Page 497 of 500 FirstFirst ... 397447487495496497498499 ... LastLast
Results 4,961 to 4,970 of 4999

Thread: Kreuz Control - Sleez, Ignition, Ivan Drago, Captain Smiley, Omni-man

  1. #4961
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2382



    Zeitgeist

    PL 10 (150)

    Abilities (36)
    STR 2 AGI 4 FIT 4 AWA 2
    STA 4 DEX 0 INT 0 PRE 2

    Powers (51)
    acid vomit: weaken TOU +10 (extras: affects objects +1, range +1, linked: Damage +10 [extra: range +1]) (51)
    - wide stream: weaken TOU +10 (extras: affects objects +1, cone area +1, linked: damage +10 [cone area +1]) [50]

    Advantages (7)
    assessment, def roll 2, improved initiative, move-by action

    Skills (26/52)
    athletics +4
    acrobatics +6
    expertise: mercenary +6
    insight +6
    intimidation +8
    perception +6
    ranged combat: acid vomit +10
    stealth +6

    Defenses (30)
    TOU +8/4 DODGE +12 FORT +10 PARRY +12 WILL +10

    complications
    acid reflux: naturally, with acid vomit, anything that could upset Zeitgeist's stomach doesn't end well for those around him
    motivation - fortune and glory: Zeitgeist is a mercenary who wants to make it big

    Total
    abilities 36 + powers 51 + advantages 7 + skills 26/52 + defenses 30 = 150

    even comics fans were left scratching their heads and going "who?" when it was announced Bill Skarrsgard would be playing Zeitgeist, a forgotten, one-off character frim Mike Allred's X-Force run, which should have been a big warning bell about what happened to the movie's version of the team

  2. #4962
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2383



    Bedlam

    PL 10 (150)

    Abilities (40)
    STR 4 AGI 4 FIT 4 AWA 2
    STA 4 DEX 0 INT 0 PRE 2

    Powers (53)
    electric disruption: array (53)
    - bioelectric anxiety: affliction +10 (hindered & vulnerable/immobile & defenseless, will resists, extras: cumulative +1, extra condition +1, perception area +2, selective +1, flaw: limited degree -1) [50]
    - biolelectric confusion: affliction +10 (senses impaired/disabled/unaware, will resists, extras: cumulative +1, perception area +2, selective +1) [50]
    - bioelectric pain: affliction +10 (daze/stun/incapacitate, extras: cumulative +1, perception area +2, selective +1) [50]
    - electromagnetic bedlam: nullify +10 (electronics, extra: broad +1, perception area +2, simultaneous +1, selective +1, randomize +0, flaw: range -1) [50]

    Advantages (6)
    assessment, def roll 4, improved initiative, move-by action

    Skills (20/40)
    close combat: unarmed +4
    expertise: mercenary +8
    insight +6
    intimidation +8
    perception +6
    technology +8

    Defenses (30)
    TOU +8/4 DODGE +12 FORT +10 PARRY +12 WILL +10

    complications
    motivation - money: Bedlam is a mercenary

    Total
    abilities 40 + powers 53 + advantages 6 + skills 20/40 + defenses 30 = 150

    played by the always entertaining terry crews, Bedlam was a mid-late 90's X-force character, and the first inclusion to Deadpool's version of the team in his second movie. Unfortunately, a mix of overconfidence and incompetence proves disastrous for the team, and Bedlam is last seen receiving emergency medical treatment

  3. #4963
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2384



    Peter

    PL 2 (30)

    Abilities (12)
    STR 0 AGI 2 FIT 0 AWA 0
    STA 2 DEX 0 INT 0 PRE 2

    Advantages (2)
    disarming, ultimate skydiving

    Skills (10/20)
    expertise: skydiving +4
    expertise: beekeeping +4
    insight +4
    perception +4
    persuasion +4

    Defenses (6)
    TOU +0 DODGE +2 FORT +2 PARRY +2 WILL +2

    complications
    motivation - good time: peter thought Deadpool's ad sounded like fun
    mr. nice guy: Peter wants to help, even when its a bad idea
    pre-existing condition: Peter is diabetic

    Total
    abilities 12 + advantages 2 + skills 10/20 + defenses 6 = 30

    a nice guy in WAY over his head, he's the kind of schlub even Deadpool takes a liking to, thus his inclusion in X-force
    Last edited by Kreuzritter; 11-04-2018 at 08:43 AM.

