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Thread: heroes and villain files hero lab

  1. #11
    Hierophant FuzzyBoots's Avatar
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    Apr 2014
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    Posts
    5,846

    Re: heroes and villain files hero lab

    Ah. For what you want to do, you need a different approach. 3E introduced the ability to essentially build a power from the ground up so that the user could modify it. It employs Auto-Adds.

    Your best bet is to copy something that is a Device and see how they built it. For example, the Abyssal Trident, I think from one of the Gadget Guides, is built with the following (and partway through, I realized I picked a really complex case, but I figured I'd power through):
    Auto-Adds has an entry with pwDevice with a Gizmo
    -- The Gizmo has the following autoadds:
    ---- pwDamage - Portal Id of devPowers with a Gizmo:
    ------ pxRange - portal Id of pwMods
    ------ pdsOther - portal Id of pwDescs and Fields of:
    -------- ID: pdsUserNm - Value: hellfire - Assign
    ------ pwDamage - portal Id of altPowers with a Gizmo:
    -------- pdsPierce - portal Id of pwDescs
    -------- pdsFire - portal Id of pwDescs
    -------- augmentbootstrap: Powerhelp with Fields of:
    ---------- ID: pwhRankUsr - Value: 6 - Assign
    -------- augmentbootstrap: peDamStr with Fields of:
    ---------- ID: usrIsCheck - Value: 1 - Assign
    ------ augmentbootstrap: Powerhelp with Fields of:
    -------- ID: pwhRankUsr - Value: 12 - Assign
    ---- pwMovement - Portal Id of devPowers and a Gizmo:
    ------ autoadd: pxSummTypN - portal Id of pwMods and Fields of:
    -------- Id: domDomain - Value: Demons - Assign
    ------ augmentbootstrap: PowerHelp and Fields of:
    -------- Id: pwhRankUsr - Value: 8 - Assign
    -------- Id: domDomain - Value: Demons - Assign
    ---- pwSummon - Portal Id of devPowers with a Gizmo:
    ------ AutoAdd: pxSummTypN - Portal Id: pwMods - Fields:
    -------- Id: domDomain - Value: Demons - Assign
    ------ augmentbootstrap of type PowerHelp and Fields:
    -------- ID: pwhRankUsr - Value: 8 - Assign
    -- augmentbootstrap of type PowerHelp and Fields:
    ---- ID: pwhName - Value: Abyssal Trident - Assign
    ---- ID: strhRemove - Value: 2 Trident - Assign

    Woof... but I think you get an idea of how this works. It provides a device with:
    Abyssal Trident: Ranged Damage 12 (hellfire; AE: Close Damage 6 (Strength-based, piercing/fire), AE: Ranged Damage 8 (Alternate Resistance - Will)), Movement 2 (Dimensional Travel 2, Portal), Summon Demon Minions 8 (120 points, General Type), Easily Removable (-22 points) 36 points
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  2. #12
    Defender of the Word
    Join Date
    Sep 2017
    Posts
    44

    Re: heroes and villain files hero lab

    Quote Originally Posted by FuzzyBoots View Post
    Ah. For what you want to do, you need a different approach. 3E introduced the ability to essentially build a power from the ground up so that the user could modify it. It employs Auto-Adds.

    Your best bet is to copy something that is a Device and see how they built it. For example, the Abyssal Trident, I think from one of the Gadget Guides, is built with the following (and partway through, I realized I picked a really complex case, but I figured I'd power through):
    Auto-Adds has an entry with pwDevice with a Gizmo
    -- The Gizmo has the following autoadds:
    ---- pwDamage - Portal Id of devPowers with a Gizmo:
    ------ pxRange - portal Id of pwMods
    ------ pdsOther - portal Id of pwDescs and Fields of:
    -------- ID: pdsUserNm - Value: hellfire - Assign
    ------ pwDamage - portal Id of altPowers with a Gizmo:
    -------- pdsPierce - portal Id of pwDescs
    -------- pdsFire - portal Id of pwDescs
    -------- augmentbootstrap: Powerhelp with Fields of:
    ---------- ID: pwhRankUsr - Value: 6 - Assign
    -------- augmentbootstrap: peDamStr with Fields of:
    ---------- ID: usrIsCheck - Value: 1 - Assign
    ------ augmentbootstrap: Powerhelp with Fields of:
    -------- ID: pwhRankUsr - Value: 12 - Assign
    ---- pwMovement - Portal Id of devPowers and a Gizmo:
    ------ autoadd: pxSummTypN - portal Id of pwMods and Fields of:
    -------- Id: domDomain - Value: Demons - Assign
    ------ augmentbootstrap: PowerHelp and Fields of:
    -------- Id: pwhRankUsr - Value: 8 - Assign
    -------- Id: domDomain - Value: Demons - Assign
    ---- pwSummon - Portal Id of devPowers with a Gizmo:
    ------ AutoAdd: pxSummTypN - Portal Id: pwMods - Fields:
    -------- Id: domDomain - Value: Demons - Assign
    ------ augmentbootstrap of type PowerHelp and Fields:
    -------- ID: pwhRankUsr - Value: 8 - Assign
    -- augmentbootstrap of type PowerHelp and Fields:
    ---- ID: pwhName - Value: Abyssal Trident - Assign
    ---- ID: strhRemove - Value: 2 Trident - Assign

    Woof... but I think you get an idea of how this works. It provides a device with:
    Abyssal Trident: Ranged Damage 12 (hellfire; AE: Close Damage 6 (Strength-based, piercing/fire), AE: Ranged Damage 8 (Alternate Resistance - Will)), Movement 2 (Dimensional Travel 2, Portal), Summon Demon Minions 8 (120 points, General Type), Easily Removable (-22 points) 36 points
    Holy gravity Doc! I will have to look into it. Also, I posted in the wrong discussion somehow :/ but hey! Thanks for the answer!

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