I'm a Mutants and Masterminds DM and I just introduced the system to a couple of friends. We played a quick two-days adventure and at the end they had one complain:
Their success depends a lot on the dice roll.
Because, well, they all were Power Level 10 an the villain was Power Level 15. Some minions were PL 3 through 5, which they dispatched with ease
But when facing themaster villain (which they did about 4 times before he finally stopped running away) they always depended a lot on the dice result to damage him
I mean, of course this is a tabletop rpg and all tabletop rpgs depend on dice (or similar systems like cards and stuff), but let's be realistic: every PL 10 combat-focused character will have attack, defense and toughness 10, and damage powers/devices 10 (or strength 30) without trade-offs. If a villain is PL 13 ~ 15 his or her attack, defense, toughness and damage will also be 13 ~ 15, and players will have to bet on luck to take him or her down
How to turn the system more dinamic? Should I give them more Heroic Points or something?