(Long) Disclaimer: Hello, I'm a long time Dungeon master for a small group (2-4 players). I recently started to learn the rules of this (great) rpg, and decided to give it a try. Problem is, 2 players are only interested in fantasy games, and all of them are quite busy irl, so i'm the only one who has read the rulebook. I've already bought the herolab license to help me make some starting characters and some villains, but since my experience untill now has only been with dungeons & dragons i'm not sure that my creations are adeguate, and i would be grateful if someone with more experience could point out my errors.
TL/DR: let me know what ìs wrong with these fantasy characters please.
Creation rules: PL 4, 60 bp
Cleric
Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 1, Intellect 2, Awareness 5, Presence 5
Advantages
Speed of Thought
Skills
Expertise: Theology 8 (+10), Insight 2 (+7), Persuasion 3 (+8)
Powers
Holy aura: Protection 5 (+5 Toughness; Impervious [4 ranks only], Sustained; Noticeable: light "bubble" around him)
Heal the faithful: Healing 4 (Persistent)
Undead destruction: Burst Area Damage 7 (Alternate; DC 19; Affects Insubstantial 2: full rank, Burst Area 3: 120 feet radius sphere, DC 17; Fades, Limited 2: only against undead)
Punish the faithless: Damage 4 (Alternate; DC 19; Affects Insubstantial: half ranks, Increased Range: ranged)
Offense
Initiative +2
Undead destruction: Burst Area Damage 7 (DC 19)
Grab, +1 (DC Spec 10)
Punish the faithless: Damage 4, +1 (DC 19)
Throw, +1 (DC 15)
Unarmed, +1 (DC 15)
Languages
Native Language
Defense
Dodge 1, Parry 1, Fortitude 1, Toughness 6, Will 6
Power Points
Abilities 32 + Powers 19 + Advantages 1 + Skills 7 (13 ranks)+ Defenses 1 = 60
Fighter
Strength 3, Stamina 1, Agility 1, Dexterity 2, Fighting 3, Intellect 0, Awareness 1, Presence 1
Advantages
All-out Attack, Daze (Intimidation), Defensive Attack, Diehard, Equipment 1, Fearless, Great Endurance, Interpose, Minion, Takedown 2
Skills
Acrobatics 3 (+4), Athletics 5 (+8), Insight 5 (+6), Intimidation 5 (+6), Ride 4 (+6)
Powers
Halberd (Removable)
Thrust: Strength-based Damage 2 (DC 20; Reach (melee): 5 ft.)
Sweep: Affliction 3 (1st degree: Hindered, Impaired, 2nd degree: Prone, Defenseless, Resisted by: Fortitude, DC 13; Extra Condition; Limited Degree)
Parry: Deflect 3 (Subtle: subtle; Reduced Range: close)
Infaticable: Immunity 5 (Fatigue Effects)
Equipment
Chain-mail, Small Wooden Shield
Offense
Initiative +1
Thrust: Strength-based Damage 2, +3 (DC 20)
Sweep: Affliction 3, +3 (DC Fort 13)
Grab, +3 (DC Spec 13)
Throw, +2 (DC 18)
Unarmed, +3 (DC 18)
Languages
Native Language
Defense
Dodge 2, Parry 4, Fortitude 5, Toughness 4, Will 2
Power Points
Abilities 24 + Powers 9 + Advantages 11 + Skills 11 (22 ranks) + Defenses 5 = 60
Rogue
Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 1, Awareness 2, Presence 1
Advantages
Defensive Roll
Skills
Acrobatics 5 (+8), Athletics 5 (+5), Close Combat: Pugnali gemelli: Strength-based Damage 3 2 (+4), Deception 5 (+6), Insight 5 (+7), Investigation 5 (+6), Perception 5 (+7), Sleight of Hand 5 (+8), Stealth 5 (+8)
Powers
twin daggers: Strength-based Damage 3 (DC 18;Multiattack)
throw dagger : Strength-based Damage 3 (Alternate; DC 18; Increased Range: ranged, Multiattack; Unreliable (5 uses))
Offense
Initiative +3
Grab, +2 (DC Spec 10)
throw dagger : Strength-based Damage 3, +3 (DC 18)
twin daggers: Strength-based Damage 3, +4 (DC 18)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)
Languages
Native Language
Defense
Dodge 4, Parry 4, Fortitude 2, Toughness 2/1, Will 3
Power Points
Abilities 26 + Powers 7 + Advantages 1 + Skills 21 (42 ranks) + Defenses 5 = 60
Shadow wizard
Strength 0, Stamina 2, Agility 1, Dexterity 2, Fighting 1, Intellect 4, Awareness 1, Presence 2
Advantages
Eidetic Memory, Equipment 2, Speed of Thought
Skills
Insight 5 (+6), Sleight of Hand 2 (+4), Stealth 5 (+6)
Powers
Shadow power
Shadow eruption: Progressive Burst Area Affliction 4 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Will, DC 14; Burst Area: 30 feet radius sphere, DC 14, Progressive, Reversible, Selective; Distracting)
Shadow step: Teleport 5 (Carry 50 lbs.; Extended: 30 miles in 2 move actions, Portal; Limited to Extended, Medium: Shadow)
Summon: Summon 2 (Controlled, Horde, Multiple Minions 2: 4 minions, Sacrifice; Concentration)
Equipment
Crossbow, Knife, Leather Armor
Offense
Initiative +4
Crossbow, +2 (DC 18)
Grab, +1 (DC Spec 10)
Knife, +1 (DC 16)
Shadow eruption: Progressive Burst Area Affliction 4 (DC Will
14)
Throw, +2 (DC 15)
Unarmed, +1 (DC 15)
Languages
Native Language
Defense
Dodge 2, Parry 1, Fortitude 2, Toughness 3, Will 5
Power Points
Abilities 26 + Powers 19 + Advantages 4 + Skills 6 (12 ranks)
+ Defenses 5 = 60
Shadow minion
Strength 1, Stamina -2, Agility 2, Dexterity 0, Fighting 4,
Intellect -1, Awareness 0, Presence 0
Advantages
Evasion, Hide in Plain Sight
Skills
Acrobatics 2 (+4), Stealth 2 (+4)
Powers
Damage: Damage 2 (DC 17; Affects Insubstantial 2: full rank)
shadow body: Concealment 4 (All Visual Senses; Increased
Duration: continuous; Partial)
Offense
Initiative +2
Damage: Damage 2, +2 (DC 17)
Grab, +3 (DC Spec 11)
Throw, +0 (DC 16)
Unarmed, +3 (DC 16)
Languages
Native Language
Defense
Dodge 6, Parry 6, Fortitude -2, Toughness -2, Will 0
Power Points
Abilities 8 + Powers 12 + Advantages 2 + Skills 2 (4 ranks) +
Defenses 6 = 30
Bookmarks