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Thread: Arrays and Multiple Effects Look The Same

  1. #1
    OPA Belta Squirrelly-sama's Avatar
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    Arrays and Multiple Effects Look The Same

    When I was exporting some files I didn't notice until someone pointed it out to me that it didn't distinguish between Multiple Effects and Arrays making the two look the same.

    In following example Aura is supposed to be Multiple effects, the armor is a device, and Luminous Beings is an Array. But they all look the same so the person asked why they were all in arrays. In Hero lab it does show that they are what they're supposed to be but the way they're displayed after exporting them doesn't distinguish between them.

    Powers
    Aura
    . . Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Innate)
    . . Hard Light Shields: Protection 6 (+6 Toughness; Innate)
    Biomech Armor (Removable)
    . . Amniotic Mass: Regeneration 5 (Every 2 rounds)
    . . Babble Fish: Comprehend 3 (Languages - Read All, Languages - Understand All, Languages - You're Understood; Broad Type: Known Languages)
    . . Bone Claw: Strength-based Damage 6 (DC 25, Advantages: Improved Critical; Accurate: +2; Activation: move action)
    . . Shell Armor: Protection 4 (+4 Toughness; Impervious)
    Luminious Beings
    . . Buster Beam!: Line Area Damage 10 (DC 25; Line Area: 5 feet wide by 30 feet long, DC 20, Increased Range: ranged, Innate)
    . . Flash Blast: Cumulative Affliction 10 (1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged, Innate)
    . . Hard Light Creations: Create 10 (Volume: 1000 cft., DC 20; Innate, Selective)
    . . Light Flare: Concealment 10 (All Visual Senses, Extra Ranks 6; Innate; Resistible: Dodge)
    . . Sauzer Blade: Damage 10 (DC 25; Innate, Multiattack, Penetrating 10)

  2. #2
    MCRN Admiral FuzzyBoots's Avatar
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    Re: Arrays and Multiple Effects Look The Same

    Yeah. It's a limitation of how they export it. I have a Python script that fixes that and a bunch of other issues, but I never got the hang of building it as an executable for the Custom Export.

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