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Thread: How to make M&M less luck dependent?

  1. #11
    Inceptor
    Join Date
    Mar 2017
    Posts
    6

    Re: How to make M&M less luck dependent?

    Quote Originally Posted by Rush View Post
    Choosing the middle die of rolling 3d20, you'd get a 19 or better roughly 2.8% of the time.

    (Sorry, I can't give you the math behind it; my probabilities are pretty rusty, and it was faster to just simulate a few million rolls.)
    Quote Originally Posted by FuzzyBoots View Post
    2.08%. AnyDice is a good place to do such experiments.

    1 0.72
    2 2.08
    3 3.27
    4 4.33
    5 5.22
    6 5.97
    7 6.58
    8 7.03
    9 7.33
    10 7.47
    11 7.47
    12 7.33
    13 7.03
    14 6.58
    15 5.97
    16 5.22
    17 4.33
    18 3.27
    19 2.08
    20 0.72
    Thank you both.

    And a new website to play with.

  2. #12
    Keeper of Secrets
    Join Date
    Jan 2015
    Posts
    632

    Re: How to make M&M less luck dependent?

    Quote Originally Posted by FuzzyBoots View Post
    Point of clarification, for 19 OR 20, it's 2.8% (0.72 + 2.08), for 18+ it's 6.07% (add 3.27), etc.

    *checks website documentation*

    Wow, that's... quite a powerful tool. Thanks for the link.
    Last edited by Rush; 03-21-2017 at 01:56 PM.
    My builds can be found in the Roll Call forum here. And, here's the latest version of The Cast.
    Currently playing in: Cosmic Adventures, Identity Lost and All Hail the Cube

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