  4. #4964
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2385



    The Unstoppable Juggernaut

    PL 12 (180)

    Abilities (36)
    STR 14 AGI 4 FIT 4 AWA 2
    STA 16 DEX 0 INT 0 PRE 2

    Powers (99)
    A living juggernaut enhanced STR +8, Enhanced STA +8, growth +4 (extras: continuous +1, innate, flaw: permanent -1), immunity +10 (life support) (51)
    chuck-proof helmet: immunity +10 (mental effects, flaw: removable) (8)
    his speed belies his bulk: speed +4 (4)
    nothing can stop the Juggernaut: burrowing +8 (extra: penetrating +1), immunity +5 (entrapment effects, flaw: only while moving -1), impervious TOU +16 (35)
    ominous cursing chorus: feature +1 (theme music) (1)

    Advantages (5)
    fearless, fast grab, improved initiative, move-by action, startle

    Skills (22/44)
    close combat: unarmed +6
    expertise: supervillain +8
    insight +6
    intimidation +10
    perception +6
    ranged combat: throw big heavy objects +8

    Defenses (18)
    TOU +16 DODGE +8 FORT +16 PARRY +8 WILL +8

    complications
    charles: Juggernaut loathes his step-brother, Charles Xavier, and by extension, the X-men
    mind over muscle: without his helmet, Juggernaut is especially weak vs psychic effects
    motivation - mess stuff up is my middle name: Juggernaut uses his power to indulge in the pettiest of whims

    Total
    abilities 36 + powers 99 + advantages 5 + skills 22/44 + defenses 18 = 180

    Officially, the Department of Mutant Control classifies Cain Marko, the self-styled "Juggernaut" as just another mutant, and deny any claim otherwise. however, occult conspiracy theorists point out that Juggernaut is kept in a specifically reinforced cell instead of being outfitted with a power nullifying collar like every other inmate of the Icebox, to say nothing of the ominous chanting that seems to come out of nowhere when he gets particularly violent

  5. #4965
    MCRN Admiral kenseido's Avatar
    Join Date
    Apr 2014
    Location
    Olathe, Kansas
    Posts
    7,862

    Re: Kreuz Control - X-FORCE! NOTHING CAN STOP THE JUGGERNAUT!

    I remember an old Spiderman comic with Juggy. Spidey puts a ton of webbing in front of him and he starts trying to push through it because that's what Juggy does. As soon as he reaches the manhole cover, Spidey webs it out of there causing Cain to lose his footing and get slung shot out of the city.

  6. #4966
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2386



    All-Star

    PL 9 (135)

    Abilities (24)
    STR 0 AGI 4 FIT 2 AWA 2
    STA 2 DEX 0 INT 0 PRE 2

    Powers (65)
    Star Charm: (extra: restricted 2, flaw: removable) (65)
    - star blast: move object +12 (extra: damaging +1, precise) {37}
    - star flight: Flight +9, movement +1 (space travel) [20]
    - star shield: Protection +10 (extra: impervious 12) [22]

    Advantages (2)
    improved initiative, move-by action

    Skills (24/48)
    expertise: apex city +6
    expertise: current events +6
    expertise: pop culture +6
    insight +6
    intimidation +6
    perception +6
    persuasion +6
    ranged combat: star charm +6

    Defenses (20)
    TOU +12/2 DODGE +6 FORT +8 PARRY +6 WILL +10

    complications
    the artifact: All-Star's star charm is probably a weapon of Qward, and they'd like it back
    the deep end: All-Star is used to local heroics, and finds even a week among the Justice League overwhelming
    motivation - doing good: All-Star has chosen to use her newfound power to help others because she can
    secret identity: All-Star is secretly high school student Olivia Dawson

