I'm in the progress of recreating my 2e character in 3e, called The Spark.
Basic concept: Think Cole from Infamous (although I noticed the similarities pretty late into the process). Normal dude, running around, shooting electricity everywhere, yadda yadda yadda.
I managed to recreate most of my powers in 3e with little to no problem (Shooting lightning everywhere, gliding through the air, being immune to electricity - you know, the usual stuff), but I ran into one major problem:
I cannot seem to reproduce the power from the title.
The idea is this:
The Spark should be able to (like Cole) heal himself from electricity. Simple enough:
Regeneration (Source: Electricity) - 0.5 PP/Rank
But that's not what I want - in 2e, I build it this way:
Absorption - Limited to Electricity, Sustained Duration, Power Magnet
What is Power Magnet, you might ask? It's an Extra from 2e, allowing you to absorb energy from (power rank x 100 feet) away with a ranged attack roll as a standard action, allowing you to tap into power sources and to counter attacks.
And I cannot figure out how to do this in 3e. Power Profiles suggests this:
Electrical Absorption: Reaction Healing, Bonus Effect (Can Counter Extra Effort Fatigue), Limited to Self, Limited to Absorbed Electricity Rank, Source (Electricity) • 3 points per rank
Which is fine for attacks directed at me, and I suppose my GM would let me use it if I deliberatly electrocute myself by licking a car battery or whatever, but it's not really what I want.
- Increased Range - Not really an option since this would increase the range of the healing, not of the absorption
- Extended Range - Also not an option since the effect has no range.
- Attack - Also does not seem to be an option since that would turn the healing into an attack, which is not what I want.
- Affects Others - Maybe?
- Just use Power Magnet from 2e and hope your GM is okay with that.
Input would be appreciated.