OK, I finished the first season adventure and thought I'd reach out to fellow Dm to get some feedback on my rules.
All powers cannot be an array and a single descriptor is required for the powers. The following is off limits, instant teleportation(teleportation must be done through contact with solid objects or people basically meaning a means of travel must be apparent so you can't be falling and teleport or be mid air and teleport), deminsional powers are out, gravity, time travel or time manipulation, weather, and magic. Everything else can be done.
skill checks are done using 3D6 and have no critical success or failures.
All abilities start at -1 with no point refund and it is considered the base as all players are teenagers.
All damage ranks above 5 are automatically lethal in damage so players would have to actively hold back to not kill someone. Environment has hazards. Explosions and falling debris have damage aswell.
Players start at PL4 and are rewarded PowerPoint for training IC or adventures IC so everyone has different ways of leveling up. The players cap at PL8. THE MAX/Min trade off for advantages are +/-2 unless it's a team effort in which case it can be +/-5.
Thoughts and feedback please. Also yes this campaign is meant to be intense and almost war like.