    Total
    abilities 24 + powers 65 + advantages 2 + skills 24/48 + defenses 20 = 135

    an original character, All-Star was created for a one-off issue of the non canonical tie-in title Justice League Adventures, where as a local hero empowered by a lost, presumably Qwardian artifact she'd found, she impressed Green Lantern enough that at his request, she fill in for him on the league for about a week, only to gradually find herself overwhelmed by the risks and responsibilities involved, when before the worst she'd had to deal with where trigonometry tests. this came to a head when the alien android Brainiac invaded with an army of mind-controlled Green Lanterns, and All-Star panicked, before reminding herself she'd chosen the heroic life, and single-handedly saved the day by destroying Brainiac and freeing the Lanterns, but at the cost of destroying her own star charm, leaving her an ordinary teenager again, but one recognized by Batman himself as an honorary member of the Justice League.

  7. #4967
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2387



    Rock

    PL 10 (150)

    Abilities (40)
    STR 14 AGI 4 FIT 6 AWA 2
    STA 14 DEX 0 INT 2 PRE 2

    Powers (65)
    hideously deformed creature of superhuman size and strength: Enhanced STR +8, Enhanced STA +8, growth +4 (extras: continuous +1, innate, flaw: permanent -1) (9)
    nigh invulnerable: impervious TOU +14 (14)
    spaceworthy: immunity +10 (life support) (10)

    Advantages (5)
    all-out attack, fast grab, improved grab, improved hold, startle

    Skills (30/60)
    athletics +6
    expertise: astronaut +8
    expertise: criminal +6
    expertise: science +6
    insight +6
    intimidation +8
    perception +6
    ranged combat: throw heavy objects +6
    technology +8

    Defenses (10)
    TOU +14 DODGE +6 FORT +14 PARRY +6 WILL +6

    complications
    it came from outer space: Rock is a massive man-monster of living stone
    motivation - REVENGE!: Rock wants to kill Lex Luthor for making him a monster

    Total
    abilities 40 + powers 65 + advantages 5 + skills 30/60 + defenses 10 = 150

    a late 90's superman rogue from the tail end of the Jurgens era, Micah flint was an astronaut who agreed to superhuman augmentation courtesy of Lexcorp to create a superior form of astronaut who could better survive the rigors of long-term deep space exploration with minimal technology. unfortunately the process turned Micah into a man-monster, and he rampaged through Metropolis to try and kill Lex Luthor as revenge before being stopped by Superman. realizing he'd never get his revenge so long as the man of steel was in his way, Micah, now known as Rock, became one of Superman's c-list enemies

  8. #4968
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2388



    Guy Gardner (90s)

    PL 11 (165)

    Abilities (42)
    STR 4 AGI 2 FIT 6 AWA 2
    STA 4 DEX 0 INT 1 PRE 2

    Powers (75)
    Power Ring of Sinestro: (flaw: removable) (75)
    - flight: Flight +8, movement +3 (space travel 3) [22]
    - force feild: Protection +10 (extra: impervious +1), immunity +10 (life support) [30]
    - golden light: array [33]
    - blast: damage +14 (extra: range +1) {28}
    - force bubble: extras +10 (life support, affects others +1, burst area +1, range +1) {30}
    - lifting: move object +14 {28}
    - constructs: create +10 (extras: movable +1, stationary +0) {30}
    - universal translator: comprehend +4 (unstand/understood/read languages) [8]

    Advantages (4)
    fearless, improved initiative, power attack, ultimate will

    Skills (22/44)
    acrobatics +4
    athletics +6
    expertise: teacher +6
    intimidation +10
    investigation +4
    perception +4
    ranged combat: power ring +8

    Defenses (22)
    TOU +14/4 DODGE +8 FORT +10 PARRY +8 WILL +12

    complications
    big blue: Guy often butts heads with Superman over how to do things
    love in winter: Guy has an on-again/off-again romantic relationship with the heroine Ice
    motivation - in brightest day: No evil shall escape guy's sight
    nothing personal: Guy's power ring is recharged by battling Green Lanterns, his friends and former comrades
    one punch: Guy has a one-sided rivalry with Batman
    this guy, this Gardner: Guy is loud, rude, crude and abrasive to most people

    Total
    abilities 42 + powers 75 + advantages 4 + skills 22/44 + defenses 22 = 165

    the second earthman to join the Green Lantern Corps, Guy Gardner fell into limbos during the 70's to make way for John Stewart, but catapulted himself to the upper b-list in the post-crisis DCU as the resident jerk of the new Justice league. Unfortunately, the 90's were... not kind. In DC's attempts to make Hal the only Green Lantern, Guy was forced to leave the Green Lantern Corps and surrender his power ring, but on his way out, he stole the yellow power ring of Sinestro, and made do with that until the 90's truly sank its claws in him.

  9. #4969
    MCRN Admiral kenseido's Avatar
    Join Date
    Apr 2014
    Location
    Olathe, Kansas
    Posts
    7,862

    Re: Kreuz Control - X-FORCE! JUGGERNAUT! Rock, Guy Gardner

    Guy actually tricked Lobo into trying to steal it, and Guy took it from Sinestro's corpse (after battle of wills with Sinestro's ghost) while Lobo was fighting the Green Lanterns.

  10. #4970
    MCRN Admiral Kreuzritter's Avatar
    Join Date
    Apr 2014
    Posts
    8,670

    2389



    Livewire

    PL 11 (165)

    Abilities (24)
    STR 0 AGI 4 FIT 2 AWA 2
    STA 10 DEX 0 INT 0 PRE 2

    Powers (85)
    electric control: array (34)
    - blackout: nullify +5 (electronics, extras: broad +1, burst area +3, concentration +1, Simultaneous +1, flaw: range -1) [30]
    - lightning bolt: Damage +14 (extra: range +1) [28]
    - lightning storm: Damage +10 (extras: burst area +1, range +1) [30]
    - magnetism: move object +10 (extras: burst area +1, flaw: metals only -1) [20]
    - Taser: Affliction +14 (daze/stun/incapacitate, fort resists, extras: range +1) [28]
    electrosense: senses +3 (acute ranged detect electricity) (3)
    Electrostatic levitation: flight +6 (12)
    pure power: enhanced STA +8, immunity +5 (electric damage) (21)
    transmission: Teleport +4 (extras: accurate +1, change direction, easy, extended +1, turnabout, flaw: limited-extended requires medium -1) (15)

    Advantages (4)
    improved initiative, move-by action, startle, taunt

    Skills (24/48)
    Deception +10
    expertise: media personality +8
    insight +6
    intimidation +10
    perception +6
    ranged combat: electric control +8

    Defenses (28)
    TOU +10 DODGE +12 FORT +10 PARRY +12 WILL +12

    complications
    boy scout: Livewire hates superman
    motivation - power play: Livewire is mad with power, loving nothing more than to show off her abilities and terrify the public
    one hit wonder: Livewire is at a loss when dealing with opponents immune to her electricity
    Shock Jock: Livewire is incredibly abrasive and disrespectful, pushing away potential allies
    washed up: being soaked in water shorts out Livewire's powers and leaves her comatose

    Total
    abilities 24 + powers 85 + advantages 4 + skills 24/48 + defenses 28 = 165

    a recurring villain in the 1990's Superman cartoon, Livewire was radio shock-jock Leslie Willis until she was struck by lightning that had already passed through the man of steel, somehow transforming her into a being of living electricity. setting 'mad with power' speed records, Leslie abandoned normalcy to become Livewire, and was popular enough that in the 00's, writer Gail Simone brought her over to the DC Universe proper.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •