feisty, mischievous tomboy with a dark sense of humor, yet also a thoughtful & erudite side. She's fiercely intelligent and very charismatic in a low-key way, but underneath lurks a dark, burning anger she's learned to manage by venting it in a controlled manner - to keep her dark side (described above) from taking over. She's normally no cold-blooded killer, but when confronted with particularly evil adversaries she doesn't hesistate using lethal force against these, often in a gruesome way. Andy revels in the power & freedom her state has granted her, yet (being secretly a hopeless romantic) still hopes to find a girl who would love her in spite of her undead nature.
Born 1948 in northern Louisiana to Cora Mae & Frank "Barnyard" Bogey, Andrea (mostly called "Andy") was her father's shadow, even more so when her mother died of cancer when she was only 6. She was a rambunctious but good-natured kid, whom most others (kids & adults alike) mistook for a boy because of appearance & behaviour. She also demonstrated outstanding intelligence and polymath abilities from an early age on. Frank was, besides all his faults (beer-guzzling womanizing troublemaker), actually a loving & supporting father, always encouraging his daughter to follow her dreams, nurturing her gifts & giving a damn about other's opinions. Problems arose when Andy attended high school: Her unconventional looks and outspoken nature made her a natural target for bullies, against whom she fought back. She possessed a wiry strength belying her small frame, which, in combination with boxing lessons from her dad, allowed her to beat up boys literally twice her weight. But this only cemented her reputation as a misfit & a troublemaker, as most teachers in this conservative environment also frowned upon her. During summer of '63 she fell in love with another girl, who reciprocated her feelings, and when the relationship was discovered the scandal was perfect: The furious parents of her girlfriend took her from school, while Andy's father was officially asked to send his daughter to a psychiatric clinic for "treatment", but luckily Frank (being Frank) just scoffed about it. Sadly, it didn't last: Andy's world came crashing down when her dad died in a car accident (drove his pickup off a bridge after too many beers in the pub). Now a ward of the state, the authorities wasted no time sending her to Briarwood Hospital, where they attempted to turn her into a "proper young lady". For Andy, this was unsurprisingly a living nightmare, her attempts of rebellion and escape where answered with cruel "disciplinary treatments", for example electroconvulsive therapy (these were the early 60s, folks!). To make matters worse, a particularly loathsome orderly began sexually harrassing her. Andy was consumed by a dark rage, her mind filled with gory revenge fantasies against her tormentors, and she dreamed of a dark netherworld where she ruled supreme. She always had a powerful imagination, and these fantasies became her only place of solace. One night in 1964, during a thunderstorm, she rammed a pencil through the creepy orderly's hand when he tried to grope her, and was subjected to another electroshock session as punishment. In a freak accident, lightning struck the hospital, overloading the therapy equipment and frying Andy alive. Her mortal remains were cremated and the urn unceremoniously interred at Briarwood cemetery. But this was not the end for Andy. She awoke, seething with anger, in a strange place, a twisted shadow version of Briarwood Parish which obeyed her will - the place of her dreams. She quickly realized that she could "look" into the real world, as well as contacting the minds of people, but something was preventing her from crossing over physically. Andy used her powers to haunt & influence the dreams of others, and while doing so she found out the more a person in the real world thought about her, the weaker the barrier became. When she managed to compel an inmate at the asylum to utter her name 3 times, the barrier finally broke, enabling her to physically manifest in the real world once again. Still in the grip of her murderous anger, she turned the hospital into pandemonium, gruesomely killing those doctors, orderlies & nurses who in her eyes wronged her. She eventually came to her senses, feeling guilt & regret for her more excessive actions. Andy embraced her new existence, but vowed to maintain better control over herself. The hospital was shut down after the incident, becoming part of the quickly spreading legend of Andy Bogey.
This is so far my most complex build, the challenge was creating a "reality warper/nightmare-king" that's not a plot device but an actually playable character. Andy Bogey is obviously inspired by horror villains such as Candyman, Freddy Krueger, Pennywise, the Cenobites and even the Other Mother/The Beldam from Coraline (but with a far more benign personality), while the idea for her backstory came from a particularly heartwrenching episode of Cold Case. And countless hours of listening to The Misfits...
Andy's "Dreadstuff" variable grants her tremendous versatility, but since it's only 15p of traits the raw combat power is fairly limited. That's why she uses her "Vicious Arsenal" for most straightforward combat situations (at least against opponents close to her own PL). Her "Possess Object" has no "Limited to available objects flaw", because this wouldn't be a valid flaw in her case (she can create continuous objects with her "Dreadstuff"-Variable).