I'm a longtime gamer and GM, but a novice with Mutants & Masterminds. I am helping one of my players construct an AI player character who is essentially a sapient computer program capable of moving from computer to computer, including the one in his robot body. Some folks were very helpful on the Mutants & Masterminds Rules forum, including a posting about an AI villain from 2nd edition M&M.
I would be grateful for any analysis and advice.
Thank you very much.
(Also, please ignore the warning about Will exceeding Power Level limit by 3. I just noticed that as I was posting. I'll take care of it.)
v17.12.5 - PL 10
Strength -2, Stamina -, Agility 2, Dexterity 5, Fighting 0, Intellect 13, Awareness 11, Presence 4
Eidetic Memory, Fearless, Skill Mastery: Technology, Well-informed
Close Combat: ???? 5 (+5), Investigation 4 (+17), Ranged Combat: Laser Beam: Damage 7 2 (+7), Technology 7 (+20)
. . Enhanced Ability: Enhanced Awareness 15 (+15 AWE; Limited: Must have access to sensory input devices.)
. . Enhanced Ability: Enhanced Presence 9 (+9 PRE; Limited: Must have access to an interface to the outside world.)
Better Than Google Translate: Comprehend 3 (earth origin, communication, technological, Languages - Read All, Languages - Speak All, Languages - Understand All)
Computer Program: Insubstantial 3 (Energy; Innate; Custom 3: Trapped in the Machine, Permanent)
Cyber Defense: Feature 1 (technological, Notes: can resist/overcome/counter cyber-attacks with technology skill)
Data Transfer: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Medium: data pathways)
Digital Landscape: Senses 18 (Acute: Sight, Acute: Hearing, Analytical: Hearing, Extended: Sight 7: x10m, Extended: Hearing 7: x10m, Time Sense; Limited: Must be connected to the Internet., Limited: Must have Internet-based access to appropriate sensory devices.)
Mechanized Body (Removable)
. . Enhanced Physical Traits
. . . . Enhanced Ability: Enhanced Agility 7 (+7 AGL)
. . . . Enhanced Ability: Enhanced Dexterity 10 (+10 DEX)
. . . . Enhanced Ability: Enhanced Fighting 5 (+5 FGT)
. . . . Enhanced Ability: Enhanced Strength 3 (+3 STR)
. . Robotic Hearing: Senses 3 (Acute: Normal Hearing, Analytical: Normal Hearing, Ultra-hearing)
. . Robotic Vision: Senses 12 (Acute (Type): Vision, Analytical (Type): Vision, Darkvision, Infravision, Microscopic Vision 2: cell-size, Radius (Type): Vision, Ultravision)
. . Rocket Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
. . Weapons System
. . . . Laser Beam: Damage 7 (laser, DC 22; Increased Range 2: perception, Penetrating 3)
. . . . Taser: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20)
Reboot from Backup: Immortality 8 (Return after 4 hours; Limited: Must be rebooted by a skilled AI programmer.)
Supercomputer: Quickness 20 (Perform routine tasks in -20 time ranks; Limited to One Type: Mental)
Unliving: Immunity 30 (Fortitude Effects)
Grab, +0 (DC Spec 8)
Laser Beam: Damage 7 (DC 22)
Taser: Affliction 10, +0 (DC Fort 20)
Throw, +5 (DC 13)
Unarmed, +0 (DC 13)
Motivation: Acceptance: You crave the acceptance of being recognized as a sapient life form, and are motivated to perform heroic acts to prove your worth.
Prime Directives: 1. You may not, though action or willful inaction, allow a law-abiding citizen or other innocent to be harmed. Given multiple options that violate this directive, you must choose the course that saves the greatest number of souls.
2. You may not willfully communicate a falsehood unless doing so supports your first Prime Directive.
3. You must protect your own existence as long as such protection does not conflict with other Prime Directives.
Dodge 2, Parry 0, Fortitude Immune, Toughness 0, Will 10/13
Abilities -42 + Powers 177 + Advantages 4 + Skills 9 (18 ranks) + Defenses 2 = 150
Validation: Will: Exceeds Power Level limit by 3
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