So I recently (about a week ago) picked up Fantasy AGE, and I've been reading it through. There's a lot about it that I like, such as the presence of firearms (regulated to secondary weapon status, but I'm okay with that), and I significantly prefer it to the latest edition of D&D, but there's some things I've noticed.
First, it's impossible to take Dueling Weapons, Lances, or Polearms at 1st level, even though it might make sense for some characters (nobles, and some ex-soldiers or mercenaries). Why is this, was it decided that Halberds were too powerful for 1st level or something?
Secondly, hp starts high and increases rather fast (the average PC hp should go from about 30 at level 1 to about 70 at level 10), but damage doesn't seem to get much of a boost. It does seem to slow down after level 10, with the average PC gaining only 1hp per level, but surely between level 1 and level 10 fights must increase to almost twice the normal length, while rests start becoming less and less effective at restoring hp. It seems to be even more extreme for enemies, going from less than even the weakest mage's hp to likely more than the rogue and maybe the warrior by level 8. Sure this causes combat to drag a lot. I'm considering just removing the +1d6 bonus to hp and maybe mp and replacing it with a flat +1 or +2, but I want to know if I'm missing something.
In the interests of mage longevity, would it be broken to give them 1d6+Willpower magic points back on a short rest? It feels like unless there's a lot of time pressure (I agree there generally should be some, but not to the point of 'you can't rest') then the party is just going to spend quite a bit of time waiting for the mages to regain mp and heal/apply buffs.
That's all for now, although I may have more questions